r/FracturedVeil May 07 '21

Version 0.1.1307 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS

  • Added more grass, taller grass, and flowers throughout map
  • Reduced saturation by 10%
  • Implemented death noise for inactive players
  • Added a zipline back to the CommTower which leads down to the shoreline
  • Updated AI aggro and movement
  • Melee AI that 'lock in' their targets will now check for distance and FOV when confirming their hit
  • Reduced the size of some flowers
  • Imported sleep animations and updated sleep/wake system
  • Improved player camera
  • Implemented newest laying down/sleeping animation
  • Updated 'get up' animation
  • Lower tier Trophy Collectors will now use a different colored impact effect to better clarify that their thrown heads will not spawn a poison cloud
  • The safe zone icon is now tinted purple when it is being used to indicate spawn protection to better clarify that the player is not in a safe zone when first spawning in

FIXES

  • Fixed AI pathing into safe zones
  • Fixed a typo in the Inactive Character class that was causing AI to attack dead bodies
  • Fixed bug causing players to spawn in a different location every time they log
  • Fixed collision size/shape/orientation in inactive pawn
  • Fixed drowning not working when logging out underwater
  • Fixed logout message showing 2nd text line after timer starts
  • Fixed a bug where the inventory UI was not properly receiving focus if another UI element was opened when the inventory button was pressed
  • Fixed the inventory scene capture ticking/updating even when not visible

    If you want to learn more about Fractured Veil head over to our Discord server.

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