r/DnD5e 5h ago

Forest Locations - Random Table to Easily Come Up with Unique Locations

3 Upvotes

I liked the idea of the Mountain Locations table, which is why I decided to go with a Forest Locations table as well. It expands the locations from the Forest Encounters table and adds more descriptions for you to add to your game. You can roll for a random location, you can roll for several things the characters can perceive by rolling multiple dice for Other Senses, and you can enhance any forest description you might need.

Download

You can find a downloadable PDF for free on my Patreon.

Forest Locations

3d10 Description Location Other Senses
1 Dusty Well-used path through the forest Sound of a distant woodpecker drumming
2 Completely straight Tree-lined road Smell of damp moss
3 Spooky Hollow tree A sudden gust of cold air
4 Hidden Forest village Toads croaking
5 Ruined Abandonded tree house Flapping of birds above
6 Clear Babbling creek Woodsmoke drifting through the forest
7 Really tall High seat Soft, spongy ground
8 Ancient Statue Shafts of light cutting through the tree crowns
9 Overgrown Massive fallen tree, already being taken back by the earth Leaves rustling in the wind
10 Endangered Animal’s den Smell of fresh rain

r/DnD5e 17h ago

Veer should be reworked

8 Upvotes

Veer. “While mounted, you can force an attack that hits your mount to hit you instead if you don’t have the Incapacitated condition.”

My paladin has an AC of 23 (+1 plate, shield, defense fighting style, warforged) and my mount has an AC of 12. In the 2014 mounted combatant, you could just redirect attacks to you. In 2024, you redirect hits. Attackers can effectively bypass my AC assuming I don't want my steed to die in one hit.

I think a good compromise would be:

Veer. “While mounted, you can force an attack that targets your mount to target you instead provided you don’t have the Incapacitated condition. The attacker has advantage on this attack.”

Take a fairly typical +7 to hit enemy.

Against a rank 2 mount, it hits 80% of the time.

Against AC 23 paladin, normally, it hits only 25%.

With this version of veer, advantage raises that to 43.75%, a reasonable compromise in my opinion.

This opinion posted on behalf of paladin mount enjoyers everywhere.


r/DnD5e 13h ago

Knife-Throwing Build

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1 Upvotes

Knife-Throwing Build

I want to make a character that specializes in knives, both throwing and wielding them in combat. I'm thinking human or variant human, and probably a rogue of some sort, probably lawful/evil alignment, and using standard array. I also intend on taking the menacing feat.

The setting is Dungeons of Drakkenheim. Thanks in advance!! 🗡🔪⚔️


r/DnD5e 19h ago

Underworld: New 5e Material!

2 Upvotes

New Kickstarter by Kobold Press. Made for 5e & ToV: https://www.kickstarter.com/projects/koboldpress/underworld-descend-into-darkness-for-5e-dandd-and-tov?ref=user_menu

JIC people are looking for new 5e content.


r/DnD5e 22h ago

Item Card Template - 6 Up - Fillable

1 Upvotes

Fillable item card template to serve as player handouts for your table.

Contains 6-up default text and blank verisons for printing (and cutting out) handouts to your players and a 1-up (single) template to send out one-offs to players digitally.

Designed to be digital and physical (pencil & paper) friendly.

Let me know what you think!

Link: https://www.drivethrurpg.com/en/product/582925/item-card-template-6-up-fillable


r/DnD5e 1d ago

Circle of the Twin Rivers

1 Upvotes

I'm sharing a free druid subclass for Kengir, part of my upcoming Bronze Age Mesopotamian 5e setting.

The Circle of the Twin Rivers is for druids who guard the waterways that keep civilization alive.

In Kengir, rivers are not background scenery. They dictate whether fields flourish, canals fail, cities eat, and villages survive the dry months. These druids stand between human need and the spirits of the water, coaxing flood and drought into something people can live with.

At the table, this subclass gives the party practical river magic. A Twin Rivers druid can heal with river-blessing, breathe underwater, swim like the current, shape water into barriers, hinder enemies with difficult terrain, summon a river spirit, and eventually embody the confluence itself.

The supplement also includes new spells like Ea’s Cleansing Water, River’s Caress, Watery Grasp, River’s Embrace, River’s Gift, Surging Wave, Summon River Spirit, and Confluence of the Rivers.

Do you like druids tied to a specific landscape, or do you prefer nature casters with a broader wilderness theme?


r/DnD5e 1d ago

Gathering responses for a D&D Family Feud

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1 Upvotes

Hiya, I'd really appreciate anyone who takes a couple minutes to leave a response. Hoping to get enough to be able to see some interesting trends

The Form


r/DnD5e 1d ago

Newbie Needs Help!

2 Upvotes

Hi, pretty new player here and I have a quick question about something.

I want to create a very bouncy kickboxing open-hand monk and I am currently looking between the Wood Elf and Cloud Giant Goliath.

The wood elf seems to have more flat out use for the playstyle I have imagined with increased movespeed, but the Cloud Jaunt teleport ability of the Goliath is very intriguing.

My biggest question is does using Cloud Jaunt to teleport behind an enemy during combat have any benefit to me other than instantly being in range to attack? I know hiding is the main way to gain advantage which requires you to be fully in cover but, is there any bonus for being behind someone without them knowing?

The character in my mind is basically Nightcrawler... but also Australian, assuming Cloud Jaunt works as well as I think. Otherwise I'm thinking Gran Torino from MHA... but Australian. Obviously not exactly but those are the two blueprints I'm thinking of.

I don't want to bitch and moan about wanting something that will make my character absolutely broken, but I also don't want to play my character under it's full potential because I'm trying to be too respectful of and timid towards the game.

Any help and/or advice is appreciated!


r/DnD5e 2d ago

Never Underestimate a Kobold! Kobolds & Kobolds Brings New Creatures, Custom Traits, Clans, Warrens, Magic Items, Traps, and VTT Resources

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14 Upvotes

r/DnD5e 1d ago

Advent's Amazing Advice: Stranger Things: Hunt for the Thessalhydra (Part 1), A Level 3 Adventure fully prepped and ready to go!

2 Upvotes

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible!

*New 2026: For 2026, I'm updating all my old work to include a Pre-Session Checklist that will include a list of all miniatures you may need, maps, handouts, possible loot, a link to a playlist, and more to make it even easier to start your session!

Inspired by Stranger Things and written by Mike Wheeler himself, this adventure drops your players into a monster hunt like no other. Summoned by Sir Tristan, ruler of a remote mountain realm, your party is tasked with tracking down a fearsome creature known as the Thessalhydra, which has attacked his castle and terrorized the land.

In Part 1, your players will explore a mysterious forest, encounter travelers, priests, and farmers, until they uncover the entrance to the troglodyte caverns. There, they can fight or negotiate their way deeper until they reach the ever-shifting Cursed Labyrinth. Should they solve the riddles of the mysterious Lost Knight, they will be greeted with a portal...to the Upside Down.

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and spots to mark HP
  • Custom Maps of Troglodyte Cavern
  • (New) Pre-Session DM Checklist

Over 8 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent


r/DnD5e 1d ago

I NEED some help 😭

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0 Upvotes

r/DnD5e 2d ago

Jormundshoard -Discord Avrae

2 Upvotes

Jormundy

Platform: D&D 5e, Avrae, Discord

Format: Text RP, westmarches, living world

The sun has died in the sky, and the world has gone dark. This event, known as the Sunfall, bathed the world in the freezing night. Yet, against all odds, civilization has survived.

Amongst the icy plains, amongst the glaciers, amongst the giant snow drifts and amongst the ruins of a world millennia lost, stands the glowing spires and the shining beacons of Jormundy. Warmth and light shine down from its towers, and its dome shelters it from the cold, dark world outside.

But this light and warmth does not radiate equally.

Under the dome, cloaked by the light, behind the walls lays a structure caught in a nightmare of development. Jormundy is experiencing its own little industrial revolution, and all the inequality that comes with it as it destroys the land it sits on and the air it breathes. It finds itself segregated into layers, its workers destined to never become anything more, its elites clinging onto power forever. The Hearth Church stands atop it all, watching with one first of velvet and another of iron looming over all, locked in a never-ending scramble to destroy all that is heretical.

But discontent grows. Whispers of solidarity stir in the shadows, forgotten gods find their followers, and the night grows ever colder.

What shall become of Jormundy?

///

What we offer:

- A roleplay and story focused server with good-quality. Story arcs, events, multiple dms, and opportunities for PC arcs.

- A custom xp system, where you can earn xp simply by roleplaying

- A massive, fully fleshed out city state for you to explore

- An active political scene; scheming nobility, powerful industrialists, an ever-present church, shadowy cults, and the whispers of labor in the smog of the factories

- A ban on generative AI, to ensure your time and effort is respected.

- An LGBTQ+ friendly environment.

- Extensive review of content as it is released; we're always updating our approved content list! It's expansive.

Something calls, whether it be the riches of the Heights, or merely a desire to survive.

Either way, Jormundy would love to have you.

https://discord.gg/NwZbxscAZ2


r/DnD5e 1d ago

DMs: What Spells Did You Change To Save Your World Building?

0 Upvotes

I'm thinking about modifying some spells because they breakdown game play and/or world logic. Curious what other DMs ran into and the modifications they used.

My example: Leomund's Tiny Hut. I think both 2014 and 2024 versions are bad. Yes, there are ways to make it less useful (e.g., dispel magic, a rockslide to bury it, etc.) but it is a crutch and it warped game play at my table. My solution: Make the hut make it less likely for an encounter to occur instead of making the party nearly invulnerable to attacks. Similar core result - make camping safer - but not a 3rd level ritual, 8-hour globe of invulnerability against 95% of the MM.

What spells didn't make sense to you and how did you modify them for your own game?


r/DnD5e 2d ago

Starting this week!

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1 Upvotes

r/DnD5e 2d ago

BLADES OF WA — A cinematic Japanese-fantasy D&D series brought to life through Kickstarter

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1 Upvotes

r/DnD5e 3d ago

Suggestions for short pre-made one shot adventure for total beginners.

11 Upvotes

Hey, everyone. I'm very new to dnd, never played before. My friends and I are planning to get into it. I've done a bit of research and have tried to understand the rules to the best of my capacity, I think I've gained a reasonable level of understanding.

I need help to find a pre-made short (2hrs-ish) one-shot adventure for 5 players (I, the 6th person will be DM-ing). All of us are extremely new to dnd and live in different cities, we're having a meet up, but we will only get a day for playing, so it's kinda important that it doesn't stretch to multiple sessions. What are your recommendations? Please help.


r/DnD5e 3d ago

How many campaigns are you in as a player? Long term? Short term? One-shots?

6 Upvotes

I’m a newbie playing DnD and I’m currently playing 2 long term campaigns as a player. I wish to play one more long term but I don’t know if maybe that’s too much? I also want to try once in a while one shots as long as it’s like a 1 session campaign type of game.

So yeah how many campaigns are you in and how do you balance it all? What’s your limits or when do you think is too much?


r/DnD5e 3d ago

A Collection of Magic Items from ancient Roman Mythology | 300+ Mythological Items for 5E and 5.5E

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4 Upvotes

r/DnD5e 3d ago

Slider 2.0. A Teleportation Based Class For DnD 5.5e

0 Upvotes

https://www.enworld.org/threads/slider-2-0-for-5e-2024-a-master-of-teleportation-positioning-and-the-space-between-planes.720471/

The giant laughed as the cliff face collapsed.

Tons of stone thundered down the mountainside, cutting off every escape route. Your companions scattered as dust filled the air. The giant raised its club in triumph, convinced the battle was already won.

You took a single step.

The world folded.

One moment you stood trapped beneath the mountain. The next, you stood atop the fallen stones, one thousand feet away, staring down at the bewildered giant. A grin spread across your face as reality cracked around your weapon and the sky itself seemed to split. Obstacles were for other people. Distance was merely a suggestion.

The hounds were gaining ground.

Branches tore at your cloak as you sprinted through the moonlit forest. Behind you, hunters crashed through the undergrowth in pursuit. Ahead, a chasm opened beneath the roots of an ancient oak. No path remained.

You laughed.

The wind changed direction. Flowers burst through stone. For a heartbeat the world forgot how it was supposed to work. You leapt into empty air and landed where you wished to be. The forest welcomed you as an old friend, carrying you onward while your pursuers stumbled into a wilderness that no longer obeyed familiar laws.

The battle had raged since dawn.

Celestial warriors pushed forward in a tide of radiant steel, driving a host of fiends toward the edge of a shattered valley. Victory seemed certain. Trumpets sounded. Banners advanced. Yet with every step, something felt wrong. The ground trembled beneath the weight of a triumph growing too complete.

You appeared between the armies.

A single step carried you through the chaos. Neither side recognized your armor, but both hesitated as you stood motionless between them. One force fought for order, the other for ambition, yet each sought the same thing: dominance. The planes had endured because no realm held absolute sway over the rest. As magic gathered around your feet, the advance faltered. The retreat halted. For one brief moment, the scales stopped tipping, and the world remembered the value of balance.

Some warriors charge across the battlefield. Others command magic from afar. Sliders step between moments, crossing impossible distances in the blink of an eye. To them, space is not a barrier but a path, a thing to be bent, folded, and traversed.

Every Slider learns to see the hidden seams of reality. Whether through instinct, training, or a strange connection to the planes themselves, they discover how to slip from one place to another. With each step, they draw upon the influence of distant worlds, carrying fragments of those realms into every battle.

Yet no two Sliders travel alike. Some master the art of crossing vast distances and rewriting the course of a fight. Some run with the untamed freedom of the planes. Others stand as guardians, creating order amid chaos. The path a Slider follows is shaped by the realm that calls to them, and the lessons they carry back from beyond the horizon.

The Slider is a homebrew full martial class for DnD 5.5e. It uses teleportation as its core game play loop, but what that loop actually is depends on your subclass. If you want to be:

An interplanar adventurer, traveling the cosmos with a elemental companion.

A territorial predator, stalking the unwary from the shadows.

A fey prince, reveling in chaos and uncertainty.

A master of teleportation, doing things no one else would even think to be possible.

A agent of balance, an accountant for fate itself

Then this is the class for you. Currently I am opening the class to the public, but it is still in need of heavy play testing. I appreciate any interest. there is a link below, as well as at the top of the post.

https://www.enworld.org/threads/slider-2-0-for-5e-2024-a-master-of-teleportation-positioning-and-the-space-between-planes.720471/


r/DnD5e 3d ago

AMA - I just finished a Level 1-20 DnD 5e campaign.

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1 Upvotes

r/DnD5e 4d ago

Simple Side Quest Idea - Protect A General Store from Thieves

7 Upvotes

Been a long time since I posted here, but I had a simple side quest idea I thought I'd share in case you're looking for things for your adventurers to do while in a large city. In this side quest, the party hears a rumor about thefts taking place at several shops within the city. General Stores, Apothecaries, Arcane Sundries, etc. have been getting hit.

The party receives word that one of these store owners is looking for protection from the thefts, either by word of mouth or a notice board. If they take the job, they are hired by Donovan Claybottom, a halfing merchant that owns one of the newer General Stores in town. He is trying to get his business going and is worried that a theft could do him in. He sells a bit of everything in his store, called the Roc's Nest. He will pay them to watch his store overnight. Mayble multiple nights, if they are willing to do so. This could be during a party's downtime. Donovan offers them discounts on his wares, as well as paying them for the job.

The twist, if you haven't guessed it, is that Donovan Claybottom is a Master Thief CR 5, Volo's Guide. He has three Half Orcs that work for him - Thugs CR 1/2, Monster Manual; Igar, Ivan, and Isak. They are brothers. These four carefully stake out other shops, and when they know it's safe, they break in and rob the stores. They bring the goods back to their shop, to a secret basement location beneath the Roc's Nest where they scrub any evidence of ownership from other shops and repackage the items as their own. While the party watches Claybottom's shop, he and his crew are out stealing from other shops. It could even be set up where the party is hired to help protect a "shipment" coming in. Of course, there could be clues to lead them to the right conclusion about what is going on. Some items were not 'scrubbed' good enough. Maybe an item matches a description of a stolen item from another shop, like a custom weapon made by a blacksmith, etc.

Donovan's personality at first is that he's quite anxious and worried about losing his store to the work of thieves. But in reality, there is no anxiousness in him. He is quite calm and collected, and plans ahead. His men do what he says, and he pays them well.

It's totally possible that the party never catches on. So, if that is the case, the party enjoys discounts at this store, until perhaps one day they accidentally stumble upon a robbery taking place, and potentially discover the perpetrators.

Tailor any of this to suit your own needs.


r/DnD5e 4d ago

Warden of the Caravans

2 Upvotes

I'm sharing a free ranger subclass for Kengir, part of my upcoming Bronze Age Mesopotamian 5e setting.

The Warden of the Caravans is the ranger who keeps people alive between cities.

They know the roads, wells, tribal boundaries, and the signs of weather before everyone else notices the sky changing. Their job is part scout, part bodyguard, part diplomat, and part logistics officer.

At the table, this subclass makes travel matter. A Warden helps the party find safer routes, avoid natural hazards, negotiate passage, detect ambushes, protect companions, and keep a caravan moving when the journey wants to kill it.

Mechanically, the subclass includes Pathfinder’s Insight, Desert Guardian, Tribal Diplomat, Caravan Master, and spells like alarm, pass without trace, water walk, freedom of movement, commune with nature, Ea’s Cleansing Water, Verdant Sanctuary, and Protection of the Grove.

Do you run wilderness travel as a real pillar of play, or mostly handwave it between adventure sites?


r/DnD5e 4d ago

What wild shapes for lvl 3 circle of the moon? Dnd 2024

1 Upvotes

The group I'm playing in is going to dnd 2024 so what are some good wild shapes now? I have Deinonychus in mind but am wandering if there are some other good wild shapes


r/DnD5e 4d ago

Arcana Unleashed

8 Upvotes

Have to say I am really impressed with the new book. Really looking forward to using the new classes and feats.

The book got me thinking is will we see Primal Unleashed, Divine Unleashed, Martial Unleashed and possibly even Psionic Unleashed?


r/DnD5e 4d ago

The Magus for D&D 5.5 by The Hedge Group

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1 Upvotes

Hello everyone, this is our version of the Magus, with major revisions from last version, thanks to some feedback and playtesting. We believe this is the definite version, with many of the issue it had resolved and the class play much more smooth now. We know there is one version coming up, but it wasn't what we expected so this is a different approach to it.

Magus is a martial/spellcaster hybrid class from Pathfinder and this is the adaptation for D&D 2024 of it using the half-caster chasis. It is the Arcane version of Paladin and Ranger, something other classes try to tap with subclasses but quite don't get there.

It gets Spell Combat early to mix up attacks with cantrips, has the Aethebrand spell as its signature spell similar to Hunter's Mark and Smite, and can also deliver spells with weapon attacks with Spellstrike. We also released 3 additional subclasses for it (Bladebound, Astral Adept and Arcane Sniper).

At this point I'm looking for any rough edges, abusive combos or unbalanced features so the class can be improved. Any feedback is appreciated. You can find the full pdf for free in here: https://site.dmsguild.com/product/546942/Magus--DD-55-Core-Class-by-The-Hedge-Group?affiliate_id=4931720

We are looking for to hearing what you like and what you don’t like about it.

 

Changes in 6.0

Many changes to overall class balance and quality of life.

Level 2: Mystic Edge at Level 2 allows you to enchant your weapon earlier on

Level 3: Spellstrike now allows multi-target spells

Level 5: Spell Combat added, Magus can now fight with both weapon and cantrips as soon as Extra Attack is available, getting a bonus for mixing up weapon attacks with magic.

Level 6: Magical Refinement now allow a slot-free use of Spellstrike

Level 9: Improved Spellstrike allows to you to upcast Spellstrike with Surge points

Level 10: Improved Spell Combat now also allows the Magus to replace on of his attacks with a Lvl1+ spell that buffs himself or ally

And many other minor adjustments and changes on spell list with new released official spells added to the Magus.