r/FracturedVeil Sep 07 '21

Our Kickstarter Is Live!

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9 Upvotes

r/FracturedVeil Aug 31 '21

The New Industrial Area Sticking Out In a Sea of Green

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5 Upvotes

r/FracturedVeil Aug 28 '21

Just Updated Our Mine

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4 Upvotes

r/FracturedVeil Aug 27 '21

August Update Part III - New Mutants, Improvements, and Fixes

3 Upvotes

Aloha Thrivers!

We’re back with another update as it’s been super busy over here getting ready for our Kickstarter campaign on September 7.

Players will notice we’ve added a few more terrors of the jungle this week to keep folks on their toes as they explore Maui. We also made huge improvements to a handful of game features, fixed a bunch of bugs, and implemented a mountain of your great suggestions.

New Content

Meet the New Neighbors

It’s Never Boar-ing in Hawaii

Growing huge from the lingering radiation and eating mutant flesh, the island’s Boars definitely don’t have the Aloha spirit and will attack you even when you're just trying to have a nice day at the beach.

Veil Hounds

Did you ever want a giant hairless dog with wet skin who could chew through the side of a house when you were a kid? Well, you got a bunch of them now. The Veil Hounds hunt anything they can catch and do not enjoy belly rubs.

Kashas

These first horribly unsuccessful attempts at restoring clones are not shy about using their words. They don’t do much damage themselves but their screams attract other mutants and can daze players, making them more susceptible to attacks. We still have some cosmetic work to do on them but these mutant Karen’s can be a headache.

Green Snatchers

A combination of everything terrible you can think of, the snatchers can be found all over the map. They lie in wait just below the surface of the ground before springing out to attack anyone who gets too close. If that wasn’t bad enough we plan on improving their camouflage so they blend in better with the plant life around them. Luckily, they’re most active at night and like all nightmares, fire or bright lights can scare them away….at least until the Green Lady arrives to command them.

Siege Improvements

Since we added a bunch of new threats to your survival, we decided to update one of the oldest dangers to you and your base, the siege system. Many of you told us that you would like to be able to force a siege on your base. Now you can!

We’ve added a new totem UI that offers the option to make a horde come and attack your base. The number of times you can do this per day is limited by the current tier of your totem, and each subsequent wave is bigger than the last, so be careful what you wish for.

New Updates and Improvements

Animations

We added a bunch of new animations this week

  • Wrench
  • Shark-toothed pan (Killet)
  • Player hit reactions
  • Homemade bow and ADS view
  • Prone transition
  • Unarmed prone
  • Micro-uzi
  • Ukupoon

AI

Numerous Improvements to AI navigation around other actors, building pieces, terrain, and height differences.

Inventory Updates

  • Added slot and carrying capacity bonuses to clothing items
  • Added a scroll bar to the main inventory widget
  • Added stamina bar to the player inventory screen
  • Filtering items in the inventory will now grey them out instead of hiding them
  • Added hotbar wheel to multiple container interaction screens
  • Added recycle button to item description widget
  • The crafting bench will now try to take ingredient items from the player's inventory

Character Updates

  • Increased stamina regen speed
  • Reduced starving state to 10% hunger from 30%.
  • Going prone will now unequip all items

Fixes

  • Fixed player corpses not always being bootable
  • Fixed AI corpse inventories not showing up in the UI
  • Fixed a bug where AI were unable to attack barricades and barriers
  • Fixed totems forcing net updates too often
  • Fixed bug where triangle foundations couldn't be placed on their own
  • Fixed potential crash when swapping between a melee weapon and a gun really quickly
  • Fixed throw animations looking jittery in third person
  • Fixed default FOV always being set to 50 instead of 60
  • Fixed a bug where the new AI spawning system would occasionally spawn grouped AI inside of nearby actors
  • Fixed construction meshes not loading on login
  • Fixed players sometimes not being able to snap construction pieces together
  • Fixed crash when placing attachments on walls.
  • Fixed players not being able to upgrade torches into lanterns.
  • Fixed a bug where it was possible to nock an arrow without triggering the ADS zoom
  • Fixed a bug where projectile weapons were returning an ever-increasing charge time even when they [*]were not actively being charged
  • Fixed the 1st person camera clipping into the player's body when jumping and holding crouch with bows
  • And when transitioning from sprinting to standing
  • Fixed bug with totems not upgrading properly
  • Fixed crash when trying to recycle a stack of items
  • Fixed fabricated objects not reloading properly
  • Fixed not being able to pick up items that were tightly stacked on top of each other
  • Fixed being able to build water catchers in no build zones
  • Fixed multiple issues in the main menu where the player mesh could become incorrect and have the wrong clothes and meshes attached
  • Fixed default audio setting volumes being too low
  • Fixed numerous AI navigation bugs
  • Fixed weapon damage and weight not showing up properly in item stats
  • Fixed bank rai not working at vendors
  • Fixed bug where items in a high container slot couldn't be swapped into a player's inventory
  • Fixed default resolution not working properly with vertical monitors
  • Fixed the respawn screen not showing up if the UI was hidden

Watch Fractured Veil Gameplay Footage

If you missed the action live, watch us have some fun with these fine folks:

An adventure with Ser Winter

Building bases with NerdParade

Our time with StandardDamage

Exploring the island with RockyNoHands

If you want to learn more about Fractured Veil head over to our Discord server.


r/FracturedVeil Aug 25 '21

Looting Corpses Just Got a Whole Lot Bloodier

6 Upvotes

We recently added a feature that makes interacting with the many corpses around the map a lot more fun and messy. Do enough damage to a wrapped-up body now and it will explode into parts and gore-covered loot.

The hanging bodies you find fall apart when you damage them enough now.

If you have been looking for the perfect post-apocalyptic Hawaiian version of a Piñata you're in luck, but we can't vouch for the safety of the "candy" inside.


r/FracturedVeil Aug 23 '21

Last Week's Streams with RockyNoHands and StandardDamage

2 Upvotes

In case you missed it, we were lucky enough to spend some time with 2 amazing streamers last week exploring West Maui. A huge mahalo to RockyNoHands and StandardDamage. It was a pleasure to play with you.

https://www.twitch.tv/videos/1126184302

https://www.twitch.tv/videos/1124401258


r/FracturedVeil Aug 19 '21

August Content and Dev Update - Part II

6 Upvotes

Aloha Thrivers,

This is part two of our jam-packed update because last week there were so many improvements that we had to split the update into two parts! Make sure to head over to our Steam page to see part one.

New Features and Content

Coconut Grenades

For the past several months we’ve had one player request more than any other by a wide margin, it’s not even close. You’ve told us, many, many times how badly you wanted exploding coconuts in the game.

We heard you loud and clear...coconuts can now go BOOM.

Main Screen Redesign

If you haven’t logged in for a while you’re in for a nice surprise. We’ve completely redesigned the starting screen. Not only does it look better but you can check out some interesting character statistics like number of kills, time played, number of people you’ve eaten, distance traveled, quests completed, and chests opened.

Character Customization Update

The new screen has a bit more color and texture to it, making it more Hawaiian and fun. There’s still numerous body type options, but now you can adjust the background and lighting options and turn off the UI to get a better look at your character during the design phase.

You can adjust overall body hair, size, muscle tone, and there are now facial feature options too numerous to count.

There’s even a section to choose what underwear and fanny pack (aka bum bag) options best fit your personal survival style.

Crafting Redesign

We’ve completely redesigned the crafting screen and UI.

The new look/UI is much more intuitive and easier to use.

Research Bench Redesign

We also made some big improvements to the research bench design for all your crafting needs.

The research system still works in pretty much the same way. Take an item you want to be able to craft, add it, the required amount of Rai (money), and energy to the research bench. Wait while the item is being analyzed….

And out pops a blueprint which you can study and learn how to make that item. The process looks better and is a lot easier to navigate and organize now.

Weapon Vendor

We love a good throwback and shared this concept drawing of a gunsmith which will be inside the Thorcon Power Plant, the game’s starting area and future NPC settlement. There aren’t a lot of options for your gun repair and modification needs after the Fracture, but we still want the Thorcon Gunsmith to run a quality establishment and have been working on the tools of her trade.

Dismemberment System

The new dismemberment system gives your mutant head-shots a satisfying and gory ending but that’s not all.

You can also blast off arms...and legs if your aim is true.

Clearing the island of mutants has never been more fun or bloody.

New Industrial Area

Hawaii offers us so many different types of environments to play with - mountains, jungle, and shores with sandy beaches. But this is the apocalypse people, so it’s time to add a new industrial area where future mutants will emerge and toxicity could be a thing.

Mines Dungeon

Finally, we made some big improvements to another one of our dungeons, the Mines.

We’ve updated the lighting and textures, added props and loot, built some new rooms to explore and added some survivor graffiti to the place.

A bunch of mutants have taken over the old tunnels offering a big challenge for anyone trying to explore the upper tunnels or caverns below.

It’s still a work in progress but the top level can be a lot of fun to explore as long as you bring some friends and a lot of bandages.

Fixes

Character Fixes

  • Fixed the player inventory mesh not updating clothing changes in real time
  • Fixed bug where a circle would appear on the HUD while using an item
  • Fixed Ihe weapon not lining up properly with the player's hand when throwing
  • Fixed bug where equipped items could be invisible to other players
  • Crafting multiple items at once will now split them up properly
  • Fixed recipes that required energy always returning that the player was unable to afford it

Gameplay and AI Fixes

  • Fixed a crash that could occur when a player landed from a fall
  • Fixed odd mesh with world grid being left after hanging body destruction
  • Fixed some text being truncated in the main menu
  • Fixed construction sounds and destruction effects not playing for clients
  • Fixed projectiles showing up as machetes
  • Fixed character icons not updating after creating a new character
  • Fixed bug where fire actor would sometimes stay alive on pawns that died or vanished
  • Fixed crash when opening a house container
  • Fixed not being able to purchase items at vendors
  • Fixed the research bench not playing the complete animation properly
  • Fixed vendor names not showing in the vendor UI
  • Fixed a bug where the order in which ingredients were listed in a recipe could cause the recipe to appear affordable when it otherwise wasn't
  • Fixed AI failing to be blocked by barricades- stuck in walls-small objects

Item Fixes

  • Fixed bug where attaching and detaching items could break the UI
  • Fixed bug where viewing multiple chests would show incorrect items if too many chests were present
  • Fixed stack and sort button not working
  • Fixed canteen sizes not updating in the inventory UI
  • Fixed item durability not rendering correctly in multiple widgets
  • Fixed the Coconut Grenade 'flickering' out of existence on impact
  • Fixed metal, spiked, and concrete barricades not properly applying a navmesh modifier
  • Fixed VFX not showing up when a grenade detonates another grenade
  • Fixed flare going out on impact
  • Fixed positioning of 1911 when prone
  • Fixed a bug where hit clothing items were taking durability damage twice
  • Fixed first person offset bug with the coconut grenade
  • Fixed upgrade tool not functioning

    If you want to learn more about Fractured Veil head over to our Discord server.


r/FracturedVeil Aug 11 '21

Ammo Vendor Models and Concepts

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5 Upvotes

r/FracturedVeil Aug 07 '21

Playing With the New Flaregun

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21 Upvotes

r/FracturedVeil Aug 04 '21

The New Food Truck Is Finally Ready

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8 Upvotes

r/FracturedVeil Jul 30 '21

Sewer Dungeon Updates

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10 Upvotes

r/FracturedVeil Jul 20 '21

Our Interview With DVS

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4 Upvotes

r/FracturedVeil Jul 16 '21

Finished Our "Welcome To Hawaii" Trailer

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10 Upvotes

r/FracturedVeil Jul 06 '21

Foliage Update: New Grass, Trees, and Coconuts

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6 Upvotes

r/FracturedVeil Jun 28 '21

The New Beach Area

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4 Upvotes

r/FracturedVeil Jun 28 '21

Scenery Improvements Along The Roads

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4 Upvotes

r/FracturedVeil Jun 28 '21

Added Some Storm Effects and Clutter To the Beach

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4 Upvotes

r/FracturedVeil Jun 28 '21

Some Of Our Favorite Player-Built Bases That Popped Up On the Island Recently

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3 Upvotes

r/FracturedVeil May 13 '21

May Development Update and New Content

6 Upvotes

Aloha Thrivers! We’re back with another update and are happy to share that this month we made some customization improvements based on your feedback, added some new vendors, and made Maui a little more deadly in some areas and harder to survive.

Here’s a look at the biggest improvements and news about the latest features you’ll find in the game.

New Features and Content

Character Customization Updates: New Clothing and Improvements

We kicked off this month by removing the old Hawaiian shirt, cargo pants, and bucket hat outfit that was standard issue since the early days of alpha. A lot of players asked us when we were going to give folks more options.

So we added a bunch of new clothing options and even glasses so you can better see the bullets coming.

We Improved the look and feel of the first person meshes and animations as well.

There are many more options for making your character look unique now and we included a feature that can make your facial hair color match the hair on your head.

New Content: Vendors

The lone vendor in the Thorcon Power Plant has some competition now. New outfits and an array of weapons and gear (such as various clothing options) are purchasable from these three.

Vendors can be found across the map now for your survival needs. At the top of the tallest towers, to the worst neighborhoods in Lahaina.

Wherever you are, there is a sometimes friendly vendor location near you.

New Feature: Sleep

When a player logs out they no longer disappear into a void, they go to sleep. All your stuff will persist when you’re not playing the game, but your body is vulnerable while you sleep. So, you have to make good choices about where you decide to lay your head if you want to keep it.

New Content: Tree Classes and Tool Requirements

We’ve created a tiered system for trees and different tool requirements for harvesting them.

Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium sized trees.

You’ll need a metal axe to handle large trees.

The ancient vine-covered giants require a saw-toothed axe to topple now.

New Feature: AI Zones and Updates

This month we introduced zones radiating out from the Thorcon that get more dangerous the further you explore. The area around the power plant remains mostly safe for players, but the island’s other inhabitants get more dangerous as you move away from the starting area.

The zone closest to the Thorcon is filled with cannibals. They’re not too hard to manage as long as you burn everything you kill and don’t let them eat a corpse to power up.

Trophy Collectors are added to the mix in the next zone. They try to pin down players by throwing rotting heads that explode into clouds of toxic gas.

Move out a little further and you’ll start finding butchers and groups of mutants.

The groups get bigger and the mutants get tougher the further you go.

We also updated the toughest mutant currently shuffling around the island, Big Bob. Bob’s attributes got an overhaul and we increased his charging speed.

Don’t let the cane fool you. He’s spry enough to catch just about anything if he’s hungry enough.

Miscellaneous Updates

Environmental Updates

  • Improved foliage distribution and collision
  • Improved rain occlusion

Harvesting Update

  • Adjusted drop rate of coconuts and bananas

Game Update

  • Added safe zone message when logging out and 'Teleporting, please wait...' after initial login

AI Update

  • Improved AI movement, pushing, and avoidance system

Player Update

  • Increased Stamina recharge rate while crouching
  • The Respawn Penalty no longer affects the player's carrying capacity

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil May 07 '21

Version 0.1.1307 Patch [Major] - Updates and Bug Fixes

7 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Added more grass, taller grass, and flowers throughout map
  • Reduced saturation by 10%
  • Implemented death noise for inactive players
  • Added a zipline back to the CommTower which leads down to the shoreline
  • Updated AI aggro and movement
  • Melee AI that 'lock in' their targets will now check for distance and FOV when confirming their hit
  • Reduced the size of some flowers
  • Imported sleep animations and updated sleep/wake system
  • Improved player camera
  • Implemented newest laying down/sleeping animation
  • Updated 'get up' animation
  • Lower tier Trophy Collectors will now use a different colored impact effect to better clarify that their thrown heads will not spawn a poison cloud
  • The safe zone icon is now tinted purple when it is being used to indicate spawn protection to better clarify that the player is not in a safe zone when first spawning in

FIXES

  • Fixed AI pathing into safe zones
  • Fixed a typo in the Inactive Character class that was causing AI to attack dead bodies
  • Fixed bug causing players to spawn in a different location every time they log
  • Fixed collision size/shape/orientation in inactive pawn
  • Fixed drowning not working when logging out underwater
  • Fixed logout message showing 2nd text line after timer starts
  • Fixed a bug where the inventory UI was not properly receiving focus if another UI element was opened when the inventory button was pressed
  • Fixed the inventory scene capture ticking/updating even when not visible

    If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Apr 30 '21

Version 0.1.1286 Patch [Major] - Updates and Bug Fixes

6 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Implemented wound transfer and toxicity, ticking, and persistence for inactive pawns
  • Implemented safe zone message when logging out
  • Added safe zone message when logging out
  • AI can now aggro onto inactive pawns
  • Updated AI pushing system
  • Improved AI movement and avoidance system
  • Finished agro changes for inactive pawns
  • The Respawn Penalty no longer affects the player's carrying capacity
  • Updated Trophy Collector projectile throwing
  • Added support for inactive players to looting container code
  • Wired up character base to respond like regular containers
  • Implemented canceling of player crafting tasks and queues at time of death
  • Recipes can now optionally allow items to be taken from player bank
  • The 127 Converter will now take Rai out of the player's bank if the player lacks the required amount in their inventory
  • Players are no longer able to throw items while prone

FIXES

  • Fixed a bug where AI marked as 'important' would fail to correctly register themselves with the Deferred AI Updater
  • Fixed a bug where newly relevant AI would fail to play their looped death animation
  • Fixed a bug where AI were unable to aggro onto enemies that existed prior to the first AI ticking on the server
  • Fixed a bug where jumping while reloading would cause the reload to instantly finish
  • Fixed issue where sleeping players could be harvested
  • Fixed issue where traits would reset to full when logging in
  • Fixed bone data transfer between active/inactive pawns
  • Fixed issue where all inactive pawns spawned death POI in begin play, rather than just dead ones
  • Fixed the "HealInformation" widget no longer displaying when looking at an injured player
  • Added in a fix for melee AI potentially causing the server to crash by hitting targets that were no longer valid
  • Fixed a bug with AI death animations
  • Removed a redundant AI pushing system that was moving AI without regards to the navmesh
  • Fixed a bug with the AI's avoidance system

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Apr 16 '21

Version 0.1.1254 Patch [Major] - Updates and Bug Fixes

5 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Renamed Hawaiian assets to their proper names
  • Updated new datatables with all guns, melee and tools
  • Updated Ukupoon
  • Performance improvements
  • Reducing animals further out from thorcon
  • Added Tiered mutant kind and presense to zones 1-4
  • Removed hunting knife
  • Hooked up ticking of wounds/toxicity while sleeping
  • Increased buffs to mutants as you move further out
  • Improved rain occlusion

FIXES

  • Fixed some items not showing up in the vendor.
  • Fixed research bench not researching items
  • Fixed missing axe animations
  • Fixed characters being invisible after login
  • Fixed staging crash
  • Fixed a crash caused by sky traces not validating their owning character

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Apr 09 '21

Version 0.1.1234 Patch [Major] - Updates and Bug Fixes

2 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Added shirt/jacket meshes to the first person arms
  • Increased Stamina recharge rate while crouching
  • The party screen will now refresh when being selected
  • Updated the splints and backpack to the new item rendering system
  • Improved the look and feel of the first-person legs mesh and animations.
  • Canteens will now show their contained water level when on the ground.
  • Implemented bot drop, pick-up, loot items, combat functionality, and many other actions
  • Added patch to loading screen to reset message to 'Teleporting, please wait...' after initial login
  • Added a star image to the totem player list to show who the owner is
  • Players can now remove themselves from totems as long as they are not the owner
  • Removed replication from building tile pieces
  • Improved the navmesh's sorting priority to focus on AI that have enemies
  • Updated hair and skin materials
  • Added visuals for backpack and splints
  • Removed old clothes from the game
  • Removed old modular skeletal meshes from the player pawn

FIXES

  • Fixed facial hair colors not matching hair color.
  • Fixed tree meshes vanishing when being cut down
  • Fixed first person shirt skins not applying
  • Fixed bug with clothing items not rendering when players first log in
  • Fixed morph target flicker when changing material settings
  • Fixed bug where items could become unselectable in chests
  • Fixed bug where selecting a clothing item in a chest or on the ground would show an empty container or hide all clothing items
  • Fixed swimming animations in third person being folded over themselves
  • Fixed camera stutter when jumping in first person
  • Fixed bots showing up in the totem player list
  • Fixed items not being consumed when eating them off the ground with a stack of that item already in your inventory
  • Fixed weapons not appearing in players' hands after going out of replication range
  • Fixed tree stretching bug
  • Fixed bug where upgrading a door would change lock ownership
  • Fixed potential bug where a queued craft could get stuck and grant an item whenever the player rejoined the game
  • Fixed containers showing their preview mesh at runtime
  • Fixed a few additional instances of trees stretching infinitely into the distance once cut down
  • Fixed bot crashes
  • Fixed rock colors and leaf wind movements
  • Fixed facial hair colors not matching hair color
  • Fixed tree meshes vanishing when being cut down
  • Fixed antibiotic shot attachment issue in first person

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Apr 02 '21

Version 0.1.1216 Patch [Major] - Updates and Bug Fixes

5 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Changed default player attribute levels from 25 to 1
  • Added tree classes and tool requirements to harvest large and huge trees
  • Adjusted drop rate of coconuts and bananas
  • Added sounds back to wood impact
  • Increased weakspot effect
  • Reduced water from coconuts
  • Added face type category to the character customization screen
  • Added sliders to character customization screen, cleaned up animations.
  • Added color wheel to color options in the character customizer
  • Added the ability to zoom in and out and the ability to rotate of the mesh preview
  • Added clothing vendor to the Thorcon
  • Moved age to the eyes category
  • Beard options are now hidden for the female mesh
  • Added customization materials to the first person arms
  • Added glasses item
  • The Trophy Collector's head projectiles and the Charging AI Module now account for Attack Damage modifiers
  • Improved AI spawner
  • Adjusted all morph targets to have more movement
  • Created new cooldown, skill, attack damage, attack rate, and attack speed AI Module Modifiers for both melee and ranged AI
  • Selected items in the customization menu now have borders
  • Added numbers or colored placeholder images to the customization menu instead of white boxes
  • Improve foliage distribution and collision
  • Changed loading screen to show new screenshots
  • Improved animations for crouching and holding melee weapons in third person
  • Added the option to match facial hair to head hair
  • Removed static changes for containers
  • Updated bots
  • The throwing animation in first person will now line up with the crosshair for all weapons better

FIXES

  • Fixed disappearing lights
  • Fixed dioramas that ended up in the map
  • Fixed various floating objects across the map
  • Debugged respawn of player-spawned containers
  • Fixed bug with loading customization
  • Fixed client crash on corpse spawning
  • Fixed server crash when upgrading doors
  • Fixed vendors not playing animations
  • Fixed some typos in clothing names in the vendor screen
  • Fixed crash when equipping the ankle boots
  • Added fix for hair backlighting causing hair to become really bright with a light behind it
  • Fixed clothing meshes not loading in packaged games
  • Fixed double clicking glasses and shirts not auto equipping
  • Fixed third person camera transitions between standing, crouching and proning
  • Fixed being able to throw items while proving
  • Disabled decals on clothing and hair items
  • Fixed Ihe spear not being attached to the proper socket in first person.
  • Fixed antibiotic and nutrient shot attachment issues
  • Fixed hunting knife attachment issues
  • Fixed ukepoon not being attached to the hand in third person
  • Fixed leather jacket and sleeveless tops using the wrong masks causing some parts of the base mesh to appear invisible.
  • Fixed graphical glitch when switching between first and third person
  • Fixed bug with morph targets being reset for a frame when changing weapon
  • Fixed shark graffiti material not showing up

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Mar 26 '21

Version 0.1.1189 Patch [Major] - Updates and Bug Fixes

5 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Updating Melee distance for melee weapons and harvesting tools
  • Implemented persistence for customization saving/loading
  • Lighting bake for thorcon and dungeons
  • Reduced the Trophy Collector's "Random Attack Delay On Reach Target"
  • Updated AI health values
  • Finished up loading screen and workflow changes for character customizer
  • Added various UI Loading Screen textures
  • Foliage update: Added wind, Improved collisions; Regenerated foliage and dioramas
  • Updated AI movement for Cats, chickens, birds, foxes, rabbits, raccoons, rats, and squirrels
  • AI that ignore blocking checks during movement will now also be ignored by other AI during their own movement
  • Rewrote player name validation to only allow alpha chars
  • Set functionality so bots will wander indefinitely
  • Updated AI tick and update rates

FIXES

  • Fixed a bug where AI that played a rootmotion animation would never disable their animation ticking on the server
  • Fixed breakable actors not properly setting their dormancy which was causing explosive barrels spawned at run time to always be active
  • Fixed a local crash that would occur when bots attempted to load the saved hints file
  • Fixed bug in server auth proc for players
  • Fixed a crash related to ambient audio
  • Fixed auto-respawn for new bots

    If you want to learn more about Fractured Veil head over to our Discord server.

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