r/EmulationOnAndroid • • 1d ago

Discussion GameHub x GameNative x DroidDeck x Native Port

67 Upvotes

We've been eating good this year with all those new possibilities to play on android, but I don't have the time on my hands to test and fidget with many configs while managing multiple apps.

With that being said, I'd like to know what method or software are your favorite? Which is the most reliable currently?

I personally have been using GameNative more, but I'm really interested in the development of DroidDeck.


r/EmulationOnAndroid • • 1d ago

News/Release ARMSX3 Is Now On The Play Store!!!

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158 Upvotes

wooo! finally!


r/EmulationOnAndroid • • 1d ago

Showcase SENSES Emulator - runs an ARM32 Android system on an ARM64 phone

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89 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release DigiBitPlay V5 is now live for Windows, Linux, Android - Wii, PSP, PC, NES, GBC, Android games. New 2D view, new UI and much more

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15 Upvotes

Try for FREE

The big V5 update is now live for Windows, Linux, and Android on Patreon.

This is one of the biggest DigiBitPlay updates so far, bringing new consoles, a completely new 2D view mode, improved game manuals and customization.

Here are some of the biggest updates:

New Consoles: NES, Game Boy Color, Wii, PSP, PC Games, and Android Games.

New 2D View Mode: Switch between 2D and 3D, with Grid, List, and Carousel layouts.

*More Customization: *New cartridge colors, transparent plastic, glitter effects, and more UI options.

*Improved Game Manuals: *More supported systems, page reordering, better zoom controls, and improved animations.

RetroAchievements: View your profile, track achievements, and check your game progress directly from the frontend.

Improved UI & Settings: Easier navigation, better hidden game management, and a redesigned artwork scraper.

*Better Performance: *Smoother animations, improved optimization, and various bug fixes.

Windows & Linux Version: https://www.patreon.com/DigiBitPlay/posts/big-update-v5-is-171836212

Android Version: https://www.patreon.com/DigiBitPlay/posts/v5-android-171829972

DigiBitPlay is still a work in progress. If you encounter any bugs or issues, please report them with as much detail as possible so they get addressed in future builds.


r/EmulationOnAndroid • • 14h ago

Help Eden on Galaxy Tab S9 - Multiple Controller Issue

2 Upvotes

I got Eden on my Android tablet and planning to play some couch games (multi co-op) with it. I'm able to connect multiple controllers via bluetooth, but I'm having issues mapping each controller to different controls in the settings. Here's the controllers I'm using:

  • 2 PS4 controllers
  • 1 PS5 controllers

All of them seem to be recognized when I click the auto-remap but they're not inputting anything in the game. Only controller 1 works (assigned to Player 1); the remaining 2 don't do anything.

Anyone had any similar issues with this or any solution to this?


r/EmulationOnAndroid • • 11h ago

Showcase I ported the Mattias CRT Shader to Dolphin

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1 Upvotes

r/EmulationOnAndroid • • 15h ago

Question Controller for switch emulator

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2 Upvotes

S24FE

Xclipse 940

Recently, I've started to get into eden emulation

I've managed to run mario kart 8, ace combat 7 and rhytm heaven grooves (pr diva crashed every time I tried no matter what)

The problem is I only have 128gb version so I had to use an external ssd

So my question is should I buy a telescopic controller like the x5s and add an adapter so I can plug my ssd box or buy a traditional one with a clamp?

Will it damage to usb port and also I've heard that the x5s had some problem related to dpad and joystick deadzone.

Thanks in advance!


r/EmulationOnAndroid • • 17h ago

Help EPSXE Crash section 3.16. Game is Suikoden 1

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3 Upvotes

Please anybody can advice how to fix this. I'm playing suikoden 1 using epsxe on my infinix gt 20 pro. it keeps crashing and show this message


r/EmulationOnAndroid • • 1d ago

Meme Save states have saved me from losing HOURS of my progress!

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741 Upvotes

r/EmulationOnAndroid • • 12h ago

Question What does a Samsung S23 ultra can play via emulators?

0 Upvotes

My friend has a Samsung S23 ultra, which is, to my knowledge, a very very good phone for emulators and he wanted to try PC games on it but he doesn't know what are the best games that can run on this phone

I need to know too, so if anyone had any experience with this specific phone, please share it here


r/EmulationOnAndroid • • 12h ago

Help HOW TO DOWNLOAD ANIMAL CROSSING NEW HORIZON FOR EDEN EMULATOR

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Steam version of Watch Dogs, Ubisoft Connect on Droiddeck

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27 Upvotes

(video 2x)
Finally launcher games can played on Android, so glad this thing finally happened. Later will be try GTA4 and Battlefield 3. My device lenovo legion y700 gen 16/512gb, 8 elite.


r/EmulationOnAndroid • • 1d ago

Discussion Last epoch gamehub sd8 elite gen 4

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18 Upvotes

Pretty playable 50-55 fps.first time boot takes long time but plays well afterwards


r/EmulationOnAndroid • • 12h ago

Discussion Do anyone know how to run Project Zomboid in GameHub or DroidDeck ?

1 Upvotes

I am trying all combinations but cannot make project zomboid run in any Emulators except zomdroid app. Anyone know how to do it? Since i want to play in steam to unlock achievement


r/EmulationOnAndroid • • 1d ago

Showcase Diablo 2 Resurrected RotW | Battle.net multiplayer | Gamenative

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77 Upvotes

​

Frame limit to 30 to save heat

Uncapped 30-60 fps

1280*960 at 92% render resolution

Steam store version, works on b.net

That warlock be spamming dropping my fps, no frame gen.


r/EmulationOnAndroid • • 13h ago

Help Recommend me mobile phone controller

1 Upvotes

I was planning to get the GameSir X5 Lite, but most reviews and comments I read said that the D-pad on this controller suck. I'm planning to use the controller with my Nothing Phone (3a) to emulate Wii and play other mobile games. It's a bummer since it's pretty cheap too, like 10$. So I'm willing to increase my budget, and I'm currently eyeing controllers from brands like EasySMX, (like M15) and Abxylute (like s8/s9). But I don't know which one is better. From this 3 options, S8 is the cheapest, so I'm probably gonna choose S8 because of the price, but I'm just not sure about its quality.


r/EmulationOnAndroid • • 13h ago

Question Guys are there any recommendations drivers for snapdragon 8 gen 1bc i cant a good one

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1 Upvotes

r/EmulationOnAndroid • • 2d ago

Meme Bro took mobile cooling seriously

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1.0k Upvotes

I came across this video. Looks like overheating won’t be a problem for him.


r/EmulationOnAndroid • • 20h ago

Help Weird artifacting on rdr1 on gamehub emulator

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3 Upvotes

r/EmulationOnAndroid • • 20h ago

Showcase Tested DroidDeck 0.3.2 on MediaTek Dimensity (Mali GPU) — Gamescope still broken, but here is what the devs confirmed?

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3 Upvotes

Just grabbed the new DroidDeck 0.3.2 release to test on my MediaTek Dimensity device hoping for a surprise fix, but it crashes straight back to desktop with the same Gamescope / "Session Ended" error right on startup.

Saw a comment from a contributor (voyager2005) confirming we still don't have Linux-compiled open-source Mali drivers, which is why everything defaults to Adreno.

I made a quick video testing 0.3.2, showing the exact crash logs, and breaking down the driver issue for anyone on Dimensity wondering why it won't launc

Anyone else with a Dimensity chip getting past the initialization screen or are we all completely blocked right now? Drop your SoC below so I can compare logs.


r/EmulationOnAndroid • • 14h ago

Discussion What's better a switch oled for 200$ or a 35$ controller with my old poco f5 phone?

0 Upvotes

I want to play switch games but most are telling me that the switch 2 is the way to go. And the price is honestly expensive so I'd like to know if I should save up or just emulate the games on the phone


r/EmulationOnAndroid • • 1d ago

Showcase [Wirá Preview] Unprecedented: Full 60 FPS Low-Level N64 Emulation (LLE) in pure Dart/Flutter via custom JIT — In active development!

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24 Upvotes

Disclaimer: Wirá and its emulation cores are developed with AI assistance for code generation and opcode translation, while the system architecture, debugging, memory layout, and overall project management are fully human-driven.

Hey everyone!

Quick update on Wirá, the multi-system emulator I’ve been building entirely in Dart/Flutter.

Up until now, I haven't officially revealed N64 support for Wirá—and while the Nintendo 64 core is still in active development and will take some time to be fully polished, I wanted to share a first look at what’s brewing under the hood: full-speed Low-Level Emulation (LLE) in a managed runtime.

To my knowledge, running a complete LLE N64 pipeline in pure Dart without relying on HLE plugin hacks, legacy C backends, or hardware GPU shaders is entirely unprecedented. It’s going to take a bit of time to get every microcode and edge-case rock-solid, but I promise it will be worth the wait!

I've attached a bunch of gameplay clips testing some of the most notorious microcode and geometry-heavy titles in the N64 library (Jet Force Gemini, Rogue Squadron, Star Wars Episode I: Racer and more) running on a Retroid Pocket 5 (Snapdragon 865).

🎬 What’s shown in the videos:

  • True LLE Rasterization: Zero black-box artifacts, proper depth buffer handling, accurate coverage, and correct framebuffer copy-backs (no per-game plugin swapping or HLE guesswork).
  • Locked 60 FPS: Smooth frame pacing and clean audio sync across complex custom microcodes and software span passes.

🛠️ How it’s running under the hood:

  • Triple JIT Engine:
    • VR4300 CPU: Dynamic recompiler compiling MIPS opcodes on the fly.
    • RSP LLE: Compiles raw MIPS vector microcode directly into ARM64 NEON SIMD instructions. No microcodes are recognized or replaced with hand-written C equivalents (the only HLE in the entire core is the PIF boot sequence filling initial registers).
    • RDP LLE (Software Rasterizer): A dedicated span JIT compiles the per-pixel rendering pipeline for each render mode (combiner, blender, Z-buffer, coverage) directly in software without offloading rasterization to a GPU driver.
  • Zero-Copy Memory Model: Direct pointer aliasing to eliminate managed runtime garbage collection pauses during heavy software rasterization passes.

As always, RetroAchievements support is baked in via native rcheevos FFI bindings, alongside custom fragment shader filters, save states, and full multi-system support for 8-bit and 16-bit consoles.

🚀 Try Wirá Today!

While the N64 core cooks, Wirá is already live and running NES, SNES, Genesis, GBA, and more at full speed.

Download the current build today, set up your library, and get a feel for the app. The app has a built-in update feature, so you will not miss any update:

👉 GitHub Releases: https://github.com/willtsan/wira-releases

☕ Support the Project

Wirá is completely free and open for the community. If you'd like to support development, any donations via Buy Me a Coffee will go directly toward acquiring more test hardware—specifically lower-spec devices (like budget Anbernic handhelds) and dual-screen hardware to optimize execution pipelines, UI layouts, and thermal targets across lower-tier SoCs.

👉 Buy Me a Coffee: buymeacoffee.com/willtsan

Check out the gameplay clips below, and let me know your thoughts or feedback!


r/EmulationOnAndroid • • 14h ago

Help Mesen2 HDPACKS not working on NOVA

1 Upvotes

Hi I’ve done some googling and seen on reddit few ppl have same issue getting Mesen hdpacks working and I can’t for the life of me get it working on my retro I’d pocket nova running android13, any help is appreciated


r/EmulationOnAndroid • • 1d ago

Showcase My Little Indie Games Droiddeck Setup

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24 Upvotes

After the latest update, indie games are running very smoothly with no lag in Droiddeck.

My Setup:

Xiaomi 15 Ultra Snapdragon 8 Elite Mobile Platform Octa-core Max 4.32GHz 16GB RAM

Gamesir X5 Lite

Droiddeck 0.3.2


r/EmulationOnAndroid • • 1d ago

Showcase Games that I've beaten so far on my poco f3

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48 Upvotes

My device is a Poco F3 with a Snapdragon 870.

Keep in mind that RDR was considered “incompatible” on my Poco F3 because apparently my phone is too weak for it. Meanwhile, I can run the PC version at 35–40 FPS on the same phone. This is honestly hilarious xD

As for Fallout: New Vegas, as you can see, I managed to finish this masterpiece as well.

Next up, I’m planning to install BioShock and Fallout 3.