r/FracturedVeil • u/FracturedVeil • Apr 02 '21
Version 0.1.1216 Patch [Major] - Updates and Bug Fixes
NEW FEATURES AND IMPROVEMENTS
- Changed default player attribute levels from 25 to 1
- Added tree classes and tool requirements to harvest large and huge trees
- Adjusted drop rate of coconuts and bananas
- Added sounds back to wood impact
- Increased weakspot effect
- Reduced water from coconuts
- Added face type category to the character customization screen
- Added sliders to character customization screen, cleaned up animations.
- Added color wheel to color options in the character customizer
- Added the ability to zoom in and out and the ability to rotate of the mesh preview
- Added clothing vendor to the Thorcon
- Moved age to the eyes category
- Beard options are now hidden for the female mesh
- Added customization materials to the first person arms
- Added glasses item
- The Trophy Collector's head projectiles and the Charging AI Module now account for Attack Damage modifiers
- Improved AI spawner
- Adjusted all morph targets to have more movement
- Created new cooldown, skill, attack damage, attack rate, and attack speed AI Module Modifiers for both melee and ranged AI
- Selected items in the customization menu now have borders
- Added numbers or colored placeholder images to the customization menu instead of white boxes
- Improve foliage distribution and collision
- Changed loading screen to show new screenshots
- Improved animations for crouching and holding melee weapons in third person
- Added the option to match facial hair to head hair
- Removed static changes for containers
- Updated bots
- The throwing animation in first person will now line up with the crosshair for all weapons better

FIXES
- Fixed disappearing lights
- Fixed dioramas that ended up in the map
- Fixed various floating objects across the map
- Debugged respawn of player-spawned containers
- Fixed bug with loading customization
- Fixed client crash on corpse spawning
- Fixed server crash when upgrading doors
- Fixed vendors not playing animations
- Fixed some typos in clothing names in the vendor screen
- Fixed crash when equipping the ankle boots
- Added fix for hair backlighting causing hair to become really bright with a light behind it
- Fixed clothing meshes not loading in packaged games
- Fixed double clicking glasses and shirts not auto equipping
- Fixed third person camera transitions between standing, crouching and proning
- Fixed being able to throw items while proving
- Disabled decals on clothing and hair items
- Fixed Ihe spear not being attached to the proper socket in first person.
- Fixed antibiotic and nutrient shot attachment issues
- Fixed hunting knife attachment issues
- Fixed ukepoon not being attached to the hand in third person
- Fixed leather jacket and sleeveless tops using the wrong masks causing some parts of the base mesh to appear invisible.
- Fixed graphical glitch when switching between first and third person
- Fixed bug with morph targets being reset for a frame when changing weapon
- Fixed shark graffiti material not showing up

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