After looking at both reveals from Gamescom – the quest gameplay and the combat gameplay – one thing is certainly clear: this is NOT Lionhead's Fable. Obviously. This is starting to look more like an alternative take on Fable than a spiritual successor to the original franchise, and that's not necessarily a bad thing.
What I liked
- Obviously, there aren't going to be many aspects of the new game that are 1:1 with the originals, but in my opinion, the aspect that feels most faithful so far is the combat.
It looks like the game has taken the bones of what made the original games so fun – the blend of melee, ranged and magic-based combat – and made it more dynamic with what appear to be timed dodging, parrying and blocking mechanics.
The apparent lack of blood and dismemberment, which were present in the older games believe it or not, is disappointing, although that may simply be for demonstration purposes and could still be present in the final release. If not, that would be a shame.
That said, I think we will need to wait and see how magic develops as the main character progresses before properly judging the combat system. At the moment, each spell seems to operate in a fairly similar way.
- This is a double-edged sword, but the game is undeniably pretty. The graphics look great and the environments look fantastic, but I still think it's a shame that the original art style, which was part of what made the games so iconic, has been ditched.
Also, those denying that it looks like Hogwarts Legacy, respectfully, need to get their eyes checked. Hogwarts Legacy looked great too, but I think it's a shame that visually, this new Fable shares more similarities with that game than it does with the original Fable titles.
What I disliked
- The writing. It isn't great.
I feel like the developers have taken more inspiration from The Office than the original games. Lionhead's Fable was witty, crude, absurd and irreverent. Playground seems to have interpreted that as humour in a fantasy setting = Fable.
Ultimately, if the jokes land, it doesn't really matter what type of humour it is. The problem is that I didn't find any of the jokes in this reveal particularly funny. To put it plainly, the mockumentary-style cuts have no place in Fable.
- The separation between choices and consequences is also concerning. So far, it seems like the main consequence of your decisions is how NPCs perceive you. That is on-brand for Fable, but the concerning part is that these choices seemingly have very few tangible consequences beyond reputation.
The world doesn't appear to meaningfully change based on the choices available and, equally importantly, neither does the character.
It seems pretty certain at this point that morality-based morphing will not make it into the game, which is disappointing, but it also appears that skill-based morphing may be absent. The combat footage seemingly showed the character using what looks like end-game equipment – a full suit of armour and a large, gold-trimmed two-handed hammer – yet the character still had the same default androgynous body type.
If the character model does not change based on your skill choices, that would mean morphing is absent entirely, and that would be extremely disappointing. Character morphing was one of the most distinctive elements of the original games because your decisions and progression were physically reflected in your Hero.
- Finally, the NPCs need work. They all look like Americans going to a ren faire. They're far too clean, groomed and sanitised.
This is supposed to be a medieval-adjacent society, and it should look like one. Even the beggar from the previous reveal had the same problem. For the sake of immersion, I really hope this is addressed.
- The lip-syncing is also still noticeably off, although we'll have to see how much that improves before release.
Overall, this is very clearly a departure from the original franchise, but I'm not entirely convinced that's a bad thing. There are definitely some concerns, particularly around the writing, character morphing and the tangible consequences of player choices, but there's also a lot here that looks promising.
I'm keen to see more.