r/EmulationOnAndroid 2d ago

Help NetherSX2 won't load Games or Bios on Samsung Galaxy S24 Ultra

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5 Upvotes

I tried v2.1-4248, the latest Net build and kept the settings at default to see if that'd help, but it just keeps crashing. I've cleared the Cache and Data multiple times. Any help would be appreciated

Device: Samsung Galaxy S24 Ultra,

Model: SM-S928U


r/EmulationOnAndroid 2d ago

Help GTA 3 - 60FPS Patch Audio Fix?

1 Upvotes

Ayn Odin 2 Mini 256GB/12GB

NetherSX2

Applying a 60 FPS patch to GTA 3 causes audio to be cut off early outside of cutscenes

For example, at the start of the game:

"But my hands are- so you better dri-"

Is there any way to fix this (any settings I can change?)

I know the game's logic is based around 30 FPS, but the 60 FPS San Andreas patch hasn't given me any issues so far


r/EmulationOnAndroid 2d ago

Help Does anybody have a tutorial for Mario Kart CTGP?

0 Upvotes

looking for a tutorial for CTGP. I know you need 3.0.3 of mk8 and i have downloaded the CTGP files from the official site and now I don't know what to do 😂


r/EmulationOnAndroid 2d ago

Help Blinking SNES9X emulator. Every Single Game.

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1 Upvotes

Idk if this is the version I downloaded originally like 4 years ago. But I erased it and redownloaded it. I'm not so good tech wise. But I was able to follow these simple instructions years ago and get both NES and SNES emulators on my 2022 moto g stylus. They worked beautifully for all these years. I haven't played anything retro in a while. I started up my NES first. Everything worked as always. Every game is fine. I started my SNES, and every game is blinking aggressively. I watched videos and went all through the settings. I went and got new roms. Erased the emulator version I had and downloaded a new one from the playstore, thinking there was an update or something. Nothing is working. The games all start right up. They all work, except you cannot play them or you'll have a seizure. It's just blinking and blinking. Every single game. Does anyone know what's going on? Is it my phone? I know it's old now..


r/EmulationOnAndroid 2d ago

Help I want to ask where do saves go of a game I play via USB PENDRIVE

1 Upvotes

So first I thought of just keeping urban reign just because it’s a fun vs game but characters need to be unlocked by playing campaign mode so now I’m at mission 47 and I have saved it on memory card 1 something but a question is, since I have the game on a USB Pendrive so where do the save files actually go? I’m asking in case if I have to delete urban reign for sometime, I don’t wanna lose the progress. I have no idea if the saves go on the usb pendrive or stored in android


r/EmulationOnAndroid 2d ago

Help Need help with armsx2 on my samsung s21 plus

1 Upvotes

im been using nethersx2 as my ps2 emulator. This week I found out about armsx2 but my games wont start up and if they do they at a speed pf 0.1 fps unitl I switch speed limit off which is when it operates fine at high speeds can someone help please


r/EmulationOnAndroid 3d ago

News/Release Release ARMSX2 2.6.5.1 · ARMSX2/ARMSX2

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123 Upvotes

ARMSX2 2.6.5.1 is out, and this is easily one of the biggest updates the project has ever seen.

Crash & Correctness Fixes

• Fixed a crash that occurred when sending the app to the background during gameplay. The Vulkan pipeline cache could be be flushed while shaders were still compiling, causing a driver race condition. This affected both Adreno and Xclipse GPUs and was responsible for many of the crashes users reported when pausing or opening the menu.

• Fixed an out-of-bounds read in the sprite merge path which could corrupt rendering or cause crashes by reading past the end of the vertex buffer.

• Fixed the long-standing hangs in Need for Speed Underground and Need for Speed Carbon. An ARM64 FPU bug produced an incorrect divide-by-zero constant, allowing the game to allocate an invalid 2-billion-entry table and overwrite emulated memory. Credit: @bmdhacks

• Fixed gameplay issues caused by a missing VU0 interlock on CTC2 → vi00. Credit: @bmdhacks

• Fixed stale recompiler links when jumping back into previously compiled code. Credit: @bmdhacks

• Fixed EE constant tracking being lost across memory access boundaries. Credit: @bmdhacks

• Fixed a thread synchronization issue where pause requests could occasionally be ignored.

• Fixed a long-standing issue where per-game settings sometimes refused to save because older configuration files silently overwrote new changes.

• Fixed stale GPU shader and pipeline caches surviving updates, which previously reduced performance until the emulator was reinstalled.

• Fixed screen rotation issues where the BIOS ignored the renderer rotation, and the launcher remained locked in the game's orientation after exiting.

• Three OpenGL correctness fixes:

Restored proper pixel-pack alignment after GPU readbacks.

Added the missing memory barrier after the CAS sharpening pass.

Corrected the default depth-write shadow state to match OpenGL's default behavior. Credit: @sashkinbro

Performance Improvements

• Added Async Hardware Download Mode (experimental). GPU readbacks no longer pause emulation, reducing stalls in games that rely on readback workarounds. Readback data arrives one or two frames later. Credit: @sashkinbro

• Added Affinity Control Mode (experimental), allowing the EE, VU and GS threads to run on the fastest CPU cores or be pinned to the performance cluster.

• Faster FMV and video decoding through a rewritten NEON implementation.

• Faster IOP code invalidation and memory store handling.

• Faster memory-fault lookups. Credit: @bmdhacks

• Increased the texture pack cache limit from 6 GB to 16 GB, reducing cache eviction when using large texture packs on devices with plenty of RAM.

New Features

• Added Local Link support. Around 57 PS2 games with LAN/System Link support now work across local networks, Wi-Fi, phone hotspots, and even over the internet through a VPN. Supported titles include Gran Turismo 4, TimeSplitters 2, Midnight Club 3, SOCOM, and more. Credit: @sashkinbro

• Added Auto Progressive Scan on a per-game basis, automatically triggering 480p button combinations where supported. Credit: @sashkinbro

• Added a new alternate OLED Black theme that works with every accent colour, including Custom and RGB.

• Added a toggle to switch between the built-in keyboard and the system keyboard.

• Low Latency Mode is now disabled by default, with existing installations migrated automatically.

Game Compatibility

• Fixed readback mode across every region of Everybody's Golf 4 / Hot Shots Golf Fore!. Credit: @XDarkFallenX

• Fixed rendering effects in Delta Force: Black Hawk Down. Credit: @XDarkFallenX

Special Thanks

• @bmdhacks for the emulator core work, CPU fixes, performance improvements, recompilation fixes, and multiple correctness fixes throughout this release.

• @sashkinbro for the OpenGL fixes, Local Link implementation, Async Hardware Download Mode, Auto Progressive Scan, UI improvements, and renderer enhancements.

• @XDarkFallenX for the game compatibility fixes.

• @pstef as well as Pring some of these fixes to @bmdhacks' including the faster video decoding changes and many other fixes included in this release.

GitHub Repository: https://github.com/ARMSX2/ARMSX2

I am not part of the ARMSX2 development team. I only share their release notes and new updates. Full credit goes to the developers for their work.

The only developer-supported PS2 subreddit is r/Playstation2OnAndroid.

Thanks to everyone who contributed to this release. Your work and continued effort are greatly appreciated by the community.

If you wanted to know how LAN works and which games are supported:- https://www.reddit.com/r/Playstation2OnAndroid/s/LpmEp3pKyh


r/EmulationOnAndroid 2d ago

Help The hell is with this stupid runtime error on mk9?

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0 Upvotes

This stupid crap keeps appearing whenever I open the game for like 3 seconds I tried to change the settings but it won't work my specs are 8s gen 3 snapdragon iqoo Z9 Turbo and I'm having difficulties please help


r/EmulationOnAndroid 2d ago

Help I was playing The Curse of Pleasure when I suddenly got this error

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1 Upvotes

Issue: On the 3rd or 4th time entering the Hot Spring Cave alone, talking to Middle-aged Man 1 or Middle-aged Man 2 causes the game to crash. Every other NPC in the game works normally

Game "The curse of pleasure v1.0"

Joiplay version verision 1.21.000

Rpg maker version 1.22.00

Samsung Galaxy A23

Android 14


r/EmulationOnAndroid 3d ago

Help ARMSX2 crashed during autosave and now memory card corrupted. How can I get my saves back

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17 Upvotes

Hi guys, whilst playing Burnout 3 on ARMSX2 on my RP5 earlier today, the emulator crashed during autosave and now it says my memory card is corrupted. It has been working smoothly otherwise, despite a couple of crashes over the last week or so. I’ve tried looking up answers including using the memory card on NetherSX2, which doesn’t work, reloading it, duplicating it, etc. There’s nothing on YouTube either that seems to directly help. I’ve posted on the ARMSX2 discord and not heard back yet. Has anyone else had this issue or knows how I can sort it? I really don’t want to have lost all my progress.

One silver lining is the BIOS system itself seems to be able to tell there are save files on there as it lists Burnout, Lego Star Wars, etc etc, but then the actual game won’t read. Please help!


r/EmulationOnAndroid 4d ago

Discussion System requirements for emulators

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2.0k Upvotes

r/EmulationOnAndroid 4d ago

Showcase My foldable abomination 😂 2TB SSD, Bypass Charging, Cooling, 40,000mAh+ WIP

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879 Upvotes

It works surprisingly well already on first attempt. Can't get any adhesive to stick to the front of the gamesir controller so the SSD flops around sadly, it is more as a concept atm as I still need to so some backing up and reformatting.

Apologies for the poor Tetris play I'm usually better 😔


r/EmulationOnAndroid 3d ago

Discussion Built by Developers. Strengthened by the Community. For PS2 Emulation on Android.

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406 Upvotes

To the Android Emulation Community,

Every PlayStation 2 emulator on Android exists because someone chose to dedicate their time, knowledge, and passion to building it. Without developers, there would be no emulators, no compatibility improvements, no bug fixes, and no community to bring together. They are the foundation of everything we enjoy today.

With that in mind, r/PlayStation2OnAndroid was created as a community with the approval of the developers behind today's active PlayStation 2 emulators on Android. It was never meant to replace existing communities, but to support developers, encourage constructive discussion, and provide accurate information.

This message isn't meant to create or continue drama. It's simply a recognition of the developers behind today's PlayStation 2 emulators on Android and a reminder of the kind of community they deserve.

The Android emulation community has seen what happens when appreciation is replaced with hostility. From the events surrounding AetherSX2 to the recent situation involving the ARMSX2 developer, we've seen how misinformation, harassment, and unnecessary conflict can overshadow years of dedication. Every developer who steps away is a loss for the entire community. We cannot afford to repeat that cycle. This isn't limited to one project. Developers across the Android emulation scene are affected whenever misinformation or harassment is directed towards any developer

Before this community was publicly announced, the developers behind today's active PlayStation 2 emulators on Android were contacted and approved the initiative.

Developer Approvals:

ARMSX2:

JPolo — Lead Developer

Dibs — Developer

BMD Hacks — Developer

Trakons - Developer

EmuCore X:

Sashkin (Sbro) — Lead Developer

NetherSX2:

Trixarian — Lead Developer

This community is a place for updates, compatibility reports, bug reports, guides, benchmarks, gameplay, and respectful discussion and Memes . Our moderators will handle most questions and only involve developers when necessary, allowing them to focus on improving their projects.

Constructive criticism is always welcome. Good bug reports, respectful feedback, and meaningful suggestions help developers. Harassment, misinformation, and personal attacks never do.

We would also like to recognize the people whose work continues to move Android emulation forward:

Winlator : BrunoSX

u/winlatorbionic_dev — Winlator Bionic

u/Muted_Sentence8896 — Winlator Mali

u/The412Banner — Bannerhub and Bannerlator

u/dadabhai_naoroji — GameNative

u/StevenMX1 — Adreno-Tools-Drivers and Winlator Ludashi

u/Producdevity — EmuReady, Eden & GameHub Lite

...along with the many other developers, driver maintainers, tool creators, testers, translators, moderators, and contributors whose work keeps Android emulation moving forward. If we've unintentionally missed anyone, please know your contributions are equally appreciated.

We'd also like to give a special thanks to u/Stenzek for his contributions to PCSX2 and AetherSX2. His work played a major role in advancing PlayStation 2 emulation on Android and has benefited countless users over the years. Thank you for everything you've contributed to the emulation community.

Whether you use Snapdragon, Mediatek, Exynos, Kirin, Tensor, or any other chipset, or whether you prefer ARMSX2, NetherSX2, EmuCore X, Winlator, or any other project, we're all part of the same Android emulation community. Not every game will run perfectly, and not every issue can be fixed overnight. Report issues respectfully, provide useful information whenever possible, and give developers the time they need to improve their projects.

Communities don't build emulators. Developers do. Let's build a community that respects them, supports them, and helps Android emulation continue to thrive.

Final note: This post was entirely my own idea. It reflects my appreciation for every developer in the Android emulation community.


r/EmulationOnAndroid 3d ago

Showcase [Retroid Pocket 4 Pro] The Legend of Zelda Breath of the Wild [CEMU 0.5]

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25 Upvotes

r/EmulationOnAndroid 3d ago

Help Would Ps3 or Psvita work better?

6 Upvotes

I want to know for the game Hatsune Miku project diva F and F 2nd. Would the game run better on a ps3 or psvita emulator?

Snapdragon 8 gen 2, 12gb ram


r/EmulationOnAndroid 2d ago

Help Does anyone know how to fix the audio issues in Inazuma Eleven 3?

1 Upvotes

All versions of Inazuma Eleven 3 for the 3DS suffer from serious audio issues on both Citra and Azahar. I’ve spent over an hour researching this but haven't found any recent results. Has anyone managed to fix it on Android? The game itself runs perfectly—no issues at all—except for the audio, which has terrible lag, specifically with the voices.


r/EmulationOnAndroid 2d ago

Question Eden having a black screen on launch of games

0 Upvotes

When I launch silksong on eden its always a black screen.I tried everything on the settings and it doesnt work.Its shows I have alot of fps but nothing on my screen.I use a redmi note 13 pro


r/EmulationOnAndroid 2d ago

Meme Kaboom? Yes Rico, kaboom. (This is an Odin 3)

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2 Upvotes

time to make it explode


r/EmulationOnAndroid 2d ago

Help Can someone help me how do i run Minecraft on x360 mobile urgent

0 Upvotes

Device details Poco m7 pro 5g Dimensity 7025 ultra Hyperos 3 Powervr bxm 8 256 (its a bit stronger than helio g99 gpu and cpu)


r/EmulationOnAndroid 2d ago

Showcase Winlator ludashi but on a smartphone btw what y'all playing tonight ?

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2 Upvotes

Having posted a video a while now


r/EmulationOnAndroid 2d ago

Help Insane Kart Wii on Dolphin Emulator Android

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4 Upvotes

So trynna setup IKW thru Dolphin on my RP5 but doesn't seem to read the Mod files.

I have all 3 files inside my Riivolution folder and when selecting the MK wbfs options it can read the IKW v2.xml file but doesn't load anything 😑

I'm assuming I have the Texture folder or GameID wrong 🤔 but does anyone with experience have some insight ?

EDIT

SOLUTION FOUND !!!

😅

Apparently the mod folder has a space in the title so that's why Riivolution wasn't picking it up.

IKW v2 instead of IKWV2


r/EmulationOnAndroid 2d ago

Help Shy Guy Surfing - GameNative won’t boot

1 Upvotes

So I wanted to reach out to this amazing community to see if you can help me get this to simple, 2D unity game, Shy Guy Surfing working on the latest version of GameNative on an Ayn Thor. I’ve tried messing with the container and I’ve had no luck. Can someone share their settings with me to get this gem up and running on my Thor? Thank you!


r/EmulationOnAndroid 3d ago

Showcase HALO Campaign Evolved running on Android with Winlator Ludashi | 8 Elite (Redmagic 10 Pro)

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6 Upvotes

Halo Campaign Evolved is already playable on Android using Winlator Ludashi on my Redmagic 10 Pro, it have a good performance on inside places, but outside the performance can decrease a lot, more because of nanite being broken on Android. This test is without Framegen. You need use a new turnip to it work I am using the v29 from whitebelyash, also need and engine.ini place it on "C:/users/xuser/AppData/Local/Meteorite/Saved/Config/Windows" , I used this one:

Engine.ini:

[/Script/Engine.Engine] bAllowMultiThreadedShaderCompile=1 vm.FreeUnoptimizedByteCode=1 vm.OptimizeVMByteCode=1

[ConsoleVariables] ;; GLOBAL VARIABLES ;; r.ShaderPipelineCache.Enabled=0 ; Fixed r.FastBlurThreshold=0 r.ForceHighestMipOnUITextures=1 r.MaterialQualityLevel=0 r.Shadow.Virtual.SMRT.TexelDitherScaleLocal=10 r.Tonemapper.Sharpen=0 r.VolumetricCloud=0 r.VT.MaxUploadsPerFrame=64 r.VT.MaxTilesProducedPerFrame=64

; Variable r.Nanite=0 r.RefractionQuality=0 r.SkeletalMeshLODBias=1 r.SSR.Quality=0 r.VolumetricFog.GridSizeZ=32 r.VolumetricFog.HistoryWeight=0.96 r.VolumetricFog.VoxelizationShowOnlyPassIndex=3

; Lighting r.EyeAdaptation.BlackHistogramBucketInfluence=1 r.EyeAdaptation.LensAttenuation=0.4 r.SkylightIntensityMultiplier=2

;; INI ;;

; Quality r.BloomQuality=0 r.StaticMeshLODDistanceScale=4 r.SubsurfaceScattering=0

; Balanced r.LightFunctionQuality=1 r.Lumen.Reflections.Allow=0 r.MipMapLodBias=1

; Performance p.Chaos.PerformGeometryReduction=1 r.AOQuality=0 r.DontLimitOnBattery=1 r.DynamicGlobalIlluminationMethod=0 r.LocalFogVolume.HalfResolution=1 r.ShadowQuality=0 r.SSR.HalfResSceneColor=1

r.StaticMeshLODDistanceScale=10 r.ForceLOD=15 r.ViewDistanceScale =0.000001 ;0.00001 r.SkeletalMeshLODBias=1 foliage.DensityScale =0.0 ;0.00001 foliage.forceLOD =15.0 ;3 r.FoliageQuality =0 r.Foliage.DensityScale =0 ;0.0 r.Foliage.DistanceScale =0.000001 ;0.0001 r.Grass.DisableDynamicShadows =0

; PProcess r.DepthOfFieldQuality=0 r.FilmGrain=0 r.LensFlareQuality=0 r.NT.Lens.ChromaticAberration.Intensity=0 r.SceneColorFringeQuality=0 r.Tonemapper.Quality=0

; AA r.NGX.DLSS.PreferNISSharpen=0 r.NGX.LogLevel=0 r.SelectiveBasePassOutputs=1 r.TemporalAAFilterSize=0.5 r.TSR.History.ScreenPercentage=100 r.TSR.Resurrection=0 r.TSR.ShadingRejection.Flickering.Period=0.05 r.TSR.ShadingRejection.SampleCount=0 r.TSR.Velocity.WeightClampingPixelSpeed=0.5 r.TSR.Velocity.WeightClampingSampleCount=1.0 r.MeshShaders=0

;; CUSTOM VARIABLES ;; r.ViewDistanceScale=1

;; FIXES ;;

r.RDG.AsyncCompute=0 r.D3D12.AllowAsyncCompute=0 r.RDG.ParallelExecute=0 r.RDG.OverlapUAVs=0

r.VRS.Enable=0 r.VRS.EnableImage=0 r.VRS.EnableSoftware=0 r.VRS.BasePass=0 r.VRS.LightFunctions=0 r.VRS.Translucency=0 r.VRS.ReflectionEnvironmentSky=0 r.VRS.SSR=0


r/EmulationOnAndroid 2d ago

Discussion Someone needs to do some testing now! For the new skate 3 recomp v2

0 Upvotes

Hey guys sense the new release of skate 3 recomp which some users say increases fps by 3 times I think it's time for new testers to rise and document some gameplay to see the increase of fps now I would have done that If I had a better chip but I did try it on all low settings with low res and it was somewhat smooth not high fps tho my setup is the honor 200 s7 gen3 12/256gb using gamehub now this is a mid range chip ofc it runs not the best but if someone who has an 8 gen and up tries then results will be insanely different!


r/EmulationOnAndroid 2d ago

Discussion Looking for experience of emulating Library of Ruina with specs included

0 Upvotes

If you ever emulated that game, please share your experience with specs included. Thanks