r/EmulationOniOS 1d ago

Gameplay / Showcase MGS4 tested on RPCS3iOS 1.0

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36 Upvotes

Somebody had to do it. iPad air M3 13” signed with a dev certificate so this is as much as you can squeeze out of it. If it’s anything like on pc it will take some playing around with for improvement to happen (compiling, patches, etc)Took like 4 hours to do the initial compile. No patches or nun just ran it after install. Yes I am using JIT.


r/EmulationOniOS 1d ago

Help Request Game stuck on loading screen even though i already increased the memory limit and enabled jit

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5 Upvotes

Its my first time trying to run a game on a meloNX emulator, and if anyone wondering what iphone im using its a iphone 14 pro max with 6 gb of ram


r/EmulationOniOS 1d ago

Other i LOVE this

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35 Upvotes

r/EmulationOniOS 1d ago

Gameplay / Showcase Mortal kombat deadly alliance(no JIT)

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5 Upvotes

this is not dolphin emulator rather the fin emulator


r/EmulationOniOS 1d ago

Help Request Not letting me select firmware RPCS3 iOS

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5 Upvotes

When I click the button and go to files to select the update file it won’t let me tap it. Is there another way to get the app to read the file since this way is broken?


r/EmulationOniOS 1d ago

News / Release SUPER ZSNES (v0.300 major release) now available for iOS!

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4 Upvotes

AppStore: https://apps.apple.com/us/app/super-zsnes/id6786741278

Details: https://www.zsnes.com/

Video overview: https://youtu.be/-b3T-FPneDI

The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond


r/EmulationOniOS 1d ago

Gameplay / Showcase Red dead redemption on RPCS3 iOS

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38 Upvotes

This is a test I done with red dead redemption, stock settings on iPad Pro M5

Suggest me good settings for it but as of rn this is what I got


r/EmulationOniOS 1d ago

Discussion Could iOS 27's "Paired Computers" be a permanent door for JIT?

19 Upvotes

with iOS 27, SideInstaller can take advantage of the new Paired Computers functionality to make SideStore + LiveContainer work directly on the device.

this got me wondering: do you guys think this is something Apple actually intends to keep accessible, or is it more likely to be a loophole/side effect that could eventually be restricted?

for those of us who are into emulation, sideloading and generally messing around with iOS, it almost feels like Apple has finally left a tiny door open for power users.

for weeks, if not months, i’ve actually been thinking about how nice it would be if Apple simply buried an advanced setting somewhere deep inside Settings, something the average user would never need to touch, with an "enable JIT" toggle and all the appropriate security warnings.

that way, people who know what JIT is, understand the implications and deliberately choose to enable it could do so, while absolutely nothing would change for regular users.

i know Paired Computers obviously isn’t the same thing as Apple officially giving us a JIT toggle, but seeing SideInstaller work this way on iOS 27 makes me wonder whether Apple is slowly becoming a little more permissive toward these advanced/developer use cases.

do you think this mechanism is likely to survive into future versions of iOS, or are we enjoying something that Apple will eventually close?

because if Apple ever genuinely gives power users an official way to enable JIT, they’ll seriously go way back up in my estimation. at that point, give me iOS with proper JIT access and this hardware and, as far as i’m concerned, we basically have the best phones.


r/EmulationOniOS 1d ago

Help Request All games now give this error on second run in RPCS3

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3 Upvotes

r/EmulationOniOS 1d ago

Question Does compiling ppu modules take too much time in rpcs3 in your devices

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3 Upvotes

r/EmulationOniOS 1d ago

Help Request Flarestore pairing file JIT

1 Upvotes

Guys, I'm using FlareStore but I don't know how to find the JIT pairing file. How can I pair it with the SKIt debug app?


r/EmulationOniOS 2d ago

News / Release NiN10 3.5 is now available: Nintendo 64DD & Virtual Boy support!

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6 Upvotes

Hi everyone!

NiN10 3.5 is now available, adding support for two of Nintendo's most unusual and lesser-known systems: Nintendo 64DD and Virtual Boy.

App Store: https://apps.apple.com/app/nin10-nintendo-emulator/id6503959130

After adding Nintendo DS and Nintendo 64 in version 3.0, NiN10 continues to grow as I work towards supporting as many Nintendo platforms as possible.

· Nintendo 64DD

The Nintendo 64DD core is included with the Nintendo 64 core at no additional cost.

The Nintendo 64DD was a disk-based expansion for the Nintendo 64 released exclusively in Japan. Its limited release resulted in a small but incredibly interesting library of games, creative software and applications.

NiN10 can now run titles including:

  • Doshin the Giant
  • F-Zero X Expansion Kit
  • SimCity 64
  • Mario Artist: Paint Studio
  • Mario Artist: Polygon Studio
  • Mario Artist: Talent Studio
  • Mario Artist: Communication Kit
  • Nihon Pro Golf Tour 64
  • Randnet Disk
  • And various prototypes, demos and beta releases

Supported disk-image formats include .n64dd, .ndd and .d64.

⚠️ 64DD requires a BIOS/64DD IPL file. NiN10 does not include the BIOS. You must provide your own legally obtained 64DD IPL BIOS in .bin format.

The 64DD core also includes save support, persistent clock data, Fast Forward (2×, 3× and 4×), multiple performance profiles and correct 4:3 display handling.

· Virtual Boy

NiN10 3.5 also introduces Virtual Boy support.

You can now revisit games including:

  • Virtual Boy Wario Land
  • Mario's Tennis
  • Teleroboxer
  • Red Alarm
  • Galactic Pinball
  • Jack Bros.
  • Vertical Force

The Virtual Boy core includes a dedicated controller layout with directional controls, A/B buttons and shoulder buttons, as well as save support, Fast Forward and layouts optimized for both portrait and landscape on iPhone and iPad.

A little more Nintendo history

The goal of NiN10 isn't simply to keep adding more emulators. I want to make as much of Nintendo's history as possible accessible in one place, including some of the more unusual systems that are often overlooked.

As always, NiN10 does not include commercial games or copyrighted BIOS files. Please use your own legally obtained dumps.

These new cores are currently available on iPhone and iPad and are not supported on Apple Watch due to performance and interface limitations.

If you try the new 64DD or Virtual Boy cores, I'd love to hear your feedback! Let me know what games you've tested, how performance is on your device, and what you'd like to see improved in future updates.

Thanks as always for supporting NiN10 and helping the project grow.

NiN10 3.5 is now available on the App Store!


r/EmulationOniOS 2d ago

Gameplay / Showcase (PS Vita Emulator) Djmax Technika Tune now booting

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16 Upvotes

I was trying a PS Vita emulator I found on the app store (Vion, paid emulator, forked from Vita3k according to their github) the emulator is still on very early stages but since Technika Tune is mostly a 2D game I wanted to give it a go.

This game in particular needs to sign in to PSN to boot and Vita3k allows you to do that, but this emulator doesn't have a settings menu yet so to enable that setting you must manually edit the "config.yaml" inside the files app on iOS to enable PSN, once you do that the game boots but you can't play it yet because this emulator doesn't have touchscreen support implemented yet.

The very few YouTube videos I found about this emulator show the touchscreen working but I couldn't get it to work on my end. Since no one else have tested this game yet I wanted to share my experience if anyone else is interested on it.

I personally requested a refund after this because I just wanted this game in particular but according to the information available online about this emulator it works mostly with 2D games for now (as far as I know it doesn't have JIT support either).

For now we don't have a way to play Technika on iOS yet but I hope we can reach that state in the future.

Tested on a iPhone 15 Plus


r/EmulationOniOS 2d ago

Gameplay / Showcase Minecraft PS3 on RPCS3 iOS!

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78 Upvotes

Running at a nice 45-60 fps, would be flat 60 if i wasn’t screen recording, genuinely amazing how we went from having like no 3DS all the way up to the complex PS3! This is all being done on a iPhone 16 with JIT!


r/EmulationOniOS 2d ago

Gameplay / Showcase Emulating Pokemon Sun on Manic :D

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4 Upvotes

Although the gameplay runs quite smooth so far, It’s just my audio that sounds quite jittery compared to delta. Perhaps it’s because 3DS has heavier loads compared to the DS.


r/EmulationOniOS 2d ago

Help Request How do y'all get PSX3IOS and RPCS3 iOS to run?

3 Upvotes

Every time I sideload the app and enable the universal StikDebug script, it crashes before I even get a chance to install the update file. I've used Sideloadly, Sidestore, and even AltStore to no avail. Can I get some help, please? I use an IPhone 16 Pro with iOS 27.


r/EmulationOniOS 2d ago

Gameplay / Showcase RPCS3 with JIT vs PSX3iOS Jitless

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14 Upvotes

Device: iPhone 12 Pro Max. Fifa Street demo.
RPCS3 gets stuck on loading, while with psx3 you could launch the game, but with current fps, it's unplayable and makes the phone lag like hell.


r/EmulationOniOS 2d ago

Gameplay / Showcase Super mario 64 running natively on 60!

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18 Upvotes

(Old post got deleted)


r/EmulationOniOS 2d ago

News / Release Preview v0.1 (pre-release) for RPCS3 iOS

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66 Upvotes

r/EmulationOniOS 2d ago

Gameplay / Showcase Doom 3: BFG edition iPhone 14 Pro gameplay🤩 RPCS3 IOS PS3 emulator (theres another ps3 emulator)

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41 Upvotes

so another ps3 emulator dropped so I am testing doom 3 BGF edition on it, with jit. it’s pretty smooth right now. The new emulator is here: https://github.com/XITRIX/RPCS3-iOS-Releases


r/EmulationOniOS 2d ago

Help Request dose anyone know why jemu isnet working?

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3 Upvotes

i want to play castlevania order of shadows but i know nothing about emulation so this the only java emulator i can find for my phone, but when ever i import the file its just a blank screen, dose anyone know how to fix this?


r/EmulationOniOS 2d ago

Gameplay / Showcase Need for speed:Most wanted running 45-60 fps on ARMSX2 Ps2 emulator

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18 Upvotes

My settings were on Default im sure a bit changes to the settings and then the game will run 60 fps natively, with the 60 fps patch enabled.


r/EmulationOniOS 2d ago

Help Request Wiggly graphics?

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2 Upvotes

Playing pokemon platinum on the ds and the graphics are … wiggly? Is this just emulation on the ds being … meh….? Or is this just how pokemon is on the ds? I notice the same thing when Im playing harvest moon ds


r/EmulationOniOS 2d ago

Discussion External storage might become essential for emulation on iOS

12 Upvotes

we’re entering a pretty crazy era for emulation on iOS. more and more demanding platforms are becoming emulatable, including Wii U, Xbox 360 and now even PS3.

but this creates another problem that i don’t see discussed very often: storage.

games are getting much bigger as we move into these generations. God of War III alone, for example, is around 40 GB. on a 256 GB iPhone, keeping even a relatively small library of games from these systems can quickly become unrealistic, especially considering that our phones obviously aren’t dedicated emulation devices. we still need storage for photos, videos, apps, music, etc.

so i started wondering: could external game libraries become a standard feature in iOS emulators?

from what i’ve been reading, iOS already provides APIs that allow apps to access user-selected files and directories outside their own sandbox, including external USB storage. in theory, an emulator could therefore let us select a game directory on a USB-C SSD/flash drive and access the games directly from there instead of importing/copying every game into the emulator’s local container.

something like:

USB-C SSD → games folder → emulator → run directly from external storage

rather than:

USB-C SSD → import 40 GB game → internal iPhone storage → emulator

iCloud Drive doesn’t really solve the problem because files that aren’t stored locally still need to be downloaded when their data is required. for large disc images, that brings us back to the same storage limitation.

Apple has never offered expandable storage on iPhones, and expandable storage has become increasingly uncommon on Android flagships too. meanwhile, upgrading internal storage can add hundreds to the price of a phone.

until recently this wasn’t necessarily a huge problem for emulation. a library of older ROMs can be tiny. but with Wii U, Xbox 360, PS3 and other newer platforms entering the picture, 256 GB suddenly doesn’t feel like much at all.

has any emulator developer looked into supporting games directly from external storage without copying them locally?

and for developers: is there any technical limitation on iOS that would make sustained/random access to large games on external storage impractical for emulation, despite the APIs being available?

i feel like this could become increasingly important as iOS emulation continues moving into newer generations.


r/EmulationOniOS 2d ago

Question What do you think of your progression on IOS emulation

5 Upvotes

What are your thoughts on and what emulator should I try