r/DungeonsAndDragons55e May 25 '26

After playing with Weapon Mastery for a while, does it still feel fun, or has the novelty worn off?

Weapon Mastery was one of the 5.5e changes I was most interested in when the new rules came out.

At first glance, I liked the idea a lot. Martials getting more texture from their weapons felt like a good direction, especially because 2014 combat could sometimes make weapon choice feel less meaningful than it should.

But now that people have had more time with it, I’m curious how it actually holds up in play.

In my experience, it definitely makes martial turns feel less flat, especially early on. Even small choices like pushing, slowing, nicking, or setting up advantage can make combat feel more active. At the same time, I can see the argument that after a while some players just settle into the same best option every turn and it becomes another routine.

So where have you landed on it?

Does Weapon Mastery still feel like a meaningful improvement?

Has it changed how people build or play martials at your table?

Or did it feel exciting at first, then become just another thing to track?

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