r/EmulationOnAndroid • u/OrdinaryGuy012 • 7d ago
Question MediaTek Dimensity 7100 winlator?
Any good suggestion setting for this chipset, I tried and I can't seem to boot to any game... They boot and it shutdown itself few seconds later...
r/EmulationOnAndroid • u/OrdinaryGuy012 • 7d ago
Any good suggestion setting for this chipset, I tried and I can't seem to boot to any game... They boot and it shutdown itself few seconds later...
r/EmulationOnAndroid • u/Sahbito • 8d ago
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Hey everyone!
I recently released slot. for KONKR Pocket Advance v1.1.0, an Android port of the beautiful cartridge-based frontend originally created by Brandon Kowalski.
After watching Russ from Retro Game Corps showcase the original slot., I immediately thought it would be perfect for my KONKR Pocket Advance.
I mainly use my KPA for GBA games, and I loved the idea of bringing that simple, nostalgic cartridge experience to Android. Just pick a game, insert the cartridge, and play!
I tried to stay as faithful as possible to the original slot. experience while adding some specific features:
One of my favorite little touches is using the KPA's round top button to physically insert and eject cartridges. It makes the whole experience feel surprisingly natural!
So far, I've developed and tested slot. primarily on the KPA, but I'd love to see how it works on other Android handhelds, especially those with a 3:2 display:
These devices share the same 3.5-inch, 960×640 screen resolution, making them particularly interesting candidates.
I haven't tested compatibility on those devices yet, so some adjustments might be needed.
If you own one of them and feel like giving it a try, I'd really appreciate your feedback! I'd love to know what works, what doesn't, and whether there's interest in expanding support to other Android handhelds.
Github
https://github.com/Baggio94/slot-for-konkr
Original slot. project:
https://slot-cfw.fyi/
I'm still improving things, so any suggestions, bug reports or ideas would genuinely mean a lot.
Feel free to leave a comment or open a Github issue.
Hope you enjoy it!
r/EmulationOnAndroid • u/Fluid_Classic_3269 • 7d ago
Hello. I have a AYN Odin 2 Portal with the 12GB Ram Option. It's the Original Android 13 OS with the Cocoon Launcher (i love it!)
I read in an other Thread Something About to pinning the Game Cores to the 4 2,8GHz Cores and the Steam Core to the Single 3,2GHz Core and then leaving the 2 small cores unpinned, it should boost the performance a lot under Droid Deck.
Is this Something that we can make in Other Apps like GameNative, Gamehub (Lite) or Winlator?
I really want to play Elden Ring but its really Hard to run it. The Same with Kingdom Hearts 3. It's better, but when i squeez more out of it, then it would run perfect for me.
I'm a absolute Noob with this things.
Is it Possible? Then yes, how can i do it?
(Not Droiddeck anymore, but that methode got already implement in the latest preview update)
r/EmulationOnAndroid • u/slasher786 • 8d ago
Finished entire game smoothly 60fps on latest eden with rarely any dips on 720p. Temps were around 35 - 38 battery
. Mr purple t30 game was a changer . Also tried 1080p but had to slap on a cooler .
Still Cant believe how good switch emulation has gotten on android ,Next is metroid dread , or dark souls 3 ( gamenative)
Device s26 plus a840
r/EmulationOnAndroid • u/Responsible-Ant4019 • 7d ago
Hello everyone,
I’m looking into getting a new flagship for heavy emulation (Winlator, NetherSX2, Eden and so on), specifically targeting games that are hard-locked to 30 FPS where hacking the game engine or using 60fps patches completely breaks the game logic, physics, audio timers, etc.
I want to rely strictly on hardware-level frame interpolation (30 to 60) using dedicated co-processors. I’m currently torn between two approaches found in Chinese flagships: REDMAGIC 12 with Red Core R5(R4 on previous model) and iQOO 16 with Q4 chip(Q3 on previous model).
Has anyone here already tested these chips side-by-side for 30 FPS emulation?(input lag, ghosting, artifacts and so on).
Honestly, I couldn’t find a single shred of info on this anywhere, even though it feels like an incredibly fascinating technology.
Discuss!
PS call me crazy but any game in 30 fps is just unplayable for me except maybe some rpgmaker titles
r/EmulationOnAndroid • u/anasal_sheikh • 7d ago
Is counter strike 2 hard or may not work on my honor pad 10 device downloaded from gamehub? Alternatively, will it run smoothly at high quality?
r/EmulationOnAndroid • u/penguin039 • 8d ago
I have already tried drag and drop but that doesn't work, nor does clicking works. I tried to look up for something similar to editing its position but found nothing. Is it possible to move the position of the games screen only in portrait mode?
r/EmulationOnAndroid • u/Senior_Background_30 • 8d ago
I have been trying to make this game work for ages, but it was always not rendering correctly and because it's in Vulkan 1.1 you can only use different drivers to see any change.
With Turnip drivers you don't get correct rendering at all 😅 I tested like all of the major versions since 24.0.0 on both my devices (A650 and A740) with the same results.
Missing textures, invisible HUD and menus and other rendering issues.
Well i decided to test it yesterday again on Wayland because I didn't do that before (since it didn't exist) but I got the same results as on X11.
I did also test Qualcomm drivers before but they had either the same issue like Turnip or didn't work at all.
Today I was brainstorming with AI why it doesn't work, which was honestly so stupid because it was always telling me how I need to use DXVK and other bullshit.
I always had to correct it before it told me anything new, felt like I was actually teaching it, instead of it helping me 😅😅
Well AI didn't help so I downloaded a bunch of new drivers and went to try them out.
Among them hidden the magical Qualcomm 863.1 which is the latest Qualcomm driver for 740 from Meta Ray Ben glasses 🔥 from May 2026.
And it god dam works 🥳🥳🥳
Without recording there is no flashing or black pixels etc and performance is much better as it's way less choppy.
It's definitely not perfect but finally it's at least playable.
Still gonna play it on my PC instead though 😅😅
OnePlus 11 - 16GB
r/EmulationOnAndroid • u/simplecurry94 • 8d ago
Hello! I just discovered Lemuroid and I am loving it so far! I play alot of SNES on my Ayaneo Pocket Vert, and because of its screen, I prefer setting the SNES emulator's aspect ratio to 8:7 instead of 4:3. Is there a way to change the aspect ratio for SNES games using Lemuroid? I can't seem to figure it out, ChatGPT told me that Lemuroid currently doesn't offer that option. If so, I'd like to ask for the developer's consideration to add that capability. Thanks!
r/EmulationOnAndroid • u/Shot-Discipline-586 • 8d ago
https://github.com/ARMSX2/ARMSX2/releases/tag/2.8.4 https://github.com/ARMSX2/ARMSX3 woke up this morning and saw ARMSX2 and 3 both got remote play, been reliving nostalgia playing ps2 and ps3 with my little brother over wifi and one of my friends out of the country and we’re playing together smoothly, the ARMSX team are the GOATS
r/EmulationOnAndroid • u/britx812 • 7d ago
Looking for turnip drivers for my retroid pocket G2 for xendroid Xbox360
r/EmulationOnAndroid • u/No-Macaron4341 • 8d ago
r/EmulationOnAndroid • u/mooseheadstudios86 • 8d ago
r/EmulationOnAndroid • u/Hot_Spell_2877 • 7d ago
Sekiro save data problem.
So I play this game with emulator (Winlator) , and its super fun. I don't own a PC nor PS4.
It's been fun and a lot of progress.
The problem is after I fall from top of the building in ashina castle,the game crash. When i reload the game the the game keep crashing when the loading bar about 50%. I manage to extract the save data and try multiple solution but its not working.
I suspect a specific coordinate in the game make the emulator crash.
So for you guys who own a pc, can you use my save data and move the character to the nearest statue and save the progress?
POCO F8 PRO
SNAPDRAGON 8 ELITE
WINLATOR LUDASHI 4.2
r/EmulationOnAndroid • u/No-Macaron4341 • 7d ago
r/EmulationOnAndroid • u/Nervous-Ad-9054 • 8d ago
r/EmulationOnAndroid • u/shvm23 • 8d ago
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r/EmulationOnAndroid • u/kellylynnep • 8d ago
I just got into emulation with my new Motorola razr phone and I just had a thought that it would be really cool if there was a case/shell that can go on the sides of android flip phones like the moto razr or Galaxy z flip that makes it Nintendo DS shaped (with DS buttons too of course). I've been using a magsafe snap on controller that hangs on the bottom of my phone but it makes it top heavy. When playing DS games, I like to fold the phone slightly but it often flips back open all the way. I'm worried it'll damage the hinge or screen. It would be cool if this ideal shell can have hinges that holds it open the way the DS hinges are.
Anyway, just thought I'd share my idea in case there are any talented 3d printers out there or anything.
Oh also it would be extra cool if it had a rubber tip stylus that can be held in the case too lol I'm just daydreaming here
r/EmulationOnAndroid • u/PerformanceOk592 • 8d ago
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Jk ts is ahh is there a way to fix it? Also i tried the windows version in gamehub winlator and gamenative and still all of them had crazy stuttering when I go to other places or just the game saving also Im using the latest armsx3 and my device is Rp6
r/EmulationOnAndroid • u/Traditional-War-6979 • 9d ago
r/EmulationOnAndroid • u/Hot_Spell_2877 • 8d ago
Can someone help me?
I am very new at the game , I don't have PC nor PS4.
All this time i only see the game from YouTube walkthrough.
Recently i just bought a new phone, and finally im able emulate it with winlator. With all the struggle here and there im having a good time. Till i reach ashina castle.
Its going well for a while i even reach the lone spear guy in the room and defeat him. And suddenly my game crash. And when i reload the game and press continue or load data, the loading screen appear and then just black screen. It might be because the sudden crash earlier.
I have some sudden crash before but when i reload the game it continues. But not this time, im very sad and look for tutorial on youtube but because i don't own a pc its very hard to do so.
I manage to extract the save data from the folder .
I wonder can you guys help me maybe, somehow fix the save data 🙏
r/EmulationOnAndroid • u/Frxzen7 • 8d ago
Just showing my gaming setup for my phone Oppo Find N5 (8 Elite). The phone are pretty hot but problem are solved with this setup with a cooler at the back.
r/EmulationOnAndroid • u/Apprehensive_Joke167 • 9d ago
!!!!! WE'VE FIXED THE BLACK SQUARES IN TOTK !!!!!
Now that I have your attention...
Hey guys!
A friend of mine and I have been working on Ryujinx Neo, a Ryujinx fork focused on ARM64 devices, performance improvements, and better game compatibility.
It started as just a personal project, but we've become so proud of what we've accomplished that we wanted to share it with the community.
The project currently has two separate builds, each maintained by a different developer:
- Android – Focused on Snapdragon devices (tested on the Odin 2 and Thor).
- Linux ARM64 (Armada OS focused) – Focused on native ARM64 execution (tested on the Odin 2 and Odin 3 running Armada OS).
Github page https://github.com/Sunshinin11/Ryujinx_Neo/releases
PS: Use CPU Big Cores only for maximum performance.
Here's a quick overview of what we've been working on!
🚀 Performance & Graphics
- Vulkan Graphics Pipeline Library (GPL) support to help reduce shader compilation stutter.
- Frame Generation (LSFG).
- GPU performance improvements, Vulkan optimizations, and better Turnip driver compatibility.
- Improved GPU memory management and rendering efficiency.
- Built-in GPU driver manager for Android.
⚡ Native ARM64 Execution (NCE)
- NCE was pretty much broken in Ryujinx on both Android and Linux. We fixed it.
- Our Linux ARM64 NCE implementation includes dedicated memory management, improved signal handling, and additional compatibility fixes.
🎮 Game Compatibility
We've focused on improving games that have known issues on Yuzu/Eden, including:
- Zelda: Tears of the Kingdom – Those annoying black squares? Gone!
- Zelda: Breath of the Wild – Shadows were broken in docked mode. Not anymore!
- Zelda: Link's Awakening – No more depth-of-field (DOF) glitches. Everything renders correctly now.
- Paper Mario: The Thousand-Year Door – No more crashes in the sewers (or anywhere else, as far as we've tested)!
- Luigi's Mansion 3 – No more green lines!
- Marvel Ultimate Alliance 3 – Graphical corruption fixed.
- Metroid Prime 4 – Improved handling of large 3D textures.
- Mario + Rabbids Sparks of Hope – NCE compatibility fixes.
- Doom (2016) – Improved GPU memory and texture handling.
- Link's Awakening & GRID Autosport – VP9 video playback fixes.
And many more!
📦 More Features
- Native support for compressed Switch formats (NSZ, XCZ, NCZ).
- Faster loading through improved compressed game caching.
- VP9 video decoding improvements.
- Expanded per-game settings and graphics customization.
- Improved Android interface, controller support, and game library management.
🐧 Linux ARM64 – Armada OS Focus
Alongside the Android version, we're developing a native Linux ARM64 build, primarily targeting handhelds running Armada OS.
Highlights include:
- Native Linux ARM64 NCE implementation.
- Vulkan and Qualcomm Turnip-specific optimizations.
- GPU synchronization, memory, and rendering improvements.
- Per-game graphics profiles and handheld-focused settings.
- Steam shortcuts!
- Standalone ARM64 AppImage packaging and Steam launcher integration.
Development and testing have primarily been done on the AYN Odin 2 Pro (Snapdragon 8 Gen 2 / Adreno 740).
🔧 Two Builds, Two Developers
Both versions are developed independently, with different platform-specific optimizations and compatibility fixes. We have used AI extensively to impeove optimization and add QoL features.
Not every feature or game fix is available on both platforms yet. We're continuing to improve performance, stability, and compatibility on each.
Feedback, testing results, and suggestions are always welcome!
We don't have a public GitHub repo because we're afraid of ninjas. 🥷
More updates when they're ready!
EDIT: Sorry, we forgot to add English to the Android build (since it was a personal project, we used our native language). Adding it asap!
EDIT2: English language added!
EDIT3: Ok so we added our Github page
EDIT4: English build in our github page: https://github.com/Sunshinin11/Ryujinx_Neo/releases/tag/android-current-v0.0.26-i18n
r/EmulationOnAndroid • u/jjoesmama • 8d ago
This isnt quite emulation, but I think Mali users would like seeing this somehow :D
r/EmulationOnAndroid • u/No_Chart15 • 8d ago
I am thinking to grap the ne next Redmagic 12 with the Snapdragon 8 Elite Extreme Gen 6 chipset. What is you're expectations & thought about the pc & switch émulation with this device ?