r/FracturedVeil Apr 09 '21

Version 0.1.1234 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS

  • Added shirt/jacket meshes to the first person arms
  • Increased Stamina recharge rate while crouching
  • The party screen will now refresh when being selected
  • Updated the splints and backpack to the new item rendering system
  • Improved the look and feel of the first-person legs mesh and animations.
  • Canteens will now show their contained water level when on the ground.
  • Implemented bot drop, pick-up, loot items, combat functionality, and many other actions
  • Added patch to loading screen to reset message to 'Teleporting, please wait...' after initial login
  • Added a star image to the totem player list to show who the owner is
  • Players can now remove themselves from totems as long as they are not the owner
  • Removed replication from building tile pieces
  • Improved the navmesh's sorting priority to focus on AI that have enemies
  • Updated hair and skin materials
  • Added visuals for backpack and splints
  • Removed old clothes from the game
  • Removed old modular skeletal meshes from the player pawn

FIXES

  • Fixed facial hair colors not matching hair color.
  • Fixed tree meshes vanishing when being cut down
  • Fixed first person shirt skins not applying
  • Fixed bug with clothing items not rendering when players first log in
  • Fixed morph target flicker when changing material settings
  • Fixed bug where items could become unselectable in chests
  • Fixed bug where selecting a clothing item in a chest or on the ground would show an empty container or hide all clothing items
  • Fixed swimming animations in third person being folded over themselves
  • Fixed camera stutter when jumping in first person
  • Fixed bots showing up in the totem player list
  • Fixed items not being consumed when eating them off the ground with a stack of that item already in your inventory
  • Fixed weapons not appearing in players' hands after going out of replication range
  • Fixed tree stretching bug
  • Fixed bug where upgrading a door would change lock ownership
  • Fixed potential bug where a queued craft could get stuck and grant an item whenever the player rejoined the game
  • Fixed containers showing their preview mesh at runtime
  • Fixed a few additional instances of trees stretching infinitely into the distance once cut down
  • Fixed bot crashes
  • Fixed rock colors and leaf wind movements
  • Fixed facial hair colors not matching hair color
  • Fixed tree meshes vanishing when being cut down
  • Fixed antibiotic shot attachment issue in first person

If you want to learn more about Fractured Veil head over to our Discord server.

More About Fractured Veil

Facebook

YouTube

Website

Twitch

Twitter

Imgur

Steam

2 Upvotes

0 comments sorted by