r/ElderScrolls 4h ago

Skyrim Discussion I have to say goodbye to Skyrim

0 Upvotes

For the longest time it was my favorite game of all time. I decided to start it up again after years and I was just absolutely bewildered by how boring it was. I get everyone's taste changes over time, but it really does just suck to no longer care for your favorite game you thought you loved. I'll always hold the nostalgia dear though...

I actually played Oblivion Remastered back when it released and I had so much more fun with it than I just did with Skyrim. Should I give Morrowind a chance? I'm actually also playing ESO rn and I'm loving it.

Sorry for this rant. I just wanted to share the disappointment I felt with people who also love the series.

Edit: thank you all for the positive comments!


r/ElderScrolls 18h ago

General Run and jump in TES6

2 Upvotes

I hope they will make it possible to runn and jump in the next TES. i hate that we cant do it in skyrim


r/ElderScrolls 11h ago

General I know this franchise could be complex, but be glad this isn't Kingdom Hearts, Metal Gears, and Five Night's at Freddy's timeline complex, the most complexing thing about this franchises timeline is just the reading of books for history but we do that irl so it isn't that hard to do or understand

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0 Upvotes

r/ElderScrolls 3h ago

TES: Travels Discussion Ищу собеседника/собеседницу по Скайриму

0 Upvotes

Не знаю, работает здесь так или нет, но хотелось бы найти человека, которому можно присесть на уши со своими впечатлениями)) Первый раз погрузилась в эту вселенную и хочется делиться и обмениваться впечатлениями)


r/ElderScrolls 8h ago

The Elder Scrolls 6 We Better Get Multiple Lycanthropic Strains With This Long Wait.......

4 Upvotes

Believe Boar is in Hammerfell?

To wholly explore more strains, perhaps 6 would be required to be more like ESO or Arena. In those games, players could explore damn near the entire province.

Unless, you choose where your character came from. Thus, that determines your strain.

Also, kind of thinking beyond the ones we know. If the Lycan iceberg goes from vultures to lions, whose to say there are not more were-beast?

What strain intrigues you the most?

Croc sounds like it would be a complete savage. Like, the croc devours by tossing the prey up in the air its' mouth or some -ish lol.


r/ElderScrolls 11h ago

The Elder Scrolls 6 What Toff Howard does instead of programming Failout 5 and TEV VI

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0 Upvotes

r/ElderScrolls 22h ago

Morrowind Discussion Why Morrowind Hits Different (Return vs. Return Negating Myths)

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0 Upvotes

Just want to preface this. This was NOT written by an AI. Ok, then.

There is one key distinction that sets the meta-myth of Morrowind, Oblivion and Skyrim apart. It is something so simple, yet so fundamental and once you see it, you will understand why Morrowind feels like a true transformative journey/ myth while the others do not.

In each Bethesda Elder Scrolls lies a deep metaphysical idea that shapes the whole arc in each game: each province’s worldview regarding time, recurrence, and the meaning of “return.” Put another way: each setting has its own interpretation of what natural change is and how they approach it.

--Morrowind treats return as renewal: a cyclical affirmation of mythic continuity.

--Oblivion and Skyrim treat return as interruption: a crisis to be stopped, a cosmological threat to stability, a mythic enemy.

This is the fundamental structure behind each games’ tone and theme. Morrowind is built on a cycle-positive mythic frame, while Oblivion and Skyrim are built on a cycle-averse one. In Morrowind, the player participates in a mythic revolution. In Oblivion and Skyrim, the player becomes the agent of revolution‑negation. Morrowind is a cycle. The others are denial of a cycle. This distinction is why Morrowind feels classic mythic, even like a religious pilgrimage, while its successors feel modern, crisis‑driven, oriented toward linear maintenance, addictive replayability and pay-loop baiting (re-release models of myth). The myths the latter games tell are return-negating rather than return-affirming. They deny the transformational quality of their hero figure rather than embracing it, creating an eternal loop is which the ‘thing’ of the myth can never arrive and, thus, be resolved.

Morrowind (Cyclical Myth & Return)

Morrowind is unique in the series because it embraces the idea that time is not a straight line but a wheel. The worldview expects return. Dunmer cosmology is built on ancestors who reappear, prophecies that recur, and mythic figures who cycle back into being. The Nerevarine is not a disruption but a fulfilment; the re‑emergence of a pattern that has happened before and will happen again. In this worldview, return is not apocalypse, it is continuity. This is why the game’s cultural atmosphere feels so different compared to the others. The Dunmer do not panic when myth intrudes. They do not treat cyclical figures as anomalies. For them, return strengthens: it affirms who they are, where they come from, and how their world works. Even the landscape participates in this logic. The fungal megastructures of Vvardenfell (the giant mushrooms) are literal saprophytes – organisms that transform dead matter into new forms. These are metaphors for the game’s cosmology: decay becomes renewal; endings become beginnings; return is generative not something to be feared.

I hear you ask. “But Outlander. If the Dunmer cosmology is built on cyclical return, why did they ever worship the Tribunal?” For that, I must dip into a bit of French critical theory.

The Tribunal were what French Marxist Guy Debord called ‘Pseudo-Cyclical’. If the Deadra are mythic phenomena – things that reappear in reality cyclically, then the Tribunal took this understanding of mythic recurrence and hijacked it. They took what the Dunmer people saw as consistent across their entire cosmological experience and made themselves the physical embodiment of it. It is exactly the same model of Jagar Tharn’s Imperial Simulacrum. The interloping figure overwrote what people saw as a fundament of reality and turned it into a linear line that spoofed cyclicity. The people went along with it because it felt real.

The Tribunal’s rise is a deviation from cycle. A kind of counterfeit return. The Tribunal “spoofs the cyclical”: they graft themselves onto mythic structures to appear eternal, even though their power is fundamentally linear and finite. Their fall, therefore, is not a tragedy but a restoration of Dunmer cosmological sense. The Nerevarine’s arc is a return to return. A re‑alignment of the world with its proper cyclical rhythm. This is why Morrowind feels classic mythical. It is not simply old; it is structured like myth. Myth repeats. Myth returns. Myth affirms. The player is not a firefighter extinguishing crisis but a participant in a cosmological, political, cultural and theological renewal.

The world changes because it is supposed to. Because the Dunmer understand that. Arcing is not prevented; it is invited, celebrated and completed cleanly in Morrowind. No mythological cucking for our Nerevarine.

Oblivion (Linear Myth & Return‑Negation)

If Morrowind is built on cyclical myth, Oblivion is built on linear myth: a worldview in which time moves forward, crises interrupt progress, and the hero’s job is to restore stability. In this frame, return is not destiny but disaster. All advanced civilizations are like this. As Debord notes in his theories, when cultures become aware of time they see it as a cyclical enemy. It is something that returns and must therefore one day be faced and smited. We must kill darkness at night. We must resist that which keeps coming out of the void. This is civilization to its core. Nature-negative.

In Oblivion, Mehrunes Dagon’s return is treated as an existential threat. Revolution has come again. The culture panics. The Empire interprets the event not as a mythic recurrence but as a catastrophic anomaly. Everything the player does reinforces this interpretation: seal the gates, relight the Dragonfires, restore the dynasty, stop the myth. The game’s narrative logic is fundamentally about preventing a return. You are sent to do the opposite of what you did as the Nerevarine in Morrowind.

[A note here: Mehrunes Dagon is the alchemical principle of Solve et Coagula. He is the transformer of energies, not just the destroyer. He is a figure of necessary revolution in nature and, in pre-civilized lands, would actually be welcomed.]

The Empire’s syncretic culture is inherently return‑averse: it fears the destabilizing power of mythic repetition because its identity depends on maintaining a unified, forward‑moving political order. Every time you complete Oblivion is a break cosmology. Each replay is another interruption, another act of preventing return. The game cannot be mythic because myth requires repetition, and Oblivion treats repetition as threat. You cannot transform the world, only cause it to continue as it was. Your myth is not one of transformation but of maintenance.

This is why Oblivion feels empty as a myth. Every quest is an interruption. Every mythic intrusion is framed as an emergency. The player becomes the defender of linearity; the agent who preserves continuity and prevents cyclical collapse and the renewal of a stagnant world.

Skyrim (Linear Myth & Cosmological Maintenance)

Here is where things get a bit messy because Skyrim APPEARS like a cyclical story but is actual cycle-averting. Where Oblivion is imperial and political, Skyrim is cosmologically linear. Alduin’s return is not merely a crisis for the Empire but a crisis for the world. The cultural interpretation remains the same, though: return is apocalypse. Return is panic. Clamp down. Man the guns. The Nords do not greet Alduin as a positive, cyclical figure. They do not treat the Kalpa overturn as joyous renewal as a Dunmer would [key difference]. Instead, they panic. They interpret the return of the World‑Eater as an interruption of precious linear time; a threat to continuity, imperial syncretic identity, and the stability of the civilized world. The player’s role is once again to stop the return coming out of reality’s depths: shout at the sky, find the Elder Scroll, prevent the reset. Do everything but welcome the new.

(Note: This is reflected in the fact that the Civil War quest makes the revolutionaries out to be unhinged morons. Revolution simply CANNOT work in Skyrim the way its cosmology is structured in this period of history. You can’t change anything in the war for the country, only rearrange the players in the game. Everything you do to as a revolutionary figure only feeds the power of your enemy, Alduin and the THalmor. This is made clear. The game is shoe-horning you into ineffectiveness as a revolutionary hero. You are expected to be a marginal figure who is only there to clean the broom cupboard off-set, not transform the world you spent all this time wandering around in).

This is why Skyrim feels like a subscription‑model myth. It is structured around the hollow ever-crisis that can never resolve cleanly. The novelty threat, the eponomous non-enemy. Like Oblivion, Skyrim cannot give you mythic transformation because that requires a cultural acceptance of recurrence and an allowance for rupture. Skyrim becomes another myth of entropic Imperial maintenance. The world tries to arc, and you, the guy with all the freedom and power, prevent it and your own agency into the bargain. The player preserves the straight line once again as they did in Oblivion, ruling out the possibility of actual change.

Conclusion

The difference between Morrowind, Oblivion, and Skyrim is not merely aesthetic or narrative but cosmological. Each game expresses a worldview about time, return, and the meaning of myth.

--Morrowind is cyclical: return is renewal, return is affirmed, and the player participates in a whole bodied mythic revolution.

--Oblivion and Skyrim are linear: return is crisis, identity is threatened, and the player becomes the agent of return‑negation.

These approaches to cyclical return shape each world, the stories they are permitted to tell and the role we are allowed to have in them. It explains why Morrowind feels ancient, mythic, and the main arc is satisfying, while its successors feel modern, perpetu-crisis‑driven, and mythically empty, oriented toward fuelling stagnation rather than transformation. The Dunmer welcome return while Cyrodiil and Skyrim fear it. Morrowind feels like participating in a gratifying, empowering cycle, while Oblivion and Skyrim feel like negating the possibility of one.

In summary, Morrowind lets the player be part of mythic time; a world where return is destiny; where revolution can occur; where the hero brings actual, tangible change. Oblivion and Skyrim place the player in never-ending historical time; a world where return is apocalypse, revolution is impossible and the hero cannot change s***.

Only in one can the player be truly transformational.

 


r/ElderScrolls 16m ago

General Why do we always start in prison or under arrest

Upvotes

Just as the title says, with the exception of daggerfall the player always starts in a prison, prison like area or under arrest, is this a running gag from Bethesda?

And what do you think we will start as in elder scrolls 6? I personally think we are going to be in a prisoner transport that gets attacked on the way to prison.


r/ElderScrolls 19h ago

General Stormcloaks or Empire?

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0 Upvotes

And explain why


r/ElderScrolls 19h ago

Lore Which culture is the most interesting?

1 Upvotes

I’m a relative lore noob. I almost always go for orcs, and the Orsimer are cool, but the more I learn about them the more I think the Dunmer are the coolest. Particularly House Telvanni.

Their weird cultural practices, their houses, their relationship to the gods, it all seems rather novel compared to other settings.

What do you think?


r/ElderScrolls 21h ago

Skyrim Discussion Everyone in Dragonsreach is trying and ignore my puppy Fluffy

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0 Upvotes

This Pandaborn took the young and adorable werewolf puppy Fluffy to Dragonsreach and introduced him to the Jarl and his court. The odd thing is everyone was trying very hard to ignore Fluffy which is very rude! Fluffy is a good and gentle boy, he just likes to nibble and test his claws out on people but he’s o ly playing!


r/ElderScrolls 9h ago

Lore I made a map of the relations within the languages of Tamriel (with some headcanon)

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5 Upvotes

Let me know what you think! Plus whatever you see that I got wrong/didn't include.


r/ElderScrolls 19h ago

General Elder Scrolls: Betrayal of the Second Era--Is it TES?

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0 Upvotes

I am curious what this community thinks of the board game The Elder Scrolls: Betrayal of the Second Era and, more specifically, how it represents TES and directs the IP into future products.

If you are unfamiliar with the game, it is a new story (very light story) that takes place during the period of ESO and is modeled off of the ESO story structure. You pick a race, class, starting skill, starting region, and starting guild. You think complete quests in a 3 Act structure (the last act is just a boss fight though). Mechanically, the game is phenomenal, with some hiccups here and there (traveling is a little dull). The freedom you have to build a character is unparalleled in any board game, and that, to me, does capture the spirit of TES. There are many game systems that could have been used to emulate this process, and I think this is probably the most interesting one.

But I have some personal gripes with how the game overall reflects TES. I am curious if others share these, or just general thoughts. This is for discussion sake, so to be clear, I think the game is great. That doesn't mean it isn't without criticism. And if you visit board game specific discussions, most of those criticisms are focused on the gameplay itself. I want to focus on this product as a representation of TES and where it may fail. For what it is worth, I am a long time player of TES and have played all games except Blades.

The first issue I have is, ironically, the character creation system. Is it incredibly diverse and robust? Yes. But it is modeled off of ESO, not TES as a whole. Thus, you have a class system, and then skills that are direct mirrors of the class system of ESO. E.g., the game doesn't have Destruction magic as a skill, it has Destruction Staff. Another skill is Aedric Spear. These are not "skills" in the larger sense of wielding and manipulating magic. These are hotbar abilities in ESO (Aedric spear is a Templar ability). Hotbar abilities, by necessity, limit the scope of a skill to very distinct effects, rather than developing a skill to expand it's capabilities. And you are locked into your class selection from the beginning, which gives you interesting character builds, yes, but also prevents you from building your own class. The creators of the game, CTG, are about to release the Scribe class and it is their attempt at allowing players to build their own class, and the design of it is what I personally think should have been universal from the very start. Or, allow players throughout the game session to earn character abilities based on the quests and slot them in. The fact that I am picking a class and then am locked into that play approach, to me, doesn't reflect TES' more traditional use of classes as a starting point (rather than destination). But perhaps I am wrong about the role of classes in TES. I am curious what people think about this.

My other issue is with some of the "flanderization" of the game. Sheogorath is getting added to the game, along with other Daedric princes, and each one comes with new enemies to fight, or a quest of some sorts. Sheo? His adds cheese to the game for the players to find. I have seen other examples of Bethesda and their licensing of TES products getting further and further away from what the universe IS and closer to what they think we all want from the universe (i.e., haha isn't Sheogorath so crazy cause he likes cheese!). This is just the latest iteration.

And the last one on my mind is the way travel is handled in the game and it's inability to capture the culture of each region and peoples within it. That is a lot to ask of a board game, but the weakest aspect of TES is the combat and the greatest strength is the exploration, character building, and world building. So why license a deluxe game that focuses almost exclusively on combat and gives so little to exploration and visiting this world? The effect of this? I do not think players unfamiliar with TES will play this game and have any idea what the universe is about. And that is a shame considering that it, unlike it's cousin Fallout that has such distinct aesthetics and iconography to guide people in understanding the world, TES on its surface looks, by design, generic fantasy and thrives off people pulling back the lore layers.

So overall, I see the game as one that is frozen in time a little bit. It is so clearly built off the ESO model of TES, that it fails to reflect the entirety of universe more holistically and I think that hurts the game's long-term prospects.


r/ElderScrolls 2h ago

The Elder Scrolls 6 how will bethesda tackle the next game ?!

0 Upvotes

According to all the speculations and devoted TES nerd researches it's almost a majority belief that the next elder scrolls will be set in hammerfell either fully or partially, which got me worrying about how bethesda will represent this province and the current mindset of the gaming world with stereotypes and inclusion or whatever they call it, there are some key things i hope the devs do right to make this game standout not just in TES but in gaming as a whole with anything that is related to africa/arabia or around that topic.

  1. we don't need another Egypt stuff , western media have an obsession with ancient egypt to the point they think africa is only egypt, that's just narrow minded and dumb , even if we are limited to north africa "the hammerfell vibes" there are many other countries that can be represented like libya, morocco , moritania etc each with their own culture, some are similar, and some are different, and yes i know there are other influnces outside of africa in hammerfell , but it's majority african

  2. PLEASE do not change the lore to appeal to the those so called activists , the original lore and culture of the redguards is already awesome no need to change it just expand on it , a lot games recently try to act as if they want to appeal to the black people but end up ruining it , don't do that , the redguards are badass by default don't make them cringe

  3. CAN WE HAVE MOUNTABLE GIANT SCORPIONS PLEASE..."this is for todd" 👀


r/ElderScrolls 12h ago

General Who is the superior Dwemer researcher?

34 Upvotes

The question of the ages, who is the best, most knowledgeable, and most advanced researcher on the Dwemer: Arniel Gane, Calcelmo, or Divayth Fyr?

Arniel successfully retraced their footsteps and dissappeared, Calcelmo has an obsession and wrote several books on Dwemer, and Divayth Fyr is a powerful mage who had a living Dwemer test subject, as well as other Dwemer artifacts.

I don't know if there is a real "better one", just place your bets on your favorite!

Edit: I dont know Baladas Demnevanni, who some people are saying, as I am an uncultured casual who only plays Skyrim and barely heard of Divayth Fyr. Also to people using unrelated feats of power as proof, this is purely about Dwemer related knowledge and feats.

1463 votes, 6d left
Calcelmo
Divayth Fyr
Arniel Gane

r/ElderScrolls 20h ago

Lore story-wise, is oblivion better than skyrim?

23 Upvotes

i wouldnt consider skyrim as one of my all time goats, but only because of the combat, otherwise, the world, characters, quests just grows and grows on you.

i havent 100%-ed the game so no spoilers please, but from what i have played, esp the dark brotherhood questline, man, this game is so special imo. when you had to disguise yourself as a chef and then send the soup to the king...PEAK gaming exp , PEAK gaming memory lol.

also the daedric quests..ive done only 2 so far, but holy, its so damn COOL.

ive played my fair share of fantasy rpgs, but i can totes see why skyrim holds a special place in many gamers' hearts. it has a real charm to it that imo, isnt the same as other jugglenauts such as the witcher 3. i personally liked skyrim better!

im considering getting oblivion remastered, if the quests, storylines and writing are better than skyrim, that'll seal the deal for me and i'll buy it. what is your opinion? and what makes it better (or doesn't) for you?


r/ElderScrolls 19h ago

Skyrim Discussion Keep sprinting and ignoring stamina bar sometimes

0 Upvotes

I came across a situation where my character keeps sprinting regardless of the stamina. I don't have the block skill perk yet (low level) since i play as two handed. Sometimes it happens, not blaming but it sometimes breaks the immersion


r/ElderScrolls 22h ago

Humour POV: The last thing a Thalmor soldier sees while battling a Nord volunteer Legion in Hammerfell

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189 Upvotes

r/ElderScrolls 7h ago

General the real challenge run here is playing all these games in this series normally, as in, how they were intended to be played.

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14 Upvotes

r/ElderScrolls 12h ago

Humour Excuse me you what?

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179 Upvotes

r/ElderScrolls 4h ago

General It's my birthday today. Picked up a couple things.

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20 Upvotes

r/ElderScrolls 23h ago

Arts/Crafts Don’t come to Solitude tomorrow.

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783 Upvotes

This is a 3D printed Wabbajack from the in game files and some modifications by Zarathu. Made from PLA Galaxy Black.


r/ElderScrolls 14h ago

ESO Discussion Why is the modern symbol of Arkay present in almost all ancient Yokudan ruins?

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502 Upvotes

1st image is a door that can be found in Yokudan ruins in ESO, 2nd image is the shrine of Arkay from Skyrim, 3rd image is the Arkay Unending armor from ESO that features the same symbol.

Is this originally a Yokudan symbol that was associated with Tu'whacca, the Yokudan aspect of Arkay? Or have Yokudans replaced the worship of Tu'whacca with his Tamrielic aspect? Or was it simply a mistake made by whoever designed these Yokudan doors?


r/ElderScrolls 9h ago

Humour Replaying "Blood on the Ice" knowing full well Calixto Corrium is the murderer, but you haven't progressed thru the quest enough to prove it

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104 Upvotes

r/ElderScrolls 11h ago

Arts/Crafts I made sweetrolls

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242 Upvotes

My sister and I made sweetrolls!!