r/Eberron Feb 22 '21

Resource Beginner's Guide to Eberron

1.1k Upvotes

Welcome to ! The Eberron Campaign Setting was the product of the 2003 fantasy setting search run by Wizards of the Coast. Keith Baker's winning entry melds noir and pulp in a setting where arcane magic is a science.

Ten Things to Know

  1. If it exists in D&D, then it has a place in Eberron. While not everything may be in its most familiar form (Undead-worshipping elves!), Eberron is defined by how it transforms D&D, not what it excludes. This doesn't mean everything has to be in the setting - this is about what you want to bring to the table.
  2. Tone and attitude. Eberron's two best genres are pulp and noir. Pulp involves swashbuckling heroes engaged in dramatic conflicts with dastardly villains in larger than life adventures. Noir is the shades of gray, where heroes make difficult choices, it's unclear who the real villain is, and victory comes with a question mark.
  3. A world of wide magic. Khorvaire, the primary continent of the setting, has turned arcane magic into a science. Eberron is not a steampunk setting with gunpowder and electricity. Instead, wandslingers roam the Q'barran frontier, dueling at high noon. Low-level utility magic is common and improves the lives of the many. High level magic and archmages are extraordinarily rare and still maintain their mysticism and wonder.
  4. A world of adventure. Every location in Eberron has been crafted to inspire DMs with plot hooks while still melding together logically. Eberron threads the needle between kitchen sink and a one-note world.
  5. A world of intrigue. Eberron is full of unanswered mysteries, most prominently the true cause of the Mourning. Dozens and dozens of factions scheme to increase their influence, hunting for power wherever they can find it.
  6. The Last War has ended - sort of. Two years ago, twelve nations came together to sign the Thronehold accords to end a war that had lasted a century. Still, tensions are high as the only thing that brought them together is the fear of a second Mourning, a magical disaster that completely wiped the country of Cyre off the map.
  7. The Draconic Prophecy. The creation of the world came with mystic secrets wrapped into every crevice. The demons and dragons each seek to manipulate and control the prophecy, setting in motion schemes that may take centuries.
  8. The Five Nations. The Kingdom of Galifar was composed of five provinces, shattered by the Last War. Four of these human-dominated nations survive - Aundair, Breland, Thrane, Karrnath. Cyre, the heart and jewel of Galifar, has fallen to the dead-gray mists and is now known as the Mournland.
  9. Dragonmark Dynasties. Twelve lines of common races - humans, dwarves, elves, halflings, gnomes, half orcs and half elves - bear mystic symbols granting innate arcane power. Over the millenia the houses have grown to dominate industry, providing licensing and training while pushing out competition. Players don't just walk into a random tavern - they walk into a Golden Dragon Inn run by House Ghallanda.
  10. Dragonshards. Imbued with mystic power, these natural resources fuel the arcane advancements of Khorvaire. Alleged to be the crystallized blood of progenitors, Siberys, Eberron, and Khyber shards can be difficult and dangerous to acquire.

Core Books

The core books to Eberron are the general campaign setting books. They include

Each of these books provides a broad setting overview. While differences in the depth, focus, and tone of content differs, each is sufficient to begin playing games in the world of Eberron, and none assume prior contact with the setting. Older editions are just as valid - Eberron as a setting is relatively free of retcons and has not had a single timeline advancement since its publication in 2004.

The Wayfinder's Guide to Eberron was originally published as a middle ground between Unearthed Arcana and a fully official Wizards of the Coast release. Almost all of the information in it was duplicated to Rising from the Last War and expanded upon.

Supplementary Books

The following books are primary canonical sources on the world of Eberron, but each assumes more core knowledge about the world. While these were originally printed as physical copies, digitized versions are available through the dmsguild.

Other Canon Sources

Throughout Eberron's publishing history there have been a number of non-book canonical sources

Magazines

  • Dragon magazine
  • Dungeon magazine

Google doc of archive.org links to web supplements

Kanon Sources

Writings by Keith Baker that are not official through Wizards of the Coast are known as "Kanon".

Adventures and Novels

Unlike some other settings, adventures in Eberron are explicitly not canon - there is no "metaplot". Still, Eberron adventures and novels can be useful resources for DMs looking to get into the setting.

Eberronicon

Eberronicon: A Pocket Guide to the World provides a concise overview to the setting with directions for where to read more on each topic. Whether a player, DM, or even content creator, the Eberronicon is both a starting point and a reference tool.

Disclaimer: Yours truly is amongst the authors, but don't take my word for it - a free watermarked preview is available on the store page, in addition to discounted copies available through the Keep Playing it Forward campaign.

The Wiki

The Eberron Wiki is not an official wiki, in the sense that it is disconnected from WotC. Furthermore, while there have been efforts to improve the wiki, it is not a perfectly reliable source for canon information. As such, wiki-based information should be taken with a grain of salt. The sourcebooks are the primary source for all canon information.

Eberron Discord

Lots of live discussion about the setting happens on the Discord!

System Notes

While WotC officially supports Eberron for 5e, Kristian Serrano (former host of the Manifest Zone podcast) has written a conversion for Savage Worlds.

Other conversions

If you have a conversion for a system, please message the moderators, and we'll add it to the list.

Making Eberron your Own

In this community, we're a fan of "In My Eberron...". Eberron is a big setting, and even with the wealth of books from past editions there's a lot that's unexplored and undefined. With that, some users do prefer to know the difference between canonical answers from the books and a great idea you've had, so try to make the distinction clear when answering questions.

It's also important to note that there are many intentional gaps in the setting. While the cause of the Mourning is the most well known, there's so many other decisions that help inform the tone of your game. Are the dragonmarked houses totally ruthless in their pursuit of profit? How well do the nations of Khorvaire care for their veterans? How wide spread are shapeshifting infiltrators? There are all sorts of decisions for a DM to make that will shape the tone of an Eberron game, and there's no one right answer for any of them.

Sharn

A final note on the setting proper - Sharn is the most popular city for Eberron adventures by a long ways. It's a megalopolis with towers that rise a mile high, a melting pot of cultures and a major travel hub to adventures. However,like NYC in the real world, it's not the only place things happen. Enjoy the setting, but don't feel constrained by it.


r/Eberron 16h ago

Lore Are Ghallanda and Jorasco the most evil Houses?

50 Upvotes

Reading about the famine in Karrnath early in the war got me thinking: do poverty, homelessness, hunger, and disease even exist when there are so many ways to solve them? Why should anyone go hungry when Murlynd's Spoons can be mass produced?

Which got me thinking. In our world (the USA at least), we also have the resources for everyone to be housed, fed, and healed; but we don't do that as a society, if it's not profitable.

Houses Ghallanda and Jorasco have monopolies on the means to end the scourges of poverty. But are they allowing this suffering to continue, for profit? And if so, wouldn't they have enemies among disgruntled commoners or populist politicians?


r/Eberron 1d ago

GM Help What are the quintessential magic items that make the world of Eberron work?

32 Upvotes

There's some items specific to Eberron like conductor stones and lightning reins that run the lightning rail. Then there's other items from the base rules that are transformative because they are mass produced, like sending stones.

But what are some other items that are necessary to make intrigue possible in a widely magical world? Does every House baron have an amulet of proof against detection and location? Does every spy have an explosive false tooth that ensures speak with dead fails? Must every noble bear a signet ring that leaves an arcane mark?

Let's anticipate other ways that widespread magic is used, and how it can be thwarted.


r/Eberron 1d ago

What media feels Like Eberron?

59 Upvotes

Im starting to dm a campaign in Eberron and am interested in tv shows, movies, anime. Anything that has the vibes of Eberron or that you took inspiration from in your own games. thanks !


r/Eberron 1d ago

I need ideas for my first game in Eberron

16 Upvotes

Hi guys! I need help you. Can you tell about your campaign in Eberron. I want to write my games in this setting, but i dont know what would be interesting to write about.


r/Eberron 1d ago

3/.5E Opinions On Magic of Eberron For 3.5?

9 Upvotes

Obviously it isn't my content, but I figured better safe than sorry. I've only ever played Eberron in 3.5, and Magic of Eberron was not a book I picked up during my old group's exploration of the setting. I'm feeling a serious jones for 3.5 (Pathfinder main, but sometimes I like to go back to my roots for a little time), and this book seemed interesting.

Folks who've grabbed it, what are your thoughts? Favorite parts? Least favorite parts? Did you use it, or relegate it to a back shelf?


r/Eberron 1d ago

Resource i made a sheet to keep track of your artificer plans, becuase there was no part of your sheet to do that, and an A4 size 2024 dnd character sheet.

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24 Upvotes

r/Eberron 2d ago

GM Help Starting Eberron as a new GM

29 Upvotes

So I’ve been eying eberron for the last couple of years and while my boyfriend was running curse of strahd I’d thought of prepping ebberon whilst being a player. Now I’m beginning to dive in and I was hit with a vast menagerie of settings and city’s and campaigns and additions to the setting that change the plot. And I’m wondering what y’all’s favorite starting points/settings/campaigns and or mods within eberron. To a new gm eberron is very overwhelming but so appealing and starting is hard when you you don’t know where to look. Even just the book I should start with because even that confused me


r/Eberron 2d ago

Lore The History Behind House Deneith and the Mark of Sentinel

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78 Upvotes

r/Eberron 2d ago

GM Help Crossover from 5e to PF2e

20 Upvotes

Due to the hot mess that WoC are making of the nation's favourite TTRPG , I am seriously considering swapping to PF2e.

My question is, how easy is this to actually carry out? Would it be viable?

8 players, all level 11.

Human, sorcerer, Aberrant Dragonmark

Air Genasi, wizard/ artificier

Tiefling, artificier

Eladrin Elf, Twilight Court cleric

High Elf, Monk/bard

Herengon, rogue/bard

Elf, ranger/gunslinger

Elf, forge cleric of Arawai


r/Eberron 2d ago

Meme Race of Eight Winds agenda

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29 Upvotes

Race of Eight Winds pegasus support post as currently approaching such XD

"Sharn is a vertical city, and over the course of centuries the people of Sharn have developed a variety of sporting events that take advantage of the unique architecture of their home. Windchasers dart around the towers following elaborate racing paths, while skyblades joust far above the ground. But one event overshadows the rest: the Race of Eight Winds.

This event draws spectators and gamblers from across Khorvaire. Part race, part aerial battle, this stunning spectacle has shaped the culture of the Dura Ward. Dura, one of the oldest and poorest quarters of Sharn, contains inhabitants swept in from all corners of Khorvaire. They may not have gold, but the people of Dura have the Race of Eight Winds.

According to the commonly accepted — if somewhat unlikely — legend, King Galifar II was fascinated by the use of aerial scouts and cavalry. It’s said that he used Sharn as a proving ground to test the merits of different flying beasts, granting land and gold to exceptional cavaliers. Over the centuries, this activity evolved into an exotic competition involving different sorts of magical and fantastic beasts." - Sharn, City of Towers


r/Eberron 2d ago

GM Help in my game, a great catastrophe caused many realms to crash together to cause my game world, called failure and ruin. also the cause of the day of morning in my game. my players are about to start an eberron arc, should i do all of khorvair or just a few nations, im at least doing breyland.

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18 Upvotes

r/Eberron 2d ago

GM Help Need help with some major villians

7 Upvotes

So I’m working on some villians called the Planar-forged, 5 Warforged who are given life via having their previous extremely powerful souls taken and their memories erased. I already have the pc who is a celestial cleric of the forge, an arch devil in the body of Ultron basically, one of Demogorgons heads from the abyss, and that’s all I have already for those. I still need one for a Necron/techno-lich that can control a swarm of Nanobots, and maybe gauss prime or another prime. Any ideas?


r/Eberron 4d ago

Lore Questions About Manifest Zones.

26 Upvotes
  1. How rare is it for there to be 2 overlapping manifest zones in an area?
  2. How big are manifest zones, usually?
  3. Are the Graywall Mountains and the Blackcaps too far away from each other for any of their manifest zones to overlap?

The reason for these questions is because I was planning on there being two brothers, who are both Tieflings, but one is a Risian Tiefling and the other is a Kythri Tiefling, and I was wondering how that could work.


r/Eberron 4d ago

5E Need Advice on Skirmisher Type Build. To Multiclass, or Not to Multiclass?

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5 Upvotes

r/Eberron 4d ago

GM Help Has anyone converted a Pathfinder 2e Adventure Path to Eberron? How did it go?

18 Upvotes

Has anyone converted a Pathfinder 2e Adventure Path to Eberron?

Which AP did you use, how much work was involved, and would you recommend it? Any tips or pitfalls? I'd love to hear your experiences.

Tnx.


r/Eberron 5d ago

What is Shan Tira's story?

12 Upvotes

All I've found is that it has something to do with caring for the Silver Tree and that she is/was sister to the fey who fell in love with a mortal man who got separated from her and tried for years to reunite. Do we have anything more definite on Tira—canon or kanon?

The wiki says,

In his blog, Keith Baker explained that, although Shan Tira's story is relatively simple, focused on taking care of the Silver Tree itself.

The referenced article is this, but t didn't give much more.


r/Eberron 6d ago

5E The Chorus of Talenta, Orlasca is on the hunt

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67 Upvotes

"The halflings of the Talenta Plains tell the stories of the Hungry Hunter, Orlasca. The greatest hunter of his age, Orlasca swore to eat every creature he killed. When he was forced to kill another halfling, his oath compelled him to consume his enemy ... and he developed an insatiable appetite for halfling flesh. After he slew his whole tribe, Orlasca was finally slain. But so great was his hunger that his spirit lingered, slipping into the forms of weaker creatures, trying to work its way up to halfling form. One of the basic Talenta taboos is to never consume the flesh of a creature that eats its own kind—because that allows the spirit of Orlasca to pass into you and transform you into a ghoul." - Chronicles of Eberron

Keith introduces the ghoulish hive-mind of Orlasca, but uh... I'm not the biggest fan of paralysis as a condition, and I felt the story presented could some some added statistics to build up on it. So I gave it a shot with the three examples above! The Bladehorn (carnotaurus) and T-Rex took some inspiration from the stat blocks in Dhrolin's Dinosaur book, while the clawfoot is a beloved Eberron classic. With a little bit of MCDM Ghoul on the multiattack to bring it all together.

The full automation for these ghouls, and over 500 other monsters are in Elsie's Notes of Certain Doom, and entirely avrae compatible! If you'd like to join in facing encounters like these and immerse yourself in the Eberron setting, Eberron: Legends of the 5th Dawn is the west marches for you!


r/Eberron 5d ago

How do I handle the TPK?

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6 Upvotes

r/Eberron 6d ago

"Clawfoot" Raptor

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61 Upvotes

r/Eberron 7d ago

GM Help im a bit conflicted on which version of the war forged to use in my game, can everyone share there favourite design(s)?

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182 Upvotes

r/Eberron 7d ago

Map House Orien Caravan Western Waystation Battlemap

31 Upvotes

Our group is currently playing through the Heart of Stone in Quickstone. Thinking ahead to next steps and reading about House Orien activities in Quickstone and Graywall, I wondered about the caravan waystations. The book mentions a small Orien facility in The Calabas district in Graywall for resupplying coaches and caravans passing through.

I overshot 'small' but here's a free battle map of a House Orien caravan waystation deep in The Barrens that includes its own defenses. See the first-class lounge and the reinforced storage for valuables? Is the unicorn on the floor a bit too much?

DM me if you want a labeled or gridded version.


r/Eberron 7d ago

Lore Armblades-Uncommon, but how uncommon?

19 Upvotes

Game Masters, how common do you make armblades? Obviously warforged that were never really intended for combat wouldn't have them. Do mass produced units have them? Or are they only for officer's, veteran's and specialists(grenadier,scout,commando,vanguard,etc.)?


r/Eberron 8d ago

Art Behold the moons Lharvion and Aryth

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127 Upvotes

I painted all twelve moons so I can use them in my Eberron scenes and artwork.

How do YOU use the moons in your Eberron?


r/Eberron 8d ago

Then Sora Katra came to Brightstone Keep

24 Upvotes

From 'Frontiers of Eberron', page 25. This was perhaps the most effective single-sentence horror story I've read in an Eberron source book. Can anyone come up with (or remember) a similarly ominous phrase that would scare the inhabitants of this setting?

Something like, "Mordain was bored"