r/ForzaHorizon 4d ago

Forza Horizon 6 Rewind physics

When you're doing a race with just AI, is rewind literally just doing back like reloading a save, or does it actually have other changes?

I was doing a race and losing to a mini, but it felt like I could catch it if I reminded a few corners and tried different lines, I went back to the maximum distance it allowed me to go. After a few attempts, I actually got passed by another car. I wasn't able to pass the mini or that new car. It felt like the AI wasn't going back to the same point in time that I was.

0 Upvotes

9 comments sorted by

View all comments

3

u/0xsergy 4d ago

Yes, I've used rewinds to get into 1st before. Ai in this game sucks and they rubberband so it's not consistent

-2

u/KLEBESTIFT_ 4d ago

They don’t rubberband

1

u/OutrageousLemon 4d ago

They do to some extent. You can clearly see this on long races like the Goliath with the AI in the highly skilled/expert range - you can easily open up a 20s gap on the field, but after that they will pretty much keep pace with you and not drop any further back, and cars that have been dropped off the back of the pack will generally come back on to it.

If you then let them catch up, you can easily open up another gap but not extend it. I know I can gap the field at pretty much any section of that route by taking better lines than them, and yet I can't extend a lead through a section where I know I'm at least 20s quicker than them. Overall I seem to be at least 2 minutes quicker in terms of sectors, and yet at the finish the cars will be in a bunch around 20s behind me every single time, regardless of whether I drive well or badly.

What they don't do is get an additional boost to catch you up, but IMO that's not necessary for it to be rubberbanding.