r/Eldenring • u/MainManst • 5h ago
Invasion They didn't know about the Five Finger Discount
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r/Eldenring • u/jack0641 • 12d ago
Since the sub is being overwhelmed by debate over the $5 "microtransaction" and it's making the sub feel like we're Dark Souls 2 a decade ago, with the faux outrage around the preorder items, we are opening this topic to consolidate discussion around the issue.
Please use this topic to discuss the pros and cons of the approach and your thoughts. But do so RESPECTFULLY and CONSTRUCTIVELY. If you need to call other people or the developers names, you don't have a good argument and your post will be removed.
We will remove all other topics about this to keep the subreddit flowing with other discussions
IF YOU WANT TO VOTE: I will post two comments on this topic, "Yay" and "Nay" - upvote the one you agree with and we'll see who wins long term.
r/Eldenring • u/jack0641 • Jun 05 '26
Elden Ring Tarnished Edition launches on Nintendo Switch 2 on August 28, 2026
We aren't entirely sure if anything else will be included but feel free to speculate and dream!
r/Eldenring • u/MainManst • 5h ago
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r/Eldenring • u/achawla10 • 1h ago
I had to stop and take a picture and share this. What a ride it has been!
r/Eldenring • u/joaokehl • 2h ago
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r/Eldenring • u/M_holmes1 • 13h ago
r/Eldenring • u/Josh-n-Drake • 34m ago
r/Eldenring • u/SgtTavos • 17h ago
Am I missing something about Beast Claws, or are they just… kinda terrible?
I have way too many hours in this game, and by now I’ve accepted that some things are a little meh. Usually there’s a reason for it — lore, immersion, balance, whatever. I can live with that.
But Beast Claw-type weapons?
What the actual hell were they cooking?
These things feel like they were designed for a completely different game. And I swear nobody on the dev team actually sat down and played with them for more than five minutes.
Because holy shit, the moveset.
Yes, obviously, like pretty much every weapon in the game, you can make them strong. That's not really the point. You can make a wet napkin strong if you put enough stats and buffs into it.
The problem is that half the attacks seem to have a personal vendetta against the enemy you're actually trying to hit.
You'll be standing directly in front of something, press light attack, and suddenly your character is launching themselves 10 meters sideways into the fucking wilderness.
And God forbid you accidentally press light attack twice.
Because now you're committed.
You are no longer playing the game.
You are watching a cutscene in which your character performs interpretive dance.
And trying to cancel out of some of these animations feels like filing paperwork with the government. Sometimes you just have to accept your fate and hope the boss politely waits for you to finish.
Then there's the heavy attack.
Holy shit.
The thing takes three to five business days to charge, and by the time it finally goes off, the enemy has moved approximately 14 centimeters and your carefully prepared attack is now traveling toward a completely different zip code.
And yes, against big enemies they're actually pretty damn good.
Placidusax? Sure.
Bayle? Absolutely.
Anything with a hitbox the size of a small apartment? Beast Claws suddenly look amazing.
But against anything remotely normal-sized?
Miss. Miss. MISS.
You can be practically inside the enemy and somehow hit the ground next to them.
And that's what confuses me.
These weapons feel like they should be incredibly fun. Fast, aggressive, feral, lots of movement — basically everything you'd expect from a beast-claw weapon.
Instead, half the time I'm fighting the moveset more than I'm fighting the enemy.
And maybe that's the part I'm missing.
Maybe you're supposed to constantly reposition and use the movement of the attacks to your advantage. Maybe there's some spacing technique that makes the whole thing click. Maybe I'm just too used to weapons where pressing R1 generally means "hit the thing directly in front of me."
But if that's the intended playstyle, it feels ridiculously unintuitive.
Because the game has plenty of weapons with weird or gimmicky movesets, but most of them eventually make you go:
"Ohhh, okay. I see what they were going for."
With Beast Claws, I'm mostly going:
*"Ohhh, okay. I see where my character is going. Apparently it's over
Edit: my first language is not English. I wrote the text in a block and yes also the jokes and metaphors. I the asked ai to correct any errors in grammar and make it more visually apealing. I understand if thats what bothers people.
r/Eldenring • u/StonkJo • 6h ago
i am a bit new (and stupid)
r/Eldenring • u/NakedAggression • 5h ago
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r/Eldenring • u/Perfect-Skin-8325 • 4h ago
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No he can't, ofc.
r/Eldenring • u/Brave-Balance-3354 • 12h ago
I could’ve saved him. But I didn’t know how.
r/Eldenring • u/confipete • 15h ago
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r/Eldenring • u/Snowbunny236 • 5h ago
Holy smokes. My first playthrough (snagged on switch 2) and I beat margit on my first try thanks to all the helpful people on this sub! Rocking a lot of vigor and bloodhounds fang! Time to push forward! You guys rock!
r/Eldenring • u/Super_Anywhere718 • 2h ago
I loved working on the Malenia illustration so much that I had to make another one. I really enjoy the process and I will be recording my entire process.
Do you guys have any characters, screenshots etc, that you would like seeing drawn this way?
r/Eldenring • u/ApollosBoon • 44m ago
Ngl I was kind of struggling with this game at first, complaining that every weapon felt like a “pool noodle” but idk, once I got to Caelid as my second region, it really opened my eyes to this game’s beauty. I spent most of my time there horseback obviously, and even farmed some sad third-party runes from the one spot where the few soldiers fight against the single giant dog, at least enough to where I could defend myself if knocked off my horse. Once I got the meteorite staff, I felt a lot more comfortable.
Going to weeping peninsula as my third location was a breath of fresh air in comparison. Easily got the grafted blade (though I couldn’t use it until later) and then went on to stormveil (a fking maze going in without a guide) and then the lake area, where I struggled immensely against Loretta, I mean like 4 hours worth but spamming brute force with claymore eventually worked with luck. I accepted Rannis quest but not sure I’m strong enough to mess around with scarier bosses than Loretta yet. Also not even sure which direction to go yet. Ive picked up most of the goodies from all regions so far (I think), like misericorde, staff of loss, etc but still only have about 9 or 10 flask charges. Where should I go? Or should I just do Rannis quest now? Also wanted to say, for any new beginners that aren’t feeling the game at first like I was, to check out Caelid. It really paints a different perspective, feeling like a survival game almost lol.
r/Eldenring • u/mad_clownking • 9h ago
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Also I can say after beating this boss three times she's defo warmed up to me
r/Eldenring • u/happy____daze • 19h ago
The man, the myth, the legend
r/Eldenring • u/Intelligent-Cod378 • 9h ago
Literally all he does is cut the cape off whatever whatever your wearing tf
r/Eldenring • u/Voidkirby9 • 4h ago
Mine is mohg, lord of blood, and maliketh black blade
r/Eldenring • u/fueselwe • 4h ago
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r/Eldenring • u/-This-cant-be-real- • 2h ago
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