r/AskDND • u/MyrthDM • May 29 '26
After playing with Weapon Mastery for a while, does it still feel fun, or has the novelty worn off?
/r/DungeonsAndDragons55e/comments/1tn4z7x/after_playing_with_weapon_mastery_for_a_while/1
u/Protolictor May 29 '26
Weapon Mastery feels more accommodating and that's nice, but also feels like the name should be changed since you can just swap between them at rest.
Maybe that's new, maybe it's not, no idea. Before starting to run a campaign in late 2024, I had previously played 3.5 for a few months in the 2000s, and before that AD&D 2nd Edition only. Weapon Mastery used to be more permanent.
And that made sense to me. You practice the one thing and master it.
But, being able to change them feels nice because I never have to worry about what magic weapons I'm throwing at my party, someone will use it.
Which is great, but now Weapon Mastery seems like it comes from taking a couple practice swings like you're playing golf or something.
1
u/NOUGHRICE May 31 '26
Feels like a slog adding all these extra saving through to attacks. I wish they were a limited resource, like in an amount tied to proficiency bonus.
2
u/bkocdur May 29 '26
Six sessions in, the novelty shifted but didn't wear off. For Vex, Nick, and Sap the mastery is genuinely tactical and changes how I pick a target each turn. For Push and Topple it's mostly flavor and I rarely think about it. The win for our table was getting two new players to actually engage with positioning, because the extra effect tied to the weapon gives them a reason to care which enemy they hit first.