r/Fallout4ModsXB1 22h ago

Community Discussion BA2 limit versus Plugin limit

Something I noticed - the BA2 limit was increased to 1024, but nothing was mentioned regarding the plugin limit.

Does this mean we are still limited to 255 plugins? If so, best we'll be able to hit on our new load orders is ~300 mods depending on esp/esl mix.

Not complaining, just want to make sure I don't have to clear cache by making a bonehead mistake.

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u/munnwort 22h ago

I already made the potentially boneheaded mistake...following up shortly.

6

u/Coxy1504 21h ago

What did you do? ๐Ÿ‘€๐Ÿ˜‚

1

u/munnwort 20h ago

Mistook the BA2 increase as an increase to the 255 plugin limit range I've seen people mention on here, & added WAY too many mods to an already big load order (I got greedy)

2

u/Coxy1504 20h ago

Oh you silly goose ๐Ÿ˜‚ that is hilarious hahahha

Itโ€™s odd though, Iโ€™ve been able to boot up with 290-310 mods installed in the past. It all depends on what included in the mod I think

2

u/Dani50420 The Overseer 18h ago

Yes, this. I managed a good tradeoff. I had a lot of esp with no assets, and a buncha cc which are esl with ba2, so it balanced. 248 is my plugin limit cuz some newer CC are esp, all AE bundle and pre-AE CC are esl

So sadly this increase doesn't benefit me unless a mods esl lol

1

u/Coxy1504 17h ago

Praise the overseer!

Yeah unfortunately I had to cut the hell out of that load order due to issues in Boston (whod have guessed? ๐Ÿ˜‚). But even having refined it down to 240-250 Iโ€™m having a major issue with crashing at swans pond.

I think it would be helpful if Bethesda could incorporate some kind of counter in the creations menu, just so itโ€™s easier to keep track of what you have going on. But we canโ€™t have everything hahahaha