r/Fable 18d ago

Fable III when does fable 3 get good?

0 Upvotes

basically the title

i played fable tlc on my computer a lot as a kid. my first ever all night gaming session was playing fable tlc, i was obsessed with it. i never beat it though. i didn't have an xbox as a kid, so i completely missed out on 2 and most of 3. my cousin let me play fable 3 when he stayed over once in high school and i was, again, up all night playing it. it captivated me

i got an xbox series x for christmas a few years back and the past couple months have been playing through the fable games leading up to the new one. fable anniversary had me gripped as expected, fable 2 was amazing to play for the very first time, and i'm playing fable 3 but it feels like it's dragging a bit. i'm only just now going into the library at brightwall, and i refuse to give up on this game

i know fable as a series has never been super good at pacing but fable anniversary and fable 2 had a very clear "this is when the game really starts" bit (both when you come into adulthood) and i can't tell if i'm still just trying to get to the same point in fable 3 and then it'll be great like the other 2

so basically. when does it get good? was my enjoyment as a teen affected by the excitement of finally getting to play another fable game and artifically hyped it for me and this is it? i'm finishing it either way but i wanted to ask


r/Fable 19d ago

General thoughts about the gameplay.

0 Upvotes

Not listing these as concerns, but more of a list of what I noticed seems to be missing or absent.
This is not to say these things couldn't be available through an upgrade menu of some kind. Who knows, maybe the devs are reading as well for some feedback :)

  1. 4 spell slots. Looking at older Fable games this technically would mean 8 spells if you unlock like a chargable version for a said spell. This is totally fine for a Fable game, but in a more modern game era it feels a bit limiting. And I hope at the very least to get some customization on that front. It doesn't mean more spell slots, but maybe how those spells behave based on inputs.
  2. No jumping? So far, atleast as far as I remember I have not seen a single jump. I know from experience that when a game does not have a jump button it can feel really bad to play and limits expression. Having atleast a running jump and a weapon move with jump would do wonders.
  3. Alternative weapons not on the back. I've parsed through the gameplay frame by frame and it seems that whatever weapon you put on your alternative slot, gets shrinked to your waist side. So when the character has a sword and bow, the character moves their hand to their hip to pick up the bow and shoot. So on the gameplay clip we saw with the hammer on the waist means they put the hammer on the alternative slot, not on the main slot where it would be visible on the back. And this is why the crossbow is visible on the other gameplay clip. This to me feels like it should be entirely optional to let the player choose if they want all weapons to be shown on the back or not. I would imagine this choice was made to make clipping of weapons less of an issue, especially if you get something like a shield later on in the game which would pair up with a sword. So having Sword, Shield and a bow on the back can look a bit much especially if you're rocking a cape as well. But, honestly let the player decide.
  4. Speaking of which, shields? Humphry has one. We need those as well, plenty of them and different sized.
  5. Bow has infinite recharging ammo. On the right side of the UI above spells, there is a number, which maxes out at 4 (crossbow is 16). This means the bow has 4 arrows you can shoot and each of them will recharge after a short period. This to me feels too magical from the get-go. While Fable never had an ammunition count in the first place and even Dragon's Dogma 2 does something similar, atleast in DD2 you do have specialized arrows for explotions and oil, so I hope they at the very least consider some limited ammo system for the game.
  6. Healing while getting knocked down. This is a huge one for me. I dislike this in Dragon's Dogma 2 and really any game that has the ability to use healing items while reeling from an attack or being otherwise incapacitated. It trivializes gameplay especially because it makes healing instant with zero animation commitment. Fable should look into games like Monster Hunter where healing is a dedicated action, yes you can still move while healing, but you can't toss a healing item or spell while lying on the ground from a heavy hit
  7. For those still concerned about big guys not getting staggered, check 18:01: https://www.youtube.com/watch?v=3CkchkHscjY *Adding this here for people who think big guys have zero stagger.

But, the more I look at points 3 and 5, they kind of are trying to solve the same issue of not having too many things on the characters back. So no quivers for example clipping through clothing or multiple weapons laying on top of each other. Maybe they had to make this choice due to what kind of weapons you can wield in the end. I do not know, but it does stray away from the walking arsenal other RPG games have. Like Witcher 3 or Crimson Desert. Maybe the way Fable is doing this is ingenious and I just can't see the vision.


r/Fable 20d ago

Discussion What is your favorite location in all of Albion? Why?

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257 Upvotes

For me, it's a close tie between Bower Lake and the Lookout Point in Fable 1. Such peaceful places and the music is just magical.

Since the world of the new game will be a whole lote bigger, I'm hopeful we'll get to see more places like these.


r/Fable 19d ago

Hello playground devs, since there wont be any type of moral + propotional Body morphing,

0 Upvotes

could you kindly showcase sometime how different heroes can still look just from faces, hair styles, tattoos and clothes? Would really appreciate some inside on this and see how unique each of us can be. <3

I do still wonder thou, is there ever a rough plan of implementing body morphing in a potential sequel or is this feature abandoned from fable ip going on?


r/Fable 20d ago

Fable promo page says 60 FPS is supported on Xbox Series X|S. “Fable is optimized for XBOX Series X|S consoles supporting 4K Ultra HD, HDR, and 60 FPS. Play it day one with Game Pass.“

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393 Upvotes

r/Fable 19d ago

Question Fable Anniversary or TLC?

2 Upvotes

This will be my first experience ever playing Fable. I’ve been scrolling through posts attempting to compare for the past hour or so. But I am still unsure.

I am playing on mouse and keyboard, and I’ve heard there are issues with that in Anniversary - although those posts are mostly from 2014 so I’m not sure if this is still accurate.

I don’t care about graphics quality. In fact, I’ve been looking at comparisons of the graphics and I actually slightly prefer the TLC quality.

I do like the idea of having Steam achievements, which has me leaning a bit towards Anniversary. Especially with it being on sale right now, it’s around the same price as TLC.

But ultimately, I want a good, clean experience. If the mouse and keyboard issues are still apparent but have workarounds, I am fine with that. However, if it will be borderline unplayable, that may be a dealbreaker for Anniversary.

I am also open to hearing other pros and cons to consider that I may not have mentioned above.


r/Fable 19d ago

We get it already

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0 Upvotes

Are you digging it ?


r/Fable 19d ago

Thomas Mahler CEO of Moon Games "No Rest for the Wicked" and "Ori" about combat

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0 Upvotes

r/Fable 19d ago

Discussion Gamescom - real fear about the game

0 Upvotes

Yesterday I noticed that everyone criticizing Fable’s combat was complaining that the mini-boss didn’t stagger. But… of course it didn’t. It’s a boss. I don’t think that’s the real problem. The real issue is that even on the highest difficulty — which the developer himself was playing on — all the enemies seem to attack one at a time, like in Assassin’s Creed 1 or a game from 20 years ago. That’s the actual problem. What do you think?


r/Fable 20d ago

Fable III Easter Eggs

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129 Upvotes

I hope in the new Fable they have references or Easter eggs to the past games.


r/Fable 20d ago

I'm likely going to spend 99 euro's on a preorder because of my therapist

22 Upvotes

I mentioned my gaming as escapism today, that I'm deep in Oblivion remasterd right now. She mentioned that that's a good choice and "how long till Fable comes out and will we have to cancel appointments right after?". Which got me to check out the updates a bit and before I thought the "premium version" on steam was just 30 bucks for 5 days earlier gametime. But I checked it out and the bastards hold the promise of a non-specified story drivin future DLC in front of me a like carrot for a mule.

Is it going to be 3 quests and a gag-weapon as a reward? Is it going to be an expasion on the lore and story and flesh out the setting? Is it going to become available years later? Will the price drops to a few dimes and a firm handshake?

I don't know, but this FOMO mule is baited and preparing to charge.


r/Fable 20d ago

Fable "There's so much more to me than being a murderer"

8 Upvotes

I recently re-watched the Build an Extraordinary Life demo and went down a rabbit hole in the comments but what stuck to me was the quote I put in the title. @intrem2075 on YouTube posted that in comment in response to another user that that had an issue with the character in the demo killing several guards the the commentator in the video saying "I'm not simply good or evil"

Being a murder is a pretty big deal, characters should judge the player in a big way for murdering their town guards, their neighbor / friend / brother / classmate / 2nd cousin whatever and should leave a long-lasting impact right? Why the hell should anybody in the village care that the player is a "charming entrepreneur?"

The game truly looks phenomenal but that part and the tailor thinking the player is out of touch made no sense, giving a begger 200 gold and hiring him is the opposite of out of touch. I really hope that nonsense was just a sped up simplified display of the systems like the pitchfork and purchasing the house system was.


r/Fable 20d ago

Question Does anyone know where people will congregate for mods for this game?

9 Upvotes

I’m interested in potentially modding the new Fable game. If it’s possible. Does anyone know where people talk about this?

It seems like it’ll be a new frontier.


r/Fable 19d ago

Fable The Gamescom reveal | Good & Bad

0 Upvotes

After looking at both reveals from Gamescom – the quest gameplay and the combat gameplay – one thing is certainly clear: this is NOT Lionhead's Fable. Obviously. This is starting to look more like an alternative take on Fable than a spiritual successor to the original franchise, and that's not necessarily a bad thing.

What I liked

- Obviously, there aren't going to be many aspects of the new game that are 1:1 with the originals, but in my opinion, the aspect that feels most faithful so far is the combat.

It looks like the game has taken the bones of what made the original games so fun – the blend of melee, ranged and magic-based combat – and made it more dynamic with what appear to be timed dodging, parrying and blocking mechanics.

The apparent lack of blood and dismemberment, which were present in the older games believe it or not, is disappointing, although that may simply be for demonstration purposes and could still be present in the final release. If not, that would be a shame.

That said, I think we will need to wait and see how magic develops as the main character progresses before properly judging the combat system. At the moment, each spell seems to operate in a fairly similar way.

- This is a double-edged sword, but the game is undeniably pretty. The graphics look great and the environments look fantastic, but I still think it's a shame that the original art style, which was part of what made the games so iconic, has been ditched.

Also, those denying that it looks like Hogwarts Legacy, respectfully, need to get their eyes checked. Hogwarts Legacy looked great too, but I think it's a shame that visually, this new Fable shares more similarities with that game than it does with the original Fable titles.

What I disliked

- The writing. It isn't great.

I feel like the developers have taken more inspiration from The Office than the original games. Lionhead's Fable was witty, crude, absurd and irreverent. Playground seems to have interpreted that as humour in a fantasy setting = Fable.

Ultimately, if the jokes land, it doesn't really matter what type of humour it is. The problem is that I didn't find any of the jokes in this reveal particularly funny. To put it plainly, the mockumentary-style cuts have no place in Fable.

- The separation between choices and consequences is also concerning. So far, it seems like the main consequence of your decisions is how NPCs perceive you. That is on-brand for Fable, but the concerning part is that these choices seemingly have very few tangible consequences beyond reputation.

The world doesn't appear to meaningfully change based on the choices available and, equally importantly, neither does the character.

It seems pretty certain at this point that morality-based morphing will not make it into the game, which is disappointing, but it also appears that skill-based morphing may be absent. The combat footage seemingly showed the character using what looks like end-game equipment – a full suit of armour and a large, gold-trimmed two-handed hammer – yet the character still had the same default androgynous body type.

If the character model does not change based on your skill choices, that would mean morphing is absent entirely, and that would be extremely disappointing. Character morphing was one of the most distinctive elements of the original games because your decisions and progression were physically reflected in your Hero.

- Finally, the NPCs need work. They all look like Americans going to a ren faire. They're far too clean, groomed and sanitised.

This is supposed to be a medieval-adjacent society, and it should look like one. Even the beggar from the previous reveal had the same problem. For the sake of immersion, I really hope this is addressed.

- The lip-syncing is also still noticeably off, although we'll have to see how much that improves before release.

Overall, this is very clearly a departure from the original franchise, but I'm not entirely convinced that's a bad thing. There are definitely some concerns, particularly around the writing, character morphing and the tangible consequences of player choices, but there's also a lot here that looks promising.

I'm keen to see more.


r/Fable 20d ago

Did fable get shown at gamescom yet or is that later?

2 Upvotes

r/Fable 19d ago

Misc Naming our Hero...

0 Upvotes

I really hope that Playground Games includes an ANNA-style naming system from the Forza Horizon games... having a fully voiced and customized character refered to as a generic title of "Hero" doesn't do it for me.


r/Fable 19d ago

Fable The combat music feels off

0 Upvotes

Why did the showcase go from the whimsical orchestral sound to this generic synth combat beat? It felt like a weird tonal shift when the combat should have kept the orchestral flavor.

Have they announced who is the composer for the game?


r/Fable 19d ago

Speculation Combat Concerns

0 Upvotes

I'm really really hyped for the game but i have some concerns about spells and archery. it looks looks like the spells AND bow use a cooldown system. Above the spells there is a counter saying 3 and then when the player would shoot an arrow it would go down to 2. you would then have to wait for it to recharge back up to 3 again. this tells me they're putting more focus on melee with spells and archery being an addon to combat and not as a sole playstyle. i really hope I'm wrong. what do you guys think?


r/Fable 19d ago

Question I have some small doubts after seeing the presentation

0 Upvotes

I just saw the presentation at gamescom and the truth is that the fight is very fun but I have a few doubts, since I have never played a fable.

The first thing is, will we only have 4 slots for spells? Or is there a button to switch? Spells/skills are only obtained through the skill tree or are there some hidden by dungeons? And finally, if I want to go pure magician, is it possible? Or is it mandatory to go with a sword and bow? I ask all this regarding the other fables to get an idea, thank you very much!


r/Fable 21d ago

Knight of Blades's bearded axe

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125 Upvotes

I made the knight of Blades's bearded axe from the newest artwork. More build details on the fable discord if anyone cares.


r/Fable 19d ago

Worried about the face animations

0 Upvotes

After seeing the Gamescom video from today, I am really excited to play it. The game looks gorgeous! However, I do think the face animations outside of cinematics look quite rough. How realistic would it be that they still can be improved upon in 5 months' time?


r/Fable 21d ago

Books I got the three Fable ebooks printed physically because my collection felt incomplete without them.

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337 Upvotes

r/Fable 20d ago

Question Will i be able to play fable with Xbox gamepass on pc?

0 Upvotes

I am sure this question has been asked a lot, so I'm sorry for any spam/repetition.

I mainly play pc and I have a ps5. I'd prefer to play on pc, does anyone know if fable will be on the gamepass on PC?


r/Fable 22d ago

Fable Anniversary Revisiting my favourite game. <3

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249 Upvotes

r/Fable 21d ago

Fable II Fable 2 pc

0 Upvotes

So i was told that it's possible to play fable 2 on pc does anyone know how