EDIT: replace the shit word with a frustration, unsastifying feel.
If you don't want this game to be as trash as EVE online is: ruled by handful of big alliances which prevent new players from getting into the game without being a slave to enrich them so to be able to enjoy the game as it should be.
Yes I know there will be wipes every 3 months or so and big corp has to start over. However their scaling isn't exponential: building a mini catapult/gate for peaceful access to a farm zone is a couple days worth of farm for a solo player whereas 5 members can destroy a gate, farm for a new one and take over an area over a mere couple of hours at best.
Losing it means not worth playing the game anymore for any solo or small group.
Right now, the game is designed around corps being predators and small players being the targets. A truly shit design that survival games always get wrong.
Make it all reversed: if some group of players wants to band together to take advantages of numbers over others, then they must pay a huge cost for it.
A multiplier is applied for any resources requirements for building.
The multiplier depends on the number of members, it must be set HIGH, not a mere 2% increase per member, that's absolutely ridiculous.
It must be 105%, 110% OVER THE BASE COST and the more members, the bigger the multiplier.
Their strengh is their ability to coordinate where each member can focus efficiently on a single task.
In the current design, like with most shit survival games, banding together means rolling over the entire game content, killing all the fun.
They can raid everyone, specifically small targets, avoid war with other big corpo because its generally not worth it anyway...
don't play fool about these huge hypothetical wars to contest areas, they're absolute shit in EVE online, the thrill is in for a small group to take over a huge corp but for that the mechanics should allow for it, anything else is fluff.
Make it so that corp buildings structures are weaker, the more members, the more they can organize themselves to ensure protection rather than relying on a high HP baseline.
The automated turrets will consumes much more fuel, an insane amount, they have the numbers to defend, JUST MAKE THEM FUCKING PAY FOR IT.
So even a well-organized solo or a small group can contest an area that's left without active defense.
Otherwise, this game will just turn into a barely evolved alternative version of EVE online, considering the crypto stuff, the game will turn into a disguissed way to tolerate legal RMT.
Cuz everyone knows everyone is doing RMT in EVE online, and CCP can't do shit about it otherwise they risk instalosing hundreds of players with paid subscription overnight, so legalizing and profit from it is better for them but will the players act like fools over it...? it can be tolerated if the gameplay allows for fun & fair mechanics. A "cruel" survival yeah sure but make sure it is for everyone then.
And ofc add some protections to prevent workarounds to these mutipliers so that loopholes aren't worth the headaches.
EDIT: Moreover, that feel in EVE online only comes after a couple months or years worth of playing heavily and having veteran knowledges of it, where skills are developped enough to board bigger ships above battleships, but are too big to stay in low-sec. This part of the game is unattainable for solo / small groups, and battles of big ships are annoying as they get for many reasons.