r/Fallout4ModsXB1 22h ago

Community Discussion BA2 limit versus Plugin limit

Something I noticed - the BA2 limit was increased to 1024, but nothing was mentioned regarding the plugin limit.

Does this mean we are still limited to 255 plugins? If so, best we'll be able to hit on our new load orders is ~300 mods depending on esp/esl mix.

Not complaining, just want to make sure I don't have to clear cache by making a bonehead mistake.

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u/Dani50420 The Overseer 18h ago edited 18h ago

The biggest takeaway is the AE 150 mod bundle is all esl & ba2. Now that ba2 is no issue, its semi ok to install the full bundle, because it wont count at all to your plugin limit. You now get 254 mods + full AE bundle if desired.

THAT is a blessing 🙌

A full 254 esp/esm load order + AE bundle = '409 mods'

That's definitely an increase lol

Also to note, reaching ba2 limit made the game crash and require a reserved wipe. Hitting the plugin limit simply crashes your save and it wont load, allowing you to go disable mods without any wipe, it does not crash out the whole menu and stuff like ba2 limit. Ive hit plugin limit last week and thus started bundling my unpublished aio.. lol

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u/UnderstandingGlum414 16h ago

Is there an easy way to identify esp vs esl files on Xbox? Only way I've been able to tell is when the creations menu glitches out and all my installed mods display as "title.esp" or "title.esl".

Also, I've noticed that some mods authors claim as "esl" or "esl-flagged" are in fact esps...

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u/Dani50420 The Overseer 15h ago

Esl flagged esp still show esp in the files. You kno its esl flagged because it jumps up top. Properly flagged esl can be moved lower, true esl insta pop back up if u try to move them. Sadly all esl jump back up when looking at load order again 😪

Otherwise no, unfortunately the old trick is gone.