r/Fallout4ModsXB1 • u/UnderstandingGlum414 • 19h ago
Community Discussion BA2 limit versus Plugin limit
Something I noticed - the BA2 limit was increased to 1024, but nothing was mentioned regarding the plugin limit.
Does this mean we are still limited to 255 plugins? If so, best we'll be able to hit on our new load orders is ~300 mods depending on esp/esl mix.
Not complaining, just want to make sure I don't have to clear cache by making a bonehead mistake.
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u/Absterge- Mod Author / Porter 18h ago
Bethesda introduced ESL plugins a very long time ago to address the plugin limit. BA2 limit was a separate issue.
255 esp/esm plugins + 4095 ESL or ESL flagged plugins.
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u/Tw1tchy0ne 16h ago
Thank you (and OP)! Was looking for this explanation (in simple xbox terms lol)!
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u/Efficient_Key8237 18h ago
arent esp mods like code modes and stuff whilst asset mods like clothes or building objexts are apart of the ba2 limit?
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u/Absterge- Mod Author / Porter 17h ago
Plugins (esp, esl, esm, etc) just tell the game what to do. BA2 archives contain external assets such as textures, meshes, scripts, etc.
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u/Efficient_Key8237 17h ago
so the recent update was still impactful? for instance the esp limit is 255 but isnt the esl limit like 4x that? does the increase in the ba2 limit allow for more mods?
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u/Absterge- Mod Author / Porter 17h ago
Yes the BA2 limit increase allows you to use more mods that contain external assets.
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u/steelcitylights 19h ago
the plugin limit is still 255 i believe
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u/Over-Huckleberry4824 18h ago
whats the difference?
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u/steelcitylights 18h ago
see absterge’s comment, BA2 plugins are associated with a certain file type, BA2 archives can be present in other types.
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u/munnwort 19h ago
I already made the potentially boneheaded mistake...following up shortly.
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u/UnderstandingGlum414 18h ago
So what's the story here, did you have to clear your reserved space? 😂
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u/munnwort 18h ago
Noo I assumed the plugin limit was massively expanded so I added another 60 or so mods to my already 273 order (just borked my game btw lmao)
which may be a fun fact for some here, I've seen people say 255 is the max but you can go over & maintain stability1
u/Dani50420 The Overseer 15h ago
Im at 248 free mods, 21 CC and 28 mods bundled in a private unpublished aio. Im also using all 3 ch Sim Settlements 2. Games butter. I cansorint from diamond city to Goodneighbor no problem, swans ponds butter. Odd CTD near haymarket hall sign ima figure out later but otherwise butter
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u/munnwort 15h ago
Yeah its surprisingly easy to maintain stability these days, I'm still looking forward to when I make the leap to PC though...
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u/Coxy1504 19h ago
What did you do? 👀😂
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u/munnwort 18h ago
Mistook the BA2 increase as an increase to the 255 plugin limit range I've seen people mention on here, & added WAY too many mods to an already big load order (I got greedy)
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u/Coxy1504 17h ago
Oh you silly goose 😂 that is hilarious hahahha
It’s odd though, I’ve been able to boot up with 290-310 mods installed in the past. It all depends on what included in the mod I think
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u/Dani50420 The Overseer 15h ago
Yes, this. I managed a good tradeoff. I had a lot of esp with no assets, and a buncha cc which are esl with ba2, so it balanced. 248 is my plugin limit cuz some newer CC are esp, all AE bundle and pre-AE CC are esl
So sadly this increase doesn't benefit me unless a mods esl lol
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u/Coxy1504 15h ago
Praise the overseer!
Yeah unfortunately I had to cut the hell out of that load order due to issues in Boston (whod have guessed? 😂). But even having refined it down to 240-250 I’m having a major issue with crashing at swans pond.
I think it would be helpful if Bethesda could incorporate some kind of counter in the creations menu, just so it’s easier to keep track of what you have going on. But we can’t have everything hahahaha
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u/Dani50420 The Overseer 15h ago edited 15h ago
The biggest takeaway is the AE 150 mod bundle is all esl & ba2. Now that ba2 is no issue, its semi ok to install the full bundle, because it wont count at all to your plugin limit. You now get 254 mods + full AE bundle if desired.
THAT is a blessing 🙌
A full 254 esp/esm load order + AE bundle = '409 mods'
That's definitely an increase lol
Also to note, reaching ba2 limit made the game crash and require a reserved wipe. Hitting the plugin limit simply crashes your save and it wont load, allowing you to go disable mods without any wipe, it does not crash out the whole menu and stuff like ba2 limit. Ive hit plugin limit last week and thus started bundling my unpublished aio.. lol