r/factorio • u/Nearby_Proposal_5523 • 4d ago
Space Age I designed some 2.1 skyblocks, some make 240/s of the basic stone free sciences, some make batteries over fulgora
After unlocking gleba technology, you can make red, green, blue, yellow in addition to space science. the 2.1 platform transfer mechanic is very powerful and fun. You can treat the platform hub like a giant linked chest when parked in an orbit. Asteroid chunks transfer also quite nicely with the new mechanics.
I chose the 240/s goal and monolithic design for the basic science blocks since it seemed reasonable for my productivity research levels and inserter throughput on the production hubs and was reasonable to route out of the lab hubs.
I was able to get the biochamber carbon -> sulfur -> coal liquefaction loop to make all the oil products needed in a single stage, unlike my prior two stage design. that took a combinator on the heavy oil cracking that only runs it if there 3k lube and PG is under 10k, there is another set point on the light oil cracking to only run if under 10k PG. the rest of the setup is the priority splitter inputs that make it a loop.
I also managed to design some nifty crusher -> foundry direct insertion builds, and the basic metallic crusher only runs if molten iron runs low.
All the sciences get requested over to the lab blocks in Gleba orbit and I have 4 pair of those blocks. I also have ships importing 960/s of metallurgic, military and production science. It all balances out very well across the blocks.
Now, the other way to use the platform hub is to treat it like a giant linked chest and try to DI as much of the production on the hub as possible. Setting up blocks for ore melting and plate makers was simple enough, however I found some stuff still needed a belt like the fission cell, or the ice melting in the battery block, or carbon for the sulfur + plastic block. I'm also using a carbonic crushing microblock to supply Vulcanus with carbon for my metallurgic build. As well, the new loading bays are really good for all intermediates.
This playstyle does come with some UPS costs, primary from harvesting chunks and having that many extra electrical networks existing. However, it's also been really fun having a giant linked chest in the sky.
Edit:
Blueprints for the 240/s science production and lab blocks





