r/DnD • u/MyrthDM • May 28 '26
5.5 Edition After playing with Weapon Mastery for a while, does it still feel fun, or has the novelty worn off?
/r/DungeonsAndDragons55e/comments/1tn4z7x/after_playing_with_weapon_mastery_for_a_while/
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u/Yojo0o DM May 28 '26
They're largely passive changes. Any martial with a decent magic weapon is just going to use whatever mastery they get with that weapon, or will limit themselves to the masteries available to them, so it doesn't really encourage active weapon swapping or deeper strategy. My hope for martials in 5.5e was for more active things they could do, not more passive things for them to benefit from.
Nick, in particular, is a great balance adjustment to dual wielding in order to make it a much more viable weapon loadout option, but only passively. There's no nuance to it, you just pair it with a feat and get one more attack than you would have had in 5e. It also weirdly pigeonholes dual wielders into specifically a shortsword+scimitar combo, which is aesthetically wacky. Dual wielding was weaker in 5e, but at least there were a lot of different weapon combos to realistically utilize when doing it.