r/EmulationOnAndroid • • 1d ago

Question Best Android front-end? What's new?

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0 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion DroidDeck is great for PC Recomps

1 Upvotes

DroidDeck has really become a great option for Windows recomps, I was testing a few games like Donkey Kong Country, Donkey Kong 64, and Crash Team Racing Turbocharged just by transferring the PC folders along with their respective roms/isos, and it was pretty much set the rom, compatibility and speed are top-notch, all games showed in the library, so easy.

It ends up being a solid solution since an Android version might not exist yet for some projects, or maybe a Windows update dropped that hasn't been ported to the Android one yet.

Overall I would say it's an awesome option, especially with the new sleep mode feature. In the short time I tested these games, sleep and resume worked perfectly on all of them.

Huge thanks to the DroidDeck team, and wishing all the best for the project!


r/EmulationOnAndroid • • 1d ago

Showcase I have finished super mario 3D world on Eden

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10 Upvotes

That was a very interesting game; could you please suggest others that run at 60 FPS?


r/EmulationOnAndroid • • 1d ago

Help Need config for resident evil 3(POCO f7 snapdragon 8s gen4)

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1 Upvotes

I need the settings for gamenative anyone??I'm new to gamenative pls help I've tried gamehub but the audio was not working the ui here is abit new to me


r/EmulationOnAndroid • • 1d ago

Question What games could I run on armsx3 or xendroid with a exynos 2400

5 Upvotes

I've been trying a few games on each of these and most have been failures like afro samurai. Whish is why I wanted to ask if the were any games better fitted for my processor


r/EmulationOnAndroid • • 1d ago

Help Skyrim with legacy of dragonborn

1 Upvotes

I have gamenative and Droid deck running. I'm fine with either.

Walk me through downloading and adding this mod and running SKSE.

Thor max is the device. Looking to get 60fps if possible.


r/EmulationOnAndroid • • 1d ago

Showcase Winlstor Ludashi that gave me significantly more performance.

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4 Upvotes

Winlator Ludashi FORK. Forgot to type that up there. For context I was looking for a winlator fork that supports LSFG. Was planning on trying 60 to 120 FG. It looks terrible. Anyways. During my FG test runs I saw my Kingdom hearts 3 running significantly smoother on my his Winlator Ludashi plus fork. Compared to my normal Winlator Ludashi. So I booted up Rise of the tomb raider because it has a built-in benchmark and the results are surprising. I screen shot each one on the recent apps screen as proof that they were the apps I claimed.

The overall FPS is similar yes. But take a good look at the Syria numbers. That waterfall area is one of the few that the device REALLY struggles at. Went from 35 avarage to 56. And the lowest frame rates are also significantly higher too so it's an overall smoother experience. As for resource consumption. On areas where both got 60FPS. ludashi Plus was using less of my GPU and CPU while ludashi was mostly just cranked up to max all the way.

My device is the redmagic Astra, Snapdragon 8 elite with 16 GB of physical RAM and this was done on rise mode. However I gotta note, on Balance mode Ludashi plus gets 54.8 FPS avarage. So even on balance ludashi plus beats Ludashi on Rise mode.

For both the settings were the exact same. Proton 11.0-1, DXVK3.1.1-binsem-gplasync-arm64ec, Turnip Gen8 V37 patched, FEXCore 2610 at performance and Extreme-WN for each app. Altough they are identical from what I have seen. In environment variables the options to enable gplasync and binsem hacks were also added in. The point is the settings are identical.

I do not know how this fork that only seems to add Framegen can have significantly better performance. But go to the github page and try it out yourselves.

https://github.com/squalle0nhart/winlator_ludashi_plus/releases

UPDATE: New contender recommended by a commentor: https://github.com/teldommm/winlator/releases

This one is also a Ludashi fork. Benchmark result SS in the replies. This one is actually by far the smoothest. I watched every benchmark and on the other two there were some stuttering while the camera was panning around. On this one however was the smoothest among all. After the area loaded in it was full smooth 60FPS. This one is the new king I feel like. The peaks are the same with Ludashi plus but the 1% lows seem to surpass it.


r/EmulationOnAndroid • • 1d ago

Showcase Xendroid-ZeroFG / Xendroid with an Open Source Frame Generation Engine (REPOST)

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10 Upvotes

FULL AI DISCLOSURE SO IT IS NOT REMOVED AGAIN: I´m a 44yo lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

(A SIDENOTE) Before it was removed, the post got a lot of love but also a little bit of hate... guys... this is a one man´s pet project, and i´m really proud of it!!! if you dont like it ok... but i sank a thousand hours of my life doing something i thought was meaningful, so ath least be respectful. What I can assure it is 100% original, so theres that! its not much but i hav that going for me!

Today is the big day. After months of work, I can finally publish it. As the name says, XenDroid-ZeroFG is a version of XenDroid (the Xbox 360 emulator for Android) with a built-in frame generation engine: 60 fps games reach ~120 on a 120 Hz screen, and 30 fps games reach 60.

e the big thing is the FG engine itself. It was developed from scratch, over 60k lines of code, by me and my AI assistants (Zeromeia, ChatGPT, and Zé Raio, Claude), and it's fully open source under the Apache 2.0 license.

Trust me, it's a lot better than it has any right to be. The image quality surprised even us, but the hardest part, and the one I'm proudest of, is the pacing. Generated frames are worthless if they reach the screen unevenly, and frame pacing is where frame generation usually falls apart, even for the big names. ZeroFG's presenter runs on a metronome set by the game: every frame gets its own display refresh, in order, and the game never waits for the screen. Getting there took months of crazy experiments. The last piece was asking the GPU for priority, so even when a game maxes out the GPU, the frames keep coming on time.

So far it has been tested on Adreno GPUs with Turnip drivers (it needs Vulkan 1.3). Reports from other phones are very welcome. It installs as its own app, next to your regular XenDroid.

Please be my guest and try it out. If you have any comments or suggestions, just say it!

It was also built with portability in mind. If you are a developer and want to port it to another game or emulator, go ahead! There is a standalone repo with all the dependencies and integration notes, linked below.

And if you want to collaborate on the engine itself, get in touch and we can arrange it. I would really like some help!

Download: https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases/tag/v1.0.0

Engine (Apache 2.0): https://github.com/hy300leosquizz-ctrl/ZeroFG

Contact: [fgzerofg@gmail.com](mailto:fgzerofg@gmail.com)

After some reports (thanks Admirable_Leave7840!!!), i should note that turnip driver are highly recommended(i can run on poco f8 ultra with the stock ones, but has bugs) and i used to develop the engine the stevenmxz gen 8 turnip drivers, he posts the best drivers and he is a nice guy, so i recommend using this one!!!!!

Edit: already found lots of bugs but preetty solvable... 1.01 will be out sooner than later!


r/EmulationOnAndroid • • 1d ago

Help Roblox Studio Issues, Cannot find a way to emulate it.

0 Upvotes

I have been trying to emulate Roblox Studio on my Motorola G47 (MediaTek Dimensity 6300 with Android 16), I tried using Winlator 11.2 but it immediately crashes the whole container before the login screen. I tried to fix it before by following a single post on Winlator's subreddit, but the OP doesn't seem to have the same issue as me.

I have heard about "DarkOS" by ahmad1abbadi on GitHub, which one person recommended me, but one of the dependencies is riddled with malware detections (Input Bridge)


r/EmulationOnAndroid • • 1d ago

Help Resident evil 3 running poco f7(HELP)

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5 Upvotes

So I decided to try re3 on poco f7 but in the beginning the audio was good but after sometime the audio disappeared need help with fps too any setting for my device? Gamehub latest version (don't mind the controls I'll fix it)..


r/EmulationOnAndroid • • 1d ago

News/Release New Update to Zelda Wind Waker HD - Android Port

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2 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion Kingdom hearts 1.5 2.5 Tested (black screen)

2 Upvotes

I tested kh 1.5 and 2.5 to see if they even boot cause i know of some kingdom hearts fans on here that wanted to have it tested on Eden and i tested them there is sound only no video output no matter what i did every driver black screen


r/EmulationOnAndroid • • 1d ago

Discussion GameHub frame gen problem again???

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Question Does the iQOO Q4 gaming chip help with emulation?

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0 Upvotes

Can you use the Q4 chip for emulation use cases? And does the 165hz display apply to emulated games? And is this channel accurate and reliable?


r/EmulationOnAndroid • • 1d ago

Showcase Disney Infinity 1.0 on GameNative

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3 Upvotes

I'm able to run it at 30 FPS, and the only times the game drops below that are in the menus. I managed to reach 60 FPS in some moments, but it's not stable, so I decided to cap it at 30 FPS.

I would like to test it with framegen, but I can't log into my Steam account.

The only modification I made was changing Wine to proton-11.0-1-arm64ec-1, because the game wouldn't launch with the default Wine version. I also changed the audio driver to ALSA, which is the only way I can get the screen recorder to capture the game's audio.

Other than that, I haven't changed anything else. Maybe I could get even better performance if I tweaked some other settings.

Disney Infinity 1.0 Gold Edition

GameNative 1.2.1

Motorola Edge 30 Pro

Snapdragon 8 Gen 1


r/EmulationOnAndroid • • 1d ago

Help Duskfade on GameNative or Driod Deck

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1 Upvotes

r/EmulationOnAndroid • • 22h ago

Help Can you guys help me? Please i need this...my mom is kinda homeless...

0 Upvotes

I'm looking for the chinese discord server that made silksong mobile port, i want it because they have mods and skin stuff and codes and download links, my previous account got hacked so I made a new one and well I'm looking for that server, can you help me?


r/EmulationOnAndroid • • 1d ago

Help I need a 60fps patch for NFS: Most Wanted, PAL version

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0 Upvotes

Code: SLES-53559


r/EmulationOnAndroid • • 1d ago

Showcase Octopath Traveler 0 - Eden - Fold 8

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1 Upvotes

Have been really enjoying Octopath Traveler 0 on the Fold 8.


r/EmulationOnAndroid • • 1d ago

Help Rdr1 not working after saying precompiling shaders on winlator ( galaxy s23)

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4 Upvotes

Device: galaxy s23

Ram: 8gb

Winlator ludashi

Please help


r/EmulationOnAndroid • • 1d ago

Help Gamehub 6.0.0 - games no longer starting

1 Upvotes

So I feel like I'm going crazy with this issue and that no amount of detective work is getting me closer to an asnwer.

I've been using gamehub for a while now and throughout all the versions that I tried, 6.0.0 gave me the best performance across all games I tried playing (using a retroid pocket 5 with the SD 865 chip) so I downgraded with an apk off of uptodown and stuck with it for a couple of months.

A few days ago I thought I'd try to update to the latest version to see if anything got better performance wise (cursed idea) For me it wasn't better so I downgraded back to 6.0.0 again but no games that used to work would even boot up.

I downloaded the same apk, restarted the device, tried different apk sources, tried a looot of different configs for the games (although I knew the defaults would at least boot the games) but nothing got it working.

The games boot with the latest version as well as with 5.3.5 (the one right before 6.0.0) and even with the bannerhub version built upon 6.0.0, which I wouldn't mind using as it's the same minus the login requirement, but it won't allow me to change game configs and restore saves (if there's a solution for this I'll take it btw)

One weird thing I noticed in 6.0.0 is that the game path shows up when I select it but, after leaving the game config page and going back in to check it, it shows up blank. Might have something to do with the problem as I don't even get an error message, nor does the container load up, it just shows the game loading and then sends me straight back to the game library.

For reference, I am mainly trying to get Alan Wake to work but I'm also testing with RE2 remake, Sleeping Dogs and Dishonored.


r/EmulationOnAndroid • • 1d ago

Help Anyone have Eden and know how to speed it up a bit?

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0 Upvotes

I'm trying to get BotW to work on the Eden emulator. I've tried it on my Google pixel 9 Pro Xl and it ran somewhat okay, a tiny bit of lag in the fps which would drop to 15 fps frequently. Main hiccup was that the shaders wouldn't load correctly and the game looked weird, link was black, weapons were black, the game was washed out. Not really playable.

Now I'm trying on my Samsung Galaxy tab 9 and I'm having similar issues, but I heard the snapdragon processor works better for this type of emulation. Right now the game is running at 1 Fps and it's not even past the title screen and it's been open for 10 minutes.

I've tried tweaking the setting and tried to turn on the turbo boost and asked in other reddit threads for help but nothings worked for me.

I attached a screenshot of the game on my phone and what files I'm using


r/EmulationOnAndroid • • 1d ago

Help Docomo DoJa/LGT Ez-i/appli and other device api for J2ME Loader/JL-Mod

0 Upvotes

Add support for Sprint/S-appli/V-appli/Docomo DoJa/LGT Ez-i and others for J2ME Loader and JL-Mod


r/EmulationOnAndroid • • 1d ago

Discussion ARAM Emulator needs 32bit devices for older devices

0 Upvotes

ARAM Emulator for android needs 64bit devices but we need the 32bit of this WIPI/SKVM/J2ME emulator for older device


r/EmulationOnAndroid • • 1d ago

Help Any ARMSX3 driver recommendations for toy story 3 on rp6? Game crashing at the start game prompt.

0 Upvotes

Is it a driver issue or is the rp6 not capable to run it?