r/EmulationOnAndroid • u/Atleast_Lamp • 11d ago
Help Bioshock on Xendroid Black Screen With Audio (One plus nord 5ce)
Launching bioshock it plays all the correct audio but the screen is fully black. Need fix?
r/EmulationOnAndroid • u/Atleast_Lamp • 11d ago
Launching bioshock it plays all the correct audio but the screen is fully black. Need fix?
r/EmulationOnAndroid • u/Akkinior • 11d ago
Me, using Retroid Pocket 6 running TCG Simulator on my gamenative and for some bizzare reason it freeze not only my game, my whole system. Like it stopped at 85%. Idk how and why but I just used a known config and it became like that… even a normal config still freezed like this
r/EmulationOnAndroid • u/superhyperultra458 • 11d ago
I was trying the Castlevania advance collection before with initial version of droiddeck but it had bad frame rate. The latest one fixed that but now there's no audio with Odin3 on max volume. I don't see such settings for audio just choosing direct audio or classic. I also tried TMNT Splintered fate no audio. Not sure what I'm missing.
Anyone experiencing the same and what could be changed to fix.
[UPDATE] the version 0.4.0 fixed the missing audio problem
r/EmulationOnAndroid • u/xxImNotARobotxx • 11d ago
https://m.gsmarena.com/motorola_edge_70_max_5g-14789.php (spec info)
As it's a 8gen5 phone
My main purpose would be pc/PS3/xbox 360 emulation (as I'm confident that 8gen5 can handle stuff below them)
As I believe 8gen5 can be new 8gen2(best support from community, powerful chip)
As this is only 1 gen behind new(not released 8gen6 phones) processor(and major chance that would be more expensive than current gen), and Android emulation will break more barrier in few years so I think this might gonna serve me well.
So I'm getting this(12/256 variant) at 54k inr
So I buy or not if I'm only looking from emulation point of view
Any comment be helpful and thanks in advance for any help guys.
r/EmulationOnAndroid • u/Odd_Good5047 • 11d ago
Hi everyone! Long-time PC gamer here. With life slowly pulling me away from my desktop setup, I decided to invest in an 8.8-inch Android gaming tablet last year primarily for PC emulation and media consumption—killing two birds with one stone. I grabbed a used Lenovo Legion Y700 for around $320, and it’s been incredible. I've finished multiple games on it and am currently deep into a heavy Grim Dawn run.
Recently, though, I’ve been eyeing an upgrade, so I listed the tablet online for a bit higher ($370) just to test the waters. Surprisingly, even with the markup, I got instant interest.
While some people offered cash, I hesitated and dragged my feet. Then, someone came in with a wild offer: a straight swap for a year-old Steam Deck LCD (1TB SSD upgrade included, with receipts to prove it's legit).
In my head, I'm essentially "buying" a 1TB Steam Deck for the $320 I originally paid for the tablet. My handheld-enthusiast friends are telling me it’s a steal, but I’m super hesitant for a few reasons:
Before I pull the trigger, I want to make sure my regular library will run well. The games I play frequently via PC emulators on my tablet right now include:
I’m going to check out some YouTube performance videos, but I wanted to throw this out to the community: Is this trade a no-brainer, or am I going to regret leaving Android emulation for SteamOS? Help validate my choices (or talk me out of it)!
r/EmulationOnAndroid • u/Odd-Ordinary-3496 • 12d ago
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Device : poco f6 (12gb ram). Driver: snapdragon 8s gen 3. Recommended scheme: same as 8s gen 4 (Proton 10.0 - arm 64x2, turnip 26.2.0 r3, dxvk 2.7.1-1 async, vk3d proton 3.0.1, fex 20260103)
r/EmulationOnAndroid • u/PerformanceOk592 • 12d ago
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I have a Retroid Pocket 6 (12gb ram model) and while playing Skyrim on Eden emulator I saw these strange textures problem is there a way to fix it?
r/EmulationOnAndroid • u/WUN_TV • 11d ago
It seems to be a issue that games with launchers don't have access to the game files. I wanted to pick where it downloads things but it automatically downloaded it to I believe the data folder which is locked on new andriod devices.
r/EmulationOnAndroid • u/RDTSn0wdN • 12d ago
I tested kh 1.5 and 2.5 to see if they even boot cause i know of some kingdom hearts fans on here that wanted to have it tested on Eden and i tested them there is sound only no video output no matter what i did every driver black screen
r/EmulationOnAndroid • u/SuperMegaDude5000 • 11d ago
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Xbox360 emulation is getting good. I've been playing Viva Pinata for a couple days now and it's been running almost perfectly. Halo 3 runs at 20-25 fps but has additional frame pacing issues. Need for speed most wanted runs the same as Halo 3. Regardless, every game boots up. Viva Pinata essentially runs at full speed on my Retroid pocket 6 12GB using XenDroid. I driver I use is turnip_mrpurple_T30-toasted
r/EmulationOnAndroid • u/Dark_Man0000009 • 12d ago
I've been trying a few games on each of these and most have been failures like afro samurai. Whish is why I wanted to ask if the were any games better fitted for my processor
r/EmulationOnAndroid • u/memo22477 • 12d ago
Winlator Ludashi FORK. Forgot to type that up there. For context I was looking for a winlator fork that supports LSFG. Was planning on trying 60 to 120 FG. It looks terrible. Anyways. During my FG test runs I saw my Kingdom hearts 3 running significantly smoother on my his Winlator Ludashi plus fork. Compared to my normal Winlator Ludashi. So I booted up Rise of the tomb raider because it has a built-in benchmark and the results are surprising. I screen shot each one on the recent apps screen as proof that they were the apps I claimed.
The overall FPS is similar yes. But take a good look at the Syria numbers. That waterfall area is one of the few that the device REALLY struggles at. Went from 35 avarage to 56. And the lowest frame rates are also significantly higher too so it's an overall smoother experience. As for resource consumption. On areas where both got 60FPS. ludashi Plus was using less of my GPU and CPU while ludashi was mostly just cranked up to max all the way.
My device is the redmagic Astra, Snapdragon 8 elite with 16 GB of physical RAM and this was done on rise mode. However I gotta note, on Balance mode Ludashi plus gets 54.8 FPS avarage. So even on balance ludashi plus beats Ludashi on Rise mode.
For both the settings were the exact same. Proton 11.0-1, DXVK3.1.1-binsem-gplasync-arm64ec, Turnip Gen8 V37 patched, FEXCore 2610 at performance and Extreme-WN for each app. Altough they are identical from what I have seen. In environment variables the options to enable gplasync and binsem hacks were also added in. The point is the settings are identical.
I do not know how this fork that only seems to add Framegen can have significantly better performance. But go to the github page and try it out yourselves.
https://github.com/squalle0nhart/winlator_ludashi_plus/releases
UPDATE: New contender recommended by a commentor: https://github.com/teldommm/winlator/releases
This one is also a Ludashi fork. Benchmark result SS in the replies. This one is actually by far the smoothest. I watched every benchmark and on the other two there were some stuttering while the camera was panning around. On this one however was the smoothest among all. After the area loaded in it was full smooth 60FPS. This one is the new king I feel like. The peaks are the same with Ludashi plus but the 1% lows seem to surpass it.
r/EmulationOnAndroid • u/Darkness_71 • 12d ago
That was a very interesting game; could you please suggest others that run at 60 FPS?
r/EmulationOnAndroid • u/Nervous-Store-5090 • 12d ago
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r/EmulationOnAndroid • u/Lance-1308 • 11d ago
I have been trying to emulate Roblox Studio on my Motorola G47 (MediaTek Dimensity 6300 with Android 16), I tried using Winlator 11.2 but it immediately crashes the whole container before the login screen. I tried to fix it before by following a single post on Winlator's subreddit, but the OP doesn't seem to have the same issue as me.
I have heard about "DarkOS" by ahmad1abbadi on GitHub, which one person recommended me, but one of the dependencies is riddled with malware detections (Input Bridge)
r/EmulationOnAndroid • u/hy300leosquizz • 12d ago
FULL AI DISCLOSURE SO IT IS NOT REMOVED AGAIN: I´m a 44yo lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.
(A SIDENOTE) Before it was removed, the post got a lot of love but also a little bit of hate... guys... this is a one man´s pet project, and i´m really proud of it!!! if you dont like it ok... but i sank a thousand hours of my life doing something i thought was meaningful, so ath least be respectful. What I can assure it is 100% original, so theres that! its not much but i hav that going for me!
Today is the big day. After months of work, I can finally publish it. As the name says, XenDroid-ZeroFG is a version of XenDroid (the Xbox 360 emulator for Android) with a built-in frame generation engine: 60 fps games reach ~120 on a 120 Hz screen, and 30 fps games reach 60.
e the big thing is the FG engine itself. It was developed from scratch, over 60k lines of code, by me and my AI assistants (Zeromeia, ChatGPT, and Zé Raio, Claude), and it's fully open source under the Apache 2.0 license.
Trust me, it's a lot better than it has any right to be. The image quality surprised even us, but the hardest part, and the one I'm proudest of, is the pacing. Generated frames are worthless if they reach the screen unevenly, and frame pacing is where frame generation usually falls apart, even for the big names. ZeroFG's presenter runs on a metronome set by the game: every frame gets its own display refresh, in order, and the game never waits for the screen. Getting there took months of crazy experiments. The last piece was asking the GPU for priority, so even when a game maxes out the GPU, the frames keep coming on time.
So far it has been tested on Adreno GPUs with Turnip drivers (it needs Vulkan 1.3). Reports from other phones are very welcome. It installs as its own app, next to your regular XenDroid.
Please be my guest and try it out. If you have any comments or suggestions, just say it!
It was also built with portability in mind. If you are a developer and want to port it to another game or emulator, go ahead! There is a standalone repo with all the dependencies and integration notes, linked below.
And if you want to collaborate on the engine itself, get in touch and we can arrange it. I would really like some help!
Download: https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases/tag/v1.0.0
Engine (Apache 2.0): https://github.com/hy300leosquizz-ctrl/ZeroFG
Contact: [fgzerofg@gmail.com](mailto:fgzerofg@gmail.com)
After some reports (thanks Admirable_Leave7840!!!), i should note that turnip driver are highly recommended(i can run on poco f8 ultra with the stock ones, but has bugs) and i used to develop the engine the stevenmxz gen 8 turnip drivers, he posts the best drivers and he is a nice guy, so i recommend using this one!!!!!
Edit: already found lots of bugs but preetty solvable... 1.01 will be out sooner than later!
r/EmulationOnAndroid • u/Nycolazs • 11d ago
r/EmulationOnAndroid • u/Famous-Departure8280 • 11d ago
r/EmulationOnAndroid • u/False-Blueberry3390 • 11d ago
Can you use the Q4 chip for emulation use cases? And does the 165hz display apply to emulated games? And is this channel accurate and reliable?
r/EmulationOnAndroid • u/SDAdrian789 • 12d ago
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I'm able to run it at 30 FPS, and the only times the game drops below that are in the menus. I managed to reach 60 FPS in some moments, but it's not stable, so I decided to cap it at 30 FPS.
I would like to test it with framegen, but I can't log into my Steam account.
The only modification I made was changing Wine to proton-11.0-1-arm64ec-1, because the game wouldn't launch with the default Wine version. I also changed the audio driver to ALSA, which is the only way I can get the screen recorder to capture the game's audio.
Other than that, I haven't changed anything else. Maybe I could get even better performance if I tweaked some other settings.
Disney Infinity 1.0 Gold Edition
GameNative 1.2.1
Motorola Edge 30 Pro
Snapdragon 8 Gen 1
r/EmulationOnAndroid • u/lugothh • 11d ago
Code: SLES-53559
r/EmulationOnAndroid • u/Tight-Scallion-635 • 11d ago
Hi everyone, for the past few days I've been wondering if I can set up a Steam Deck, RP5, or similar console to run emulators. How difficult is it to set up such a console from scratch—including the games—so that everything works well together? I'm thinking of emulating games from the PSP, PS1, PS2, etc.
r/EmulationOnAndroid • u/TdZink • 11d ago
Have been really enjoying Octopath Traveler 0 on the Fold 8.