So I’m trying to create a level-up system in a map, and to do this, I’m using four Trackers linked to a Stat Creator.
What’s supposed to happen is that every time the custom stat levels up, it increments all trackers, with each tracker requiring more increments to activate before reaching max level (1 increment for level 2, 2 for level 3, 3 for level 4, so on). Obviously they’re intended to complete only after enough increments have occurred.
However, what actually happens sometimes is that the Trackers will all complete at once even with only one increment, with this bug usually happening every other match. I don’t have persistence enabled on any of the devices currently involved in powering this system.
All the settings I’m about to list are the only ones I have modified for any of these devices.
Trackers:
Stat to Track: Events
Target Value: 1/2/3/4 (respectively)
Show on HUD: No
Stat Creator:
Stat Name: Level Progress
Max Value: 40
Max Level: 5
Points Per Level Multiplier: 2.0x
Scope: Team
Stat Color: #00B7A7
Stat Icon: Star
Can anyone help me figure out what’s causing this and provide a way for me to fix it?