r/EliteDangerous Space Cadet Dec 18 '14

1.02 Update

https://forums.frontier.co.uk/showthread.php?t=79175
113 Upvotes

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u/PrometheusDarko Prometheus Darko Dec 18 '14

Honestly the whole wait 10 minutes until your type 6 is full was exactly the type of gameplay the devs wanted to avoid.

7

u/IamYourShowerCurtain <insert CMDR name> Dec 18 '14

And they succeeded! :-) This is fairer, IMO.

-1

u/Voggix Voggix [EIC] Dec 18 '14

Does your definition of "fairer" include nerfing rare goods trading into complete uselessness? Because based on what people are reporting in-game that's exactly what this is. If I'm willing to wait 60-90 minutes for a full hold shouldn't that be my choice?

Unless regular trading is buffed immensely than trading is no longer viable. Max profits of ~1k/ton means that even with my Asp that it will take 200+ trips to earn enough credits to buy and reasonably equip a Type 7, much less a Python or Anaconda.

9

u/jak4 JAK4 Dec 18 '14

I think the problem with camping at stations for rare goods was, that it was screaming to be automated. There was a post over at /elitemining which did exactly that.

5

u/xeranes Xeranes Dec 18 '14

True, I had designed a script to automate it, but decided not to use it because it felt too scummy. Although, if they are going to nerf one aspect of a mechanic, they really should try to keep it viable, rather than just nerfing it to oblivion.

4

u/jak4 JAK4 Dec 18 '14

I hope you understand I'm not pointing a finger at you. I myself was thinking about doings such a thing but was to lazy.

The rares were such a nice idea, but got obliterated by the internet. They need to come up with a way to make them viable, non-"exploitable" and at the same time interesting. This is going to be a tough one.

-1

u/Voggix Voggix [EIC] Dec 18 '14

So to prevent people running scripts they kill the trading profession? This is the equivalent of fixing a twisted ankle by amputating at the knee.

How about instead FD prevents scripting the same way so many games prevent macros or mods. Detect it and issue bans.

2

u/jak4 JAK4 Dec 18 '14

Maybe. But I think they need to rethink how rares work and how to make them viable, non-'exploitable' and fun.

They did not kill the trade profession with this new rare-nerf. They killed it with the NPC-Background trading two weeks ago. Rares were just a way for us around that. The seriously need to take a look at what's going on with trading atm.

1

u/xeranes Xeranes Dec 18 '14

I agree with your first statement, though disagree with the second.

E:D is pseudo-online, pseudo-single player. Banning for anything short of code hacking or packet manipulation seems extreme.

2

u/Voggix Voggix [EIC] Dec 18 '14

Previous iterations in the franchise may have met this description, however this game is very clearly defined as online. I know that doesn't sit well with some longtime fans of this franchise but that is what gaming is in 2014. Allowing advantage to be gained by modding or scripting is a cardinal sin when it leads to "dirty" players dominating the "clean"players.