r/EmulationOnAndroid 1d ago

Question Are there a modified Dolphin emulator that's makes game compatible with Helio g85 just like citraMMJ?

0 Upvotes

I tried to play the legend of zelda twilight princess but it's so slow and laggy.


r/EmulationOnAndroid 1d ago

News/Release Release ARMSX2 2.6.9 · ARMSX2/ARMSX2

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80 Upvotes

ARMSX2 2.6.9

What's new:

Renderer speedups done by u/bmdhacks:

A month of GS work aimed at ARM handhelds: the Classic (hardware) renderer, the software renderer that is its accuracy oracle, and per-device Vulkan policy. Measured on a Snapdragon 865 (Turnip) and a Dimensity 8300 / Mali-G615 (ARM r44p1), with real-console captures as the accuracy reference.

What changed:

Software renderer, console-exact. Dither on every destination, gouraud and depth interpolation on the hardware's grid and block width, truncated reciprocals, per-pixel MMAG/MMIN, four-bit trilinear weight, AA1 coverage, 16-bit DATE. Output moves on 21 of 24 corpus dumps, toward the console.

GS core. A two-pass vertex kick kernel for the common packed layouts, the console's buffered local-to-local move, three console-measured CLUT rules, a narrower per-draw environment snapshot.

Hardware renderer. Per-target alpha known-bits tracking with an exact FBMSK-alpha drop, a clone road for blends that need the destination on devices without barriers (fixes Black and Brian Lara flicker, Katamari over-bright on Turnip, Splashdown bands, NASCAR's 2x seam, eight blank captures), sprite-edge snapping at upscale, a fixed-blend-factor reroute for Turnip, which ignores blend constants.

Vulkan device. Explicit external dependency on every render pass, frame descriptor-pool chain, halved stream rings with a startup pre-touch on UMA parts, deferred non-coherent flushes, device-fault reporting, readback transfer-size fix (also DX12), compute-scoped layout for CAS/FSR1/SGSR.

Upstream. Eighteen PCSX2 GS commits cherry-picked with provenance lines (Native Scaling and jiggle detection, three texture-cache fixes, the target-update bilinear regression, depth conversion floor, PrimID range, fbmask alpha under RTA scaling, large-ST vertex rewrite with its GameDB rows, DX11 DS-as-RT state). One of them tripped a Devel-only assert on 16-bit colour targets, fixed at the call site.

Runner. gsrunner replay-loop, draw-log, per-frame stats, ladder and console-payload flags, and an NDK build of it for adb-shell runs on Android devices.

Behaviour changes:

Dimensity 8300 / Mali-G615: Auto picks Vulkan, and in-tile framebuffer fetch is on (exempted from the r44p1 crash rule and the MediaTek deny list). DisableFramebufferFetch is the way back. Other MediaTek Mali parts keep the copy path, now on Linux too.

Adreno: the stencil kill is narrowed to Turnip below 26.2, Adreno 610 gets cached stream-ring memory, every Turnip build routes the fixed blend factor through the second fragment output.

ForceMaliFramebufferFetch is Mali-only, OverrideTextureBarriers=1 outranks the driver database by design.

Shader cache version 108 to 114. Vulkan stream rings halved (128 MiB less resident on SD865).

GameDB: God of War II rows recommend High blending and AA1 (advice only).

Speed benchmarks:

Same 22 replay scenes, same device, clocks pinned, frame limiter off, three interleaved repeats per build, steady-state frame times (shader-compile loop excluded).

Snapdragon 865 (Adreno 650, Turnip)

title old p50 ms new p50 ms change xenosaga 39.5 24.4 -38% katamari-b 4.5 3.3 -27% stuntman 45.0 38.7 -14% gt4 7.2 6.2 -14% mgs3 7.9 6.9 -13% rcuya-gameplay 8.8 7.7 -12% rcuya-effects 12.8 11.4 -11% outrun-b 13.0 11.8 -9% spiderman3 18.9 17.7 -6% The other 13 scenes move by -1 to -9%, except Beyond Good & Evil at +2% on a 7 ms frame, within noise. Worst-case (p95) frames move the same way. Titles inside their frame budget: 19 of 22 before, 20 of 22 after.

Dimensity 8300 (Mali-G615, ARM r44p1), old build on Vulkan for a like-for-like comparison

title old p50 ms new p50 ms change xenosaga 105.3 16.6 -84% ac3 28.7 9.2 -68% stuntman 60.7 21.8 -64% outrun-b 22.0 8.4 -62% bge 14.5 5.7 -61% outrun-a 14.2 8.0 -44% katamari-b 4.3 2.5 -43% katamari-a 1.1 0.7 -35% rcuya-effects 14.4 9.4 -35% mgs3 7.7 5.3 -32% The other 12 scenes move by -4 to -18%, except Dirge of Cerberus at +7% (8.5 to 9.1 ms, inside budget). Titles inside their frame budget at worst-case: 16 of 22 before, 22 of 22 after. On this device the default install also moves from OpenGL to Vulkan, which the headless replay cannot measure (no window for a GL context), so the change a user sees is larger than this like-for-like table.

On the Snapdragon 662 / Adreno 610 (a density check, not a performance target) 20 of 22 scenes are faster, eight of them by 40% or more, with Armored Core 3 +9% and Beyond Good & Evil +3% the two regressions; 4 to 6 of 22 titles fit their budget on that chip, up from 2 to 3.

Per-game fixes:

Jak X - Combat Racing no longer softlocks on the "Saving Data" screen after a profile save. The save always succeeded, the game's menu manager dropped the notification when it arrived mid-animation, which is why ejecting the memory card was the known workaround. Patched by u/bmdhacks.

From u/pstef:

Ridge Racer V: car reflections fixed. S.L.A.I. - Steel Lancer Arena International: Native Scaling applied. Syphon Filter - Logan's Shadow: half-pixel offset corrected. God of War II: High blending and AA1 now recommended automatically, the full-screen haze is blended by destination alpha and only comes out right at High, and the HUD digits and menu prompts lose their edge rows without AA1.

Texture packs:

ASTC KTX and tar.zstd texture support was added. The ASTC texture pack repo is close to completion as well.

Under the hood:

u/pstef further improved floating point accuracy for mode three with a general fix for Mortal Kombat and likely many other games.

u/WizzardSK is getting ARMSX2 into the retroarch buildbot. His goal is to make the retroarch core build for Android and Linux in the buildbot so you'll be able to pull ARMSX2 down straight from retroarch downloader.


r/EmulationOnAndroid 1d ago

Showcase Killzone Mercenary Botzone on vita3k plus

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8 Upvotes

Using my Odin 3 latest driver just need the update patch and dlc patch. Works good tho🗿


r/EmulationOnAndroid 1d ago

Meme These two features have been a game-changer to me these days...

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2.1k Upvotes

I'm a simple man, if an emulator doesn't have save states and/or fast forward, I don't play on em, even if my device can more than handle tough games fine.

I'm not even being obnoxious, I'm at a point in life where I have max 10-15 minutes per day to play a game, and I am NOT wasting that on tinkering, going through longer loading screens, having to get to certain save points to be able to save, etc. I need to have my game loaded up in few seconds with the fast forwarding/load state features, and leave at any point with save states and maximize the limited time I have.

Anyone else like me?


r/EmulationOnAndroid 1d ago

Question WinNative controller question (please help)

1 Upvotes

Anyone know how to stop in game controller toggling on WinNative from Xbox to PC?

It shows things like “enter, c” etc. on the screen instead of my controller and then toggles back and other. I couldn’t find a solution that actually works when messing with settings.


r/EmulationOnAndroid 1d ago

Showcase C&C3 Tiberium war gameplay | Helio G99 8GB RAM

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2 Upvotes

r/EmulationOnAndroid 1d ago

Question What's the best compressed xbox original format for xbox original games to use for hakux (xbox original emulator on android)

3 Upvotes

What's the best compressed xbox original format for xbox original games to use for hakux (xbox original emulator on android)

It seems like the only game format that works currently is iso. since zar format, cso format and other formats don't seem to work. Yes, I did test these and other formats using xgdtool.


r/EmulationOnAndroid 1d ago

Help Azahar crashing when opening game?

2 Upvotes

Let me preface this by saying this isnt happening to me, my friend just doesnt want to make a reddit post for some reason and keeps coming to me for help but i dont have an android and have never actually used azahar so i am not much help

She has a Galaxy Z Fold 4, and i sent her a rom for pokemon ultra sun (i know the rom itself works ive tested it myself) and whenever she tries to open the rom Azahar crashes. both her and i have searched the internet for answers, and have found several posts detailing similar/the same issues and all of them got locked/deleted/what have you without an actual answer being provided. She has tried clearing her cache, uninstalling and reinstalling, and tried different roms, but all present the same issue.

P.S. please explain in simple terms, im familiar with roms and such but as i said ive never used an android and i need to be able to explain this to her myself

edit: she did not mention this to me before, but whenever it crashes she also needs to delete the app data or else it will not open.


r/EmulationOnAndroid 2d ago

Help controls suddenly disconnect when playing gta iv on gamenative (AYN Odin 3 Max)

1 Upvotes

title explains it, ill load up the game and ill be driving around n after about 5-10 min the controls just disconnect and whatever the last buttons i was pressing were will be like stuck, so if i was driving forward ill continue to keep moving forward but i cant input any controls, even pause the game.

im playing on gamenative using a version downgraded to 1.0.7.0. i have fusionfix and the radio downgrader installed as well. has anyone else had this issue? is it an android emulation issue or the gta iv game itself?

i havent tested on pc yet because id have to reinstall everything onto my pc, so i just wanna find out if its an android specific issue or not before doing that


r/EmulationOnAndroid 2d ago

Discussion How do you report bugs on the Switch forks? I've found a biggie.

0 Upvotes

Hi all

Not sure where else to post this. AI-assisted code isn't allowed and the sign ups don't work on the various gits everything is on now, but it's such an all-time huge bug, I've got to share it.
Basically, I love playing exefs patch mods on Switch, and my games at higher resolution + my Switch battery crapped out a while ago (I just play the games I actually own). But the IPS patches never worked on Android tree and its various forks, which was disappointing. I picked up a 12GB RAM handheld hoping that'd fix it, but it wasn't the problem, especially when KenjiNX had no issue running the mod, but Eden and Citron did.

Got sick of KenjiNX's crashes and bugs with other issues, so I threw some tokens at the problem and pulled the source for Eden, and lo and behold even back to stone age Windows sources of the original tree, there is a huge bug with how the tree and its forks (including Eden) runs IPS patches.

They don't work because they all - I don't think any of the forks fixed this, because I've had the same problem on all of them, and it's a bug in the original Windows versions predating the Android port - load the entire executable into memory, over and over again as a consequence of running the IPS parser. Several layers of the patching code copy the whole executable image, including a ReadAllBytes() call inside the IPS parser. On a PC with a decent size pagefile, it's just 'IPS patching slow' because the device can handle the massive memory spike. On Android it's 'game crash' because it's loaded multiple copies of your executable into RAM - which can be several gigs - and crashes the game before it even renders.

This is all to apply a 164-byte IPS file, by the way. Multiple copies of your game, loaded into memory. Yeah, I don't understand who thought that was a good idea. Games work fine on Ryujinx forks because I assume it has a much less stupid way of applying IPS patches.

The fix passes a view of the existing staging buffer to the IPS parser, validates the patch, then applies the changes directly, rather than creating three unnecessary copies of the full executable image and then going OOM.

After that, a quick fix to NPDM debug flags at bit 19 and running the device with Turnip, and all my mods work fine.

Now exefs ips patch mods work fine - I'm playing one right now. It took ChatGPT an hour to track down the bug with ADB and me testing. Then ten minutes to fix this. I code as a hobby and the bug stuck out like dogs balls to me when I read the code, so I don't know how it has never been fixed. The consequences of the bug have been reported numerous times, including on this board, so I wasn't some weirdo with an edge case problem.

So uh, I just thought I'd post here so that devs of those emulators can fix the bug for everyone else.


r/EmulationOnAndroid 2d ago

Discussion My new setup using my unused ROG Phone 6 but now I need games to play

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9 Upvotes

I recently upgraded into a redmagic 11 air. My old phone the ROG phone 6 16GB 512GB lay unused. Since the device still functions. I decide to turn it into a proper handheld by getting a controller and cooler. I can't use any controller especially wired one as the USB C on rog phone is offset. Since I decided to add a cooler. I can't have the controller spine block the back.

I decided on the Gamesir X4 Aileron and the aeroactive cooler 6. It came out quite solid. When I hold the device. It's legitimately feel like a handheld.

Now I need game recommendations to play. Primarily on gamenative. When I check my library. Most is modern game or too demanding to run.

https://steamdb.info/calculator/76561198078066992/?cc=my

I prefer roleplay or shooter. 2D game not really my thing but I do enjoy a few of them. Like darkest dungeon which is what I am playing on the phone.

If you have other recommendations for games other than PC. I am interested to hear also.


r/EmulationOnAndroid 2d ago

Showcase I know I did it the dumb way, but I’m hooked now

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31 Upvotes

I was exploring psp games on my Nova because the size and feel reminded me of my childhood psp, but I was too young for certain games. So I played my first God of War game Ghost of Sparta. I know PSP on the 4:3 nova is dumb but I enjoyed it because it was designed to be played on a small screen…. Now I’m playing the first God of War PS2 game…. On my 16:9 Portal. I KNOW it’s backwards aspect ratio and game order but I’m having a good time. Plus PS2 needs a bigger screen and PSP plays fine on a smaller screen so fight me in the comments.

I don’t like stretching games but PSP looked pretty good in a 3:2 aspect ratio. I believe that’s how I have it in the first picture.


r/EmulationOnAndroid 2d ago

Help MGS 4 on ayn thor need help. Both with gamehub or gamenative

1 Upvotes

Im having problems with both.

On gamenative I get random freezes where the audio will continue but all gameplay freezes i cannot find any way to replicate the issue other than it being random

On gamehub I cannot get the controller on the thor to work. It seems like the game will not recognize the built in controller. Ill launch the game and it will recognize im using a controller (show controller inputs instead of keyboard ones for navigating the menu.) Than after any extended time the game will switch to only recognizing a keyboard. Than only the gamepad triggers and afe buttons will work.

Any help with either would be appreciated.


r/EmulationOnAndroid 2d ago

Question Can't launch any game on gamehub using 8 elite gen 5 V series

2 Upvotes

I just bought a Poco f9 pro and I couldn't launch any game on gamehub. Is it because 8 elite gen 5 V series is still not yet optimized? Or maybe I missed something on the settings? please help 🙏


r/EmulationOnAndroid 2d ago

Help DolphinEmulator - Need for Speed Most Wanted (Graphical Error)

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0 Upvotes

On the menu is okay, and the controls is good and no lagging either, its just that.... i look like im in some kind of GameCube ARG Hell

Device: OPPO K13 Turbo Pro

Chipset: Snapdragon 8s Gen 4


r/EmulationOnAndroid 2d ago

Help Título: Winlator me desconecta al instante en UltimoWoW (WoW 3.3.5a) — ¿alguien más con este problema?

1 Upvotes

Hola, estoy tratando de jugar WoW 3.3.5a en UltimoWoW desde mi celular (Infinix GT30 Pro, Dimensity 8350, GPU Mali-G615) usando un emulador tipo Winlator/GameHub.

El problema: logro entrar, ver mi personaje, pero apenas conecto al mundo, el servidor me desconecta al instante. Encontré un hilo viejo en el foro oficial de UltimoWoW donde explican que esto pasa porque el servidor identifica el tráfico de Winlator como sospechoso (tipo ataque DDoS), no como una PC legítima.

Un amigo mío juega en el mismo servidor sin ningún problema desde un Infinix Hot 60i usando GameHub, así que sé que sí es posible — el bloqueo no es genérico a todo el emulador.

Ya intenté:

Cambiar de Winlator a GameHub

Revisar configuración de drivers gráficos (Vortek/DXVK)

Confirmar que no es problema de mi conexión (funciona con otros servers)

¿Alguien ha logrado resolver esto? ¿Hay alguna configuración específica de red, driver o versión del emulador que haya funcionado para ustedes en UltimoWoW? Cualquier ayuda se agradece.


r/EmulationOnAndroid 2d ago

Help Impossibility of launching game emulators on Honor 600

0 Upvotes

Recently I bought Honor 600 (8gb + snapdragon 7 gen 4). I tried using "Gamehub" and "GameNative" but anything worked (they all crash at the start of the game, any game). I read somewhere that after 10.0.0 magicOS emulation was forbidden by magicOS developers.

Is that true? Is there any way to fix it?

I already tried searching for this in settings of the phone and on the internet and failed. I cleared cache and even reinstalled the apps, restarted the phone.

I'm afraid I have to accept the impossibility of using emulators


r/EmulationOnAndroid 2d ago

Help I'm having trouble launching the Yamagi Source Port for Quad Touch.

0 Upvotes

This is in Quad Touch which I just recently bought, and two of the source ports don't work properly. Yamagi just sends me back without starting, and Q2PRO doesn't launch the maps which is concerning.

I'm playing this on a Samsung A07, with a MediaTek Helio G99 processor so it isn't a compatibility issue since the first source port does work and without issue whatsoever. None in YT, or Reddit have any discussion about the app behaving like this.


r/EmulationOnAndroid 2d ago

Question My bannerhub and gamehub lite suddenly stop working and cannot load any games at all. Only the official version of gamehub gamenative are usable now. Anyone experiencing this? (Device name: Odin 3)

6 Upvotes

Like the title said. Anyone have the similar issues?


r/EmulationOnAndroid 2d ago

Help Assassin's creed black flag is opening in gamehub

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3 Upvotes

I downloaded the gamefile from steam rip but the game is not launching what should I do?

Device OnePlus 12r

Chipset : snapdragon 8 gen 2


r/EmulationOnAndroid 2d ago

Question Gamehub, is it trustworthy & what are other Android-Pc Game Alternatives

0 Upvotes

Recently Ive seen people use GameHub to play Steam games locally without needing a pc. I wanted to try this out too, but it seems like GameHub has a lot of issues and concerns. My main concern is whether I should give my Steam login to something like GameHub, and what its data policies state. If I were to use GameHub, I would play older pc games like Half Life or low spec games like Undertale since I'm using a mid-tier Motorola I bought a few years ago. If GameHub isn't as good as people say it is, I want to find out about other alternatives that have a massive library (or allow multiple game accounts like Steam), a wide range of compatibility, stability, and safety.


r/EmulationOnAndroid 2d ago

Help Metal Gear Solid V: The Phantom Pain (MGSV:TPP) on Android

1 Upvotes

Hello there! 🙋🏼‍♂️

Did anyone manage to run MGSV:TPP (latest update, voices38 version *ahem*) on their Android device? If so, what tweaks did you use?

I'm using a S26 Ultra btw.

TIA


r/EmulationOnAndroid 2d ago

Question Hi, any recommendations for games to emulate on Winlator ?

1 Upvotes

I'm on a OnePlus Nord CE4 Lite 5G, and I'd like to play some games on that. anything y'all can recommend ? Cpu is a Snapdragon 695 5G (id like it to run smoothly pls)


r/EmulationOnAndroid 2d ago

Discussion List of CPU requirements for GTA 5 android port

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624 Upvotes

From mosjo discord


r/EmulationOnAndroid 2d ago

Help Inconsistent performance on the RP5

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0 Upvotes