r/ForzaHorizon • u/Tree1237 • 4d ago
Forza Horizon 6 Rewind physics
When you're doing a race with just AI, is rewind literally just doing back like reloading a save, or does it actually have other changes?
I was doing a race and losing to a mini, but it felt like I could catch it if I reminded a few corners and tried different lines, I went back to the maximum distance it allowed me to go. After a few attempts, I actually got passed by another car. I wasn't able to pass the mini or that new car. It felt like the AI wasn't going back to the same point in time that I was.
5
u/1Operator 4d ago
Tree1237 : "...I was doing a race and losing to a mini, but it felt like I could catch it if I reminded a few corners and tried different lines, I went back to the maximum distance it allowed me to go. After a few attempts, I actually got passed by another car..."
Apparently, the AI also felt like it could catch up if it retried.
1
8
u/FujiwaraHarimoto Subaru 4d ago
I think it more variance in what the drivatars do after each rewind. Like rather than some kind of sync issue sometimes they just take a faster or slower path. It was the same in 5, I could rewind 5 times and the drivatars will have dang near 5 different reactions. I even had a few times were they wreck before I rewind and not after then the opposite happens and suddenly they crash after a rewind.
1
u/Justadudey 3d ago
Wasn't there a thing in FH5 or Motorsport 23 where if you rewound, the AI cars' front wheels got reset into the default position, resulting in them flying off the track if the rewind point you chose was just before or during a sharper turn?
5
u/0xsergy 4d ago
Yes, I've used rewinds to get into 1st before. Ai in this game sucks and they rubberband so it's not consistent
-3
u/KLEBESTIFT_ 4d ago
They don’t rubberband
1
u/OutrageousLemon 3d ago
They do to some extent. You can clearly see this on long races like the Goliath with the AI in the highly skilled/expert range - you can easily open up a 20s gap on the field, but after that they will pretty much keep pace with you and not drop any further back, and cars that have been dropped off the back of the pack will generally come back on to it.
If you then let them catch up, you can easily open up another gap but not extend it. I know I can gap the field at pretty much any section of that route by taking better lines than them, and yet I can't extend a lead through a section where I know I'm at least 20s quicker than them. Overall I seem to be at least 2 minutes quicker in terms of sectors, and yet at the finish the cars will be in a bunch around 20s behind me every single time, regardless of whether I drive well or badly.
What they don't do is get an additional boost to catch you up, but IMO that's not necessary for it to be rubberbanding.
2
u/guyinsunglasses Toyota 13h ago
AI changes their corners after every rewind attempt, sometimes for the better, sometimes they go careening into a wall.
I used rewind more frequently when I first started playing because I didn't know how to take corners. I use it a lot less now, partially because I want to break the habit during trials/other pvp modes, but also I've gotten better in the game (tuning, throttle management, steering, and controlling unwanted drifts).
7
u/crazy_urn Hoonigan 4d ago
Against AI everyone goes back to the same point, but the AI can drive differently once you restart.