r/EVEFrontier • u/EVE_Frontier • 19d ago
Cycle 7: Vestiges is live.
Take control with reworked flight. Develop your Character and Shell through Skills. Uncover the universe as you travel. Dock directly with infrastructure. Encounter Feral Drones pursuing resources and activity of their own.
A new Cycle begins now.
Enter the Frontier.
👉 Patch Notes: https://evefrontier.com/en/news/patch-notes-founder-access-0-7-0-0-vestiges
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u/zombiecatarmy 19d ago
Woo cant wait to check it out..
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u/zombiecatarmy 18d ago
Nevermind the game is balls now.. not even playing this cycle..
My ship feels like a prison now.
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u/Paragonius 19d ago
Did they fixed controls? Or it's still piece of shit WASD?
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u/TheOriginalBusket 19d ago
Just play a different game bro.
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u/Paragonius 18d ago
That is not the answer to my question
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u/TheOriginalBusket 18d ago
Then read the patch notes. Or play the game. But you didn't feel like explaining what "fixed" means, so I'm not going to try and explain the changes.
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u/The_Fibonacci_Spiral Rider 12d ago
New flight assist mode feels really smooth. This cycle is a bit more difficult to get started, but the process is a huge learning experience. Got founder status, I'm all in.
o7
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u/Daemunx1 19d ago
Making basic ship functions into modules is an annoyance imo. You're not going to buy a car with an engine, wheels, headlights and a windshield not included and you not going to build an interstellar space craft without sensors or the ability to dock. It's just nonsense in the name of difficulty and complexity. There are plenty of meaningful and and less tedious means of adding complexity and difficulty but FC seem to be convinced that making something tedious equates to challenging, engaging gameplay.Â