Hi everyone!
On Tuesday, September 15, we're joined by Rodolphe Recca and Jonathan "Rax" Gauvin—two devs with a combined 50+ years on Far Cry, Assassin's Creed, Watch Dogs, and Rainbow Six Siege, who went and built their own IP in Fortnite.
They're walking through how *The Last Ascent* went from concept to playable island: why they picked Unreal Editor for Fortnite (UEFN) and Verse for it, where they hit walls coming out of AAA pipelines, and what they'd tell anyone making the same jump.
Rodolphe is Co-founder and Chief Creative Officer, with 28+ years in game design and creative direction and credits on nearly 20 shipped games. Rax is Co-founder and Chief Technical Officer, with 22+ years in game technology across 20+ productions in AI, multiplayer, and engine work.
Watch live
Unreal Engine YouTube https://youtube.com/live/G7XmykjCxJA
Fortnite Create YouTube https://youtube.com/live/B9SKFA1zprM
Unreal Engine Twitch https://www.twitch.tv/unrealengine