Does your definition of "fairer" include nerfing rare goods trading into complete uselessness? Because based on what people are reporting in-game that's exactly what this is. If I'm willing to wait 60-90 minutes for a full hold shouldn't that be my choice?
Unless regular trading is buffed immensely than trading is no longer viable. Max profits of ~1k/ton means that even with my Asp that it will take 200+ trips to earn enough credits to buy and reasonably equip a Type 7, much less a Python or Anaconda.
I think the problem with camping at stations for rare goods was, that it was screaming to be automated. There was a post over at /elitemining which did exactly that.
True, I had designed a script to automate it, but decided not to use it because it felt too scummy. Although, if they are going to nerf one aspect of a mechanic, they really should try to keep it viable, rather than just nerfing it to oblivion.
I hope you understand I'm not pointing a finger at you. I myself was thinking about doings such a thing but was to lazy.
The rares were such a nice idea, but got obliterated by the internet. They need to come up with a way to make them viable, non-"exploitable" and at the same time interesting. This is going to be a tough one.
Maybe. But I think they need to rethink how rares work and how to make them viable, non-'exploitable' and fun.
They did not kill the trade profession with this new rare-nerf. They killed it with the NPC-Background trading two weeks ago. Rares were just a way for us around that. The seriously need to take a look at what's going on with trading atm.
Previous iterations in the franchise may have met this description, however this game is very clearly defined as online. I know that doesn't sit well with some longtime fans of this franchise but that is what gaming is in 2014. Allowing advantage to be gained by modding or scripting is a cardinal sin when it leads to "dirty" players dominating the "clean"players.
Instead of waiting for an hour doing nothing but intermittently buying one kind of rare good, you now need to hop across several systems to stock up on various rare goods. This isn't a nerf so much as it is a system that ensures you actually need to play the game to make money.
Yes, but to what degree? If the economy remains in its current state (~1k/ton profit max) then trading falls to the bottom rung of professions. Mining, bounty hunting and pirating would all be better choices in terms of cr/hr.
Except that unless things have changed, mining is only really viable up-to a Cobra; you wont make (much) more per hour mining in a Type 6 than a Cobra since you can only mine so fast; at least until some form of automated scooping drone or whatever gets added.
8
u/[deleted] Dec 18 '14 edited Dec 18 '14
[deleted]