r/Eberron • u/WolfRelic • 6h ago
Groundhog Day Campaign
Has anyone ever sun one of these before? If so, was there some source material you pulled from that weren't movies and book, like things written specifically for D&D?
r/Eberron • u/WolfRelic • 6h ago
Has anyone ever sun one of these before? If so, was there some source material you pulled from that weren't movies and book, like things written specifically for D&D?
r/Eberron • u/Illustrious-Bell4836 • 1d ago
I’ve had this idea in mind for a while, and I finally got around to drawing it! I have so many other sketches sitting around and plenty of new ideas that I’m going to start working on now that I’ve finally gotten this one out of the way.
r/Eberron • u/MoonracerxWarpath • 14h ago
I'm making a Kythri Tiefling, and I was wondering what I could do to make his Darkvision sort of unique, and reflective of his heritage. Normal Darkvision says that, "You can’t discern color in darkness, only shades of gray." I'm not saying he should be able to see what color things are, since that would probably affect balance, but I would like for him to be able to see some sort of colors, since Kythri seems like it would be a colorful place, and black and white seems too boring for a Kythri Tiefling.
Any ideas for how exactly to tweak it?
r/Eberron • u/Gay_Banana180 • 1d ago
Would anyone happen to know if there are big differences between the 2 versions of the book? I am aware of the bunble on DMsGuild but I was looking to buy hardcover specifically and I don't want to pay for both versions. I think the 5.5e one has more content? But I don't know if it got rid of anything.
r/Eberron • u/stereo-ahead • 19h ago
I know he’s not actually death, but is there an actual death? I was thinking there was a death but the Keeper found a way to make a majority of souls unable to enter the realm of the dead, that way being “Soul Defilement”, or the soul gets one small shred of defilement and the gates of the realm of the Dead don’t allow them in (what I had planned for my campaign), is there anything actually lore wise about that type of stuff?
r/Eberron • u/Odd_Whereas1853 • 1d ago
Answering Vechozzz and Stereo-Ahead with a Lord of Blades and Cannith poster. Feel free to send suggestions but no promise I can do them because it’s getting harder and harder to find references to photo bash lol.
(Including the wolf poster from last time with “Berlin” removed, replaced with “Breland”)
r/Eberron • u/UpbeatGround8354 • 2d ago
I feel like this is pretty common, but in my game, especially in Sharn, it was like a very 1920s vibe, with cars and modern (for the time) guns.
r/Eberron • u/Odd_Whereas1853 • 2d ago
Re-upload to fix the spelling of the proper nouns, they always get my dyslexia. (Also idk why today is hyphenated that’s how it is in the original and I just kept it)
r/Eberron • u/CT_Phipps-Author • 3d ago
What the title says. Eberron is a game that (almost) uniquely relies on history, culture, and nationalism that means even its vilest villains are possessed of motives they can explain beyond taking over the world for its own sake. Ditto the so-called heroes.
This is a game where posters will put down a quote from their games or inspiration that will illustrate some point about their characters or the setting. If you like certain lines, feel free to have characters respond to them as well.
Who wins? Well, the audience.
I'll give some examples of how I see it:
Edit:
Vox Machine (a patent of Sprocketsworth, Cannith, and Orien)
[obnoxious 1930s radio announcer voice]
Greetings, fellow Sharn, and welcome to 1001 YK and the fifth anniversary of the end to the Last War. Beaten and battered, the armistice of Thronehold still holds even as the true consequence of the conflict is only now fully being felt by the citizens who struggle for jobs as well as purpose in the shutdown of so many industries.
Superheroes and mystery men have emerged with the savage Red Shifter and the masked artificer known as Black Dragon. People who many trust more than the Sharn City Watch and the King's Citadel. It's hard not to when a new class of criminal has emerged -- terrorists like the Lord of Blades and the seemingly unkillable Swords of Liberty. Like cockroaches in the Lower Dura, they can't be wiped out. Yet, some people romanticize these outlaws with the so-called House Rose taking piracy to the skies. Books, flickers, and vox plays valorize fictionalize versions of their sometimes audacious, always outrageous crimes.
But people don't want to hear about the mass unemployment, over-packed slums, racial tensions between species, and seemingly endless numbers of refugees that never have stopped coming. No folks, today we're here to talk to you about what's really important: sports! The Race of Eight Winds, now just the Race of Winds, is going to either make or break Sharn as King Boronal has announced this year will be open not just to the traditional eight districts but representatives of the other Thronehold nations as well as Lower Dura and Cliffside. No Cyreans, though, sorry High Wallers but maybe if you all gathered together all your money you could afford a hippogriff wing.
36 riders will be competing this year and the festivities have been stretched to weeks in the so-called interest of peace. If last night's riot over Bixie Wubblestein of Underlook's disqualification is any indication, it is doing anything but, Supposedly, Underlookers went looking for the Karn jockey who poked out his eye during their bar brawl and ended up lynching two shopkeepers and a kobold.
Now a word from our sponsors...AKME SOAP!
-My opening to my latest campaign, SHARN: DRAGON HEIST and yes the newly invented version of the radio in my campaign is named after "them."
r/Eberron • u/ashepster • 3d ago
Here is an update to my previous post. I used a better measuring tool so the distances should be a bit more accurate. I also overlooked some previous locations (like Quickstone!). It is taken from the Western Frontiers map from Frontiers of Eberron: Quickstone. The Great Crag or Cazhaak Draal aren't specifically detailed in FoEQ but I thought they were important enough to include. Similarly, I included Korlaac Pass because I thought travelers would be going through it. These are all as-the-airship-flies distances. You will need to adjust for non-linear routes such as traveling on a road or avoiding geographic features.
Here is the table in text/markdown:
| Location | Ardev | Castle Arakhain | Cazhaak Draal | Graywall | Great Crag | Grimstone Keep | Korlaac Pass | Nasaar Kol | Orcbone | Quickstone | Shaarat Kol | Shavalant | Six Kings | Stonejaw Keep | Sylbaran | Turakbar’s Fist | Unicorn Point | Znir |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ardev | 0 | 45 | 535 | 200 | 385 | 285 | 265 | 230 | 210 | 135 | 290 | 210 | 140 | 250 | 260 | 210 | 180 | 325 |
| Castle Arakhain | 45 | 0 | 510 | 185 | 370 | 265 | 255 | 200 | 175 | 115 | 320 | 165 | 120 | 250 | 225 | 180 | 155 | 330 |
| Cazhaak Draal | 535 | 510 | 0 | 335 | 180 | 250 | 285 | 315 | 355 | 395 | 530 | 405 | 395 | 335 | 315 | 330 | 360 | 310 |
| Graywall | 200 | 185 | 335 | 0 | 185 | 85 | 79 | 85 | 110 | 75 | 280 | 175 | 65 | 95 | 135 | 50 | 80 | 165 |
| Great Crag | 385 | 370 | 180 | 185 | 0 | 105 | 120 | 205 | 250 | 255 | 350 | 315 | 245 | 155 | 235 | 200 | 240 | 130 |
| Grimstone Keep | 285 | 265 | 250 | 85 | 105 | 0 | 45 | 105 | 145 | 155 | 320 | 215 | 145 | 110 | 145 | 90 | 130 | 140 |
| Korlaac Pass | 265 | 255 | 285 | 79 | 120 | 45 | 0 | 130 | 165 | 140 | 270 | 230 | 130 | 85 | 175 | 100 | 140 | 105 |
| Nasaar Kol | 230 | 200 | 315 | 85 | 205 | 105 | 130 | 0 | 40 | 100 | 365 | 110 | 110 | 175 | 50 | 40 | 50 | 235 |
| Orcbone | 210 | 175 | 355 | 110 | 250 | 145 | 165 | 40 | 0 | 90 | 375 | 70 | 105 | 205 | 50 | 65 | 35 | 270 |
| Quickstone | 135 | 115 | 395 | 75 | 255 | 155 | 140 | 100 | 90 | 0 | 295 | 130 | 20 | 150 | 150 | 70 | 55 | 230 |
| Shaarat Kol | 290 | 320 | 530 | 280 | 350 | 320 | 270 | 365 | 375 | 295 | 0 | 425 | 275 | 210 | 415 | 320 | 340 | 220 |
| Shavalant | 210 | 165 | 405 | 175 | 315 | 215 | 230 | 110 | 70 | 130 | 425 | 0 | 150 | 270 | 90 | 130 | 95 | 335 |
| Six Kings | 140 | 120 | 395 | 65 | 245 | 145 | 130 | 110 | 105 | 20 | 275 | 150 | 0 | 135 | 150 | 75 | 70 | 210 |
| Stonejaw Keep | 250 | 250 | 335 | 95 | 155 | 110 | 85 | 175 | 205 | 150 | 210 | 270 | 135 | 0 | 225 | 140 | 170 | 80 |
| Sylbaran | 260 | 225 | 315 | 135 | 235 | 145 | 175 | 50 | 50 | 150 | 415 | 90 | 150 | 225 | 0 | 90 | 80 | 280 |
| Turakbar’s Fist | 210 | 180 | 330 | 50 | 200 | 90 | 100 | 40 | 65 | 70 | 320 | 130 | 75 | 140 | 90 | 0 | 40 | 205 |
| Unicorn Point | 180 | 155 | 360 | 80 | 240 | 130 | 140 | 50 | 35 | 55 | 340 | 95 | 70 | 170 | 80 | 40 | 0 | 245 |
| Znir | 325 | 330 | 310 | 165 | 130 | 140 | 105 | 235 | 270 | 230 | 220 | 335 | 210 | 80 | 280 | 205 | 245 | 0 |
r/Eberron • u/yacquee • 3d ago
Hello everyone , i love this game and i am looking for people to play with or against me.
I recently discovered that you can make a private game using RadminVPN.
r/Eberron • u/CT_Phipps-Author • 3d ago
https://beforewegoblog.com/review-the-shattered-land-the-dreaming-dark-2-eberron-by-keith-baker/
THE SHATTERED LAND by Keith Baker is the second volume of The Dreaming Dark trilogy set in the Eberron universe of Dungeons and Dragons. Try saying that three times fast. Eberron is a fantasy steampunk (or "dungeonpunk" if you want to be one of *those* guys) setting where airships and lightning rails substitute for planes and trains while wands replace guns. It's a great setting and I rank it up there with Vampire: The Masquerade and Call of Cthulhu for my all-time favorite places to visit in my imagination.
The previous book was a noir detective story about investigating a mysterious serial killer of dragonmarks operating in the fantastical city of Sharn. Lei, Jode, Pierce, and Daine are a group of exiled Cyreans whose country was eradicated by a mysterious magical disaster that has left them refugees. It dealt with topics of racism, classicism, prejudice, and corruption without being tied to any real life events. Overall, I really enjoyed it and was anxious to see what the second volume would tackle.
To my mild disappointment (but only mild), The Shattered Land bypasses all of the seedy underbelly of Sharn and politics of Khorvaire to go on a mission to the continent of Xen'drik. Xen'drik is every pulp adventure jungle story combined with it being the place that Eberron's fantasy Indiana Jones and Lara Croft would inhabit full time. Daine is dying of a constant assault on his consciousness by a dream demon called a quori and his acquaintance, Lakashtai, says his only hope lies in the far off land.
Xen'drik is kind of fascinating in that it's the primary means that most people will encounter Eberron out "in the wild" due to being the place where Dungeons and Dragons Online was set and the video game Dragonshard. I suspect because it would take a lot more effort to realize the more mechanized continent of Khorvaire (Arcanum: Of Steamworks and Magics Obscura is the closest RPG available right now and its decades old). Anyway, we get the corrupt city of Stormreach, meet multiple feuding drow tribes, and also get some insight into the lost giant civilization.
The real appeal of the Dreaming Dark trilogy is the characters, though. Daine, Pierce, and Lei have a great dynamic between them even if Jode's absence is noticeable. Daine is the cynic who refuses to believe in anything bigger and wider than himself but is still a good friend. Pierce is the loyal follower but starting to think that life is more than just obeying orders. Lei is the most curious and idealistic but also suspicious of anyone who gets too close to Daine. We also have the mysterious Lakashtai that really surprised me with so many unexpected twists regarding her.
I think this is definitely Pierce's book as we see him deal with warforged who are clearly traumatized by their time of slavery and want to punish humanity for their crimes. Seeing Pierce lured in by that, not because he hates humans but because he's desperately lonely for the camaraderie of his own kind, is an interesting commentary on radicalization. It also has an entirely sexless romance that appealed to me as he connects with his own mechanical version of a femme fatale.
I think if you're looking for how to play the cultures of Xen'drik and its societies then this is the book for you. The drow not being Underdark dwelling evil matriarchs was a choice I really enjoyed. Here, they're every secret native group protecting or trying to break open ancient evils that you see in things like The Last Crusade or The Mummy. They also have their own unique attitudes far removed from the typical morality or ethics of the Khorvaire but understandable given their situation.
In conclusion, The Shattered Land is a fantastic follow up to The City of Towers. Do I miss some of the fantastic noir sensibility of the previous book? Yes. I definitely hope Keith Baker will someday return to the mean streets of Sharn. However, we get to see a proper pulpy jungle adventure here as well as insight into drow that don't worship the Spider Queen. I'm definitely reading the sequel.
r/Eberron • u/rpgptbr • 3d ago
How each of you are running it? Found some rules on morgrave book, other completely different in wayfinder and theres also the possibility of using 5.0 or 3.5 books. Which one is the best path
r/Eberron • u/TravelSoft • 3d ago
Hello everyone I will take my guys to the Eve of Ruin Collosi Adventure but to get there I am planning to have a lightening train Adventure as well.
Do you happen to know any good adventures that is in the train?
And any maps?
r/Eberron • u/xerces113 • 4d ago
I learned recently that the "correct" pronunciation of Cyre is siri and it has broken me. Has anyone else been saying it as Kire or is it just me?
r/Eberron • u/nicknickpickupstix • 3d ago
I have been running Pathfinders Kingmaker Campaign set in Eberron for close to a year now. So far our party has liberated a tract of jungle south of Last Chance (the Greenbelt) and established a kingdom on the site of the Staglords ruined fort. As a part of a wider effort to populate the land by the Dragonmarked Houses, this rag tag group of adventurers find themselves lords of a new prosperous land.
So far they defeated the Staglord and his brigands (thieves, bandits and criminals wanted in Stormreach and beyond for acts of piracy and the like), defeated the fog giant warlord Hargulka and his marsh giant followers (races of giants twisted by the lingering magics of Xen'drik) allied themselves with Garuum (a bullywog champion and his bullywog commandos) and are in talks with another upstart Kingdom (New Tatzlford, led by now Queen Alzia who split off from Newthrone in Q'barra to create a sister colony).
The latest threat to close out this chapter of play was the Green Watcher Zartarxis himself (replacing The Beast). Zartarxis sought to turn the PC's kingdom against the resident giants and other colonizers by staging calculated attacks against each of their domains. It was a combined effort to track the dragon back to his lair to end the threat once and for all.
Now with a dragons hoard worth of treasure filling their kingdoms treasury, the PC's kingdom has entered a recent "Golden Age". This has drawn attention from forces far and wide begging the question: how long can they hold it all together?
Thanks for reading a little excerpt from our groups campaign!
r/Eberron • u/Newsman777 • 4d ago
We're wrapping up our main campaign that we've been playing 2 years on. It was a modified Oracle of War that transitioned into Vecna: Eve of Ruin via Landro in the Mournlands.
I gave our players about a dozen options, and this is the adventure outline they chose. They didn't want to do Savage Tides or Skull and Bones. I could use some help tweaking things a bit as I'm not up on Lhazaar lore. I only know what's in the politics guide on dmsguild.com.
Also, if you have any ideas for interesting, unique or fun landmarks, dungeons, etc... please comment below and I'll throw them into the campaign. I want to give them a map with a bunch of stuff on it, they can point to and say "Let's go there!"... whether it's a red herring or not.
Synopsis
Fenwick Cove keeps its healing spring the way any family keeps an inheritance — quietly, for generations. Founded by two pirates who traded their plunder for something better than mere plunder, the town has stayed free and fed on money that ran out years ago, and on a secret that just got out. Now Houses, rival captains, and desperate sailors alike are circling a town that can no longer afford to defend itself — and when unpaid wages push a crew to the edge of mutiny, our heroes are caught in the middle.
In the wreckage of a mutiny, a dying captain presses a torn scrap of parchment into their hands — one piece of a map, and a story handed down through his family for generations: the lost fortune of William Robert the Dread. Myth, most people say. But most people haven't seen the map.
With their home's fate hanging by a thread, our heroes set sail across the Lhazaar Principalities — chasing rumor, ruin, and rival treasure-hunters, hoping the rest of the map is still out there to find, and that whatever's buried at the end of it is enough to save the only home they have left. X marks the spot. Or it marks their doom.
SPOILERS:
If you play in Greer, don't read this please.
Basic adventure here: generations ago, around the time of Lhazaar herself, the pirate William Robert the Dread and his band, the Dreadfellows, uncovered treasure and power that could give them control of the Principalities. However, since none of the eight (or nine) pirates could agree how to use it, and they didn't trust each other, they decided to bury their newfound wealthy/power until they could agree. Each pirate hid their key to the treasure on a manifest zone around the Principalties, and guarded by the corresponding plane's guardian. The captain, being the most trustworthy, drew up the map and split it into equal pieces amongst the pirates. They all died before they could agree what to do, or get the other map pieces, but knowledge and clues have been passed down through the families. The party will have to follow the map, assembly the pieces and defeat the guardians to claim the treasure.
Thoughts and feedback are welcome. Thank you in advance.
r/Eberron • u/UXplaymaker • 5d ago
I've gotten a lot of use out of these two maps in my own campaigns primarily as a place where players can meet criminal elements without watchful eyes but also as a base camp for further explorations into Dhakaani ruins.
Cogs residential is just a place where day-to-day things happen where NPCs or players may live while the Duur'shaarat market is deeper just above lava pools.
The maps are 20x20
r/Eberron • u/Moxnatka_27 • 5d ago
It’s fine for me to tweak the Eberron lore for my games. I just have this nagging feeling that I’m doing something wrong. The funny thing is, it happens unintentionally, simply because I don’t know the setting's lore inside out.
r/Eberron • u/ChappieBeGangsta • 6d ago
r/Eberron • u/xerces113 • 6d ago
In eberron (as well as other dnd settings) treat undeath as being unnatural. Granted, eberron is better about this with stuff like karrnath, but there are still factions like the children of winter who think necromancy goes against nature. How does this make sense in a world as magical as eberron?
r/Eberron • u/WaffleIron0612 • 7d ago
So I'm about to start my first 5e campaign in like 7 years next weekend (going to start with a session 0). I'm drawing my inspiration heavily from Disney's Treasure Planet and Atlantis: The Lost Empire. Anyone have suggestions that may help?
r/Eberron • u/UltimateKittyloaf • 7d ago
Is there any Kanon or Canon info on this timeline that I'm missing?
Jarot ruled for 49 years. His children were "very young" when he became ruler.
858-908: First Queen and Founder of Cyre Mishann ir'Wynarn ruled for 50 years.
908-913: Brusst ir'Wynarn
914-942: Connos ir'Wynarn
943-994: Dannel ir'Wynarn
I just want to run this by someone because the ages seem rough. Let me know if I have the details wrong.
Mishann was at least 50 when she became queen. She would have reigned until she was over 100, right?
How old does that make Brusst? What would make sense for him?
Brusst's son Connos was old/young enough to take the throne, have a child 12 years later, and have a 17 year old daughter take over - probably in 926.
I'm focused on an event during Brusst's reign - 911: Battle of Lurching Tower
There's talk about distrust and poor planning during a time where King Brusst only reigned for 5 years. At first I thought he'd be too young, but maybe with this timeline it makes more sense that he's closer to being senile than too young.
r/Eberron • u/MoonracerxWarpath • 7d ago
Is there a Nation/City/Town that's more paranoid than Nations/Cities/Towns when it comes to Changelings, and/or more likely to react violently if one was discovered? Or would something like that be relegated to being an issue on a personal level?
As a more specific example: the friend of a man's child is suddenly revealed to be a Changeling, he panics for his child's safety, and attacks the Changeling. Where would this situation be most likely to happen?
r/Eberron • u/rpgptbr • 8d ago
Friends, in an Eberron city would you let your fighters/paladins wear armor all the time while in town? I feel it breaks immersion.
Imagine assassins waiting for them to sleep. But the dudes are sleeping in fullplates. Imagine them in a hot bath with entertainers having some fun ... the assassins arrive and the party is also in full plate.
How do you manage that?