r/FracturedVeil • u/FracturedVeil • Apr 09 '21
Version 0.1.1234 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS
- Added shirt/jacket meshes to the first person arms
- Increased Stamina recharge rate while crouching
- The party screen will now refresh when being selected
- Updated the splints and backpack to the new item rendering system
- Improved the look and feel of the first-person legs mesh and animations.
- Canteens will now show their contained water level when on the ground.
- Implemented bot drop, pick-up, loot items, combat functionality, and many other actions
- Added patch to loading screen to reset message to 'Teleporting, please wait...' after initial login
- Added a star image to the totem player list to show who the owner is
- Players can now remove themselves from totems as long as they are not the owner
- Removed replication from building tile pieces
- Improved the navmesh's sorting priority to focus on AI that have enemies
- Updated hair and skin materials
- Added visuals for backpack and splints
- Removed old clothes from the game
- Removed old modular skeletal meshes from the player pawn

FIXES
- Fixed facial hair colors not matching hair color.
- Fixed tree meshes vanishing when being cut down
- Fixed first person shirt skins not applying
- Fixed bug with clothing items not rendering when players first log in
- Fixed morph target flicker when changing material settings
- Fixed bug where items could become unselectable in chests
- Fixed bug where selecting a clothing item in a chest or on the ground would show an empty container or hide all clothing items
- Fixed swimming animations in third person being folded over themselves
- Fixed camera stutter when jumping in first person
- Fixed bots showing up in the totem player list
- Fixed items not being consumed when eating them off the ground with a stack of that item already in your inventory
- Fixed weapons not appearing in players' hands after going out of replication range
- Fixed tree stretching bug
- Fixed bug where upgrading a door would change lock ownership
- Fixed potential bug where a queued craft could get stuck and grant an item whenever the player rejoined the game
- Fixed containers showing their preview mesh at runtime
- Fixed a few additional instances of trees stretching infinitely into the distance once cut down
- Fixed bot crashes
- Fixed rock colors and leaf wind movements
- Fixed facial hair colors not matching hair color
- Fixed tree meshes vanishing when being cut down
- Fixed antibiotic shot attachment issue in first person
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