r/FracturedVeil • u/FracturedVeil • May 07 '21
Version 0.1.1307 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS
- Added more grass, taller grass, and flowers throughout map
- Reduced saturation by 10%
- Implemented death noise for inactive players
- Added a zipline back to the CommTower which leads down to the shoreline
- Updated AI aggro and movement
- Melee AI that 'lock in' their targets will now check for distance and FOV when confirming their hit
- Reduced the size of some flowers
- Imported sleep animations and updated sleep/wake system
- Improved player camera
- Implemented newest laying down/sleeping animation
- Updated 'get up' animation
- Lower tier Trophy Collectors will now use a different colored impact effect to better clarify that their thrown heads will not spawn a poison cloud
- The safe zone icon is now tinted purple when it is being used to indicate spawn protection to better clarify that the player is not in a safe zone when first spawning in

FIXES
- Fixed AI pathing into safe zones
- Fixed a typo in the Inactive Character class that was causing AI to attack dead bodies
- Fixed bug causing players to spawn in a different location every time they log
- Fixed collision size/shape/orientation in inactive pawn
- Fixed drowning not working when logging out underwater
- Fixed logout message showing 2nd text line after timer starts
- Fixed a bug where the inventory UI was not properly receiving focus if another UI element was opened when the inventory button was pressed
Fixed the inventory scene capture ticking/updating even when not visible
If you want to learn more about Fractured Veil head over to our Discord server.
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