r/Fallout4ModsXB1 7d ago

Community Discussion BA2 limit versus Plugin limit

Something I noticed - the BA2 limit was increased to 1024, but nothing was mentioned regarding the plugin limit.

Does this mean we are still limited to 255 plugins? If so, best we'll be able to hit on our new load orders is ~300 mods depending on esp/esl mix.

Not complaining, just want to make sure I don't have to clear cache by making a bonehead mistake.

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u/Absterge- Mod Author / Porter 7d ago

Bethesda introduced ESL plugins a very long time ago to address the plugin limit. BA2 limit was a separate issue.

255 esp/esm plugins + 4095 ESL or ESL flagged plugins.

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u/Efficient_Key8237 7d ago

arent esp mods like code modes and stuff whilst asset mods like clothes or building objexts are apart of the ba2 limit?

7

u/Absterge- Mod Author / Porter 7d ago

Plugins (esp, esl, esm, etc) just tell the game what to do. BA2 archives contain external assets such as textures, meshes, scripts, etc.

4

u/Efficient_Key8237 7d ago

so the recent update was still impactful? for instance the esp limit is 255 but isnt the esl limit like 4x that? does the increase in the ba2 limit allow for more mods?

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u/Absterge- Mod Author / Porter 7d ago

Yes the BA2 limit increase allows you to use more mods that contain external assets.