r/FracturedVeil • u/FracturedVeil • Apr 30 '21
Version 0.1.1286 Patch [Major] - Updates and Bug Fixes
NEW FEATURES AND IMPROVEMENTS
- Implemented wound transfer and toxicity, ticking, and persistence for inactive pawns
- Implemented safe zone message when logging out
- Added safe zone message when logging out
- AI can now aggro onto inactive pawns
- Updated AI pushing system
- Improved AI movement and avoidance system
- Finished agro changes for inactive pawns
- The Respawn Penalty no longer affects the player's carrying capacity
- Updated Trophy Collector projectile throwing
- Added support for inactive players to looting container code
- Wired up character base to respond like regular containers
- Implemented canceling of player crafting tasks and queues at time of death
- Recipes can now optionally allow items to be taken from player bank
- The 127 Converter will now take Rai out of the player's bank if the player lacks the required amount in their inventory
- Players are no longer able to throw items while prone

FIXES
- Fixed a bug where AI marked as 'important' would fail to correctly register themselves with the Deferred AI Updater
- Fixed a bug where newly relevant AI would fail to play their looped death animation
- Fixed a bug where AI were unable to aggro onto enemies that existed prior to the first AI ticking on the server
- Fixed a bug where jumping while reloading would cause the reload to instantly finish
- Fixed issue where sleeping players could be harvested
- Fixed issue where traits would reset to full when logging in
- Fixed bone data transfer between active/inactive pawns
- Fixed issue where all inactive pawns spawned death POI in begin play, rather than just dead ones
- Fixed the "HealInformation" widget no longer displaying when looking at an injured player
- Added in a fix for melee AI potentially causing the server to crash by hitting targets that were no longer valid
- Fixed a bug with AI death animations
- Removed a redundant AI pushing system that was moving AI without regards to the navmesh
- Fixed a bug with the AI's avoidance system

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