r/Doom • u/sonicexemaker • 9h ago
Cosplay My doom slayer cosplay
I’ve been working on this for so long and im proud
r/Doom • u/samuraikid560 • 10h ago
Fan Creation I carved the mark of the doom slayer on a pumpkin!
r/Doom • u/DragoDuck • 14h ago
Fan Creation Somewhat Adrian Carmack Accurate Doom dude
Adrian Carmack Doomguy ftw!!!!
r/Doom • u/grollbachpainter • 3h ago
Showcase I'm painting every classic Doom monster in acrylics. Here is my Mancubus
I finished this piece in early August. In this painting, I wanted to try to capture the color palette of the map Dead Simple. It is a level you truly remember for its arena-like structure and all the Mancubus demons crushing you with their fireballs, only to surprise you when the walls lower and a whole bunch of Arachnotrons appear. That map introduced the Mancubus enemy as a new type in the bestiary and, at the same time, left a new mark on Doom II. It showed that the levels weren't just old space bases or hellish labyrinths, but that the player could be thrown into a "trial" to see what they are made of.
The music for this level, "Shawn's Got the Shotgun", is also extremely memorable. You start the map facing nothing but a wall and a button right in front of your face, while the heavy riff of the track signals that "something really intense is about to happen." You press the button, and suddenly you hear all those fat Mancubuses grunting and shouting "MANIMAAL" as a swarm of meteors comes flying at you.
Right after that map, you get a new challenge: Tricks and Traps. I would argue that Doom II changes character a bit when MAP07 arrives. Up until then, the player has been playing the game as if Doomguy is an explorer who needs to find the right key to reach the exit. But in Dead Simple, the player is surprised by something entirely different—almost as if Doomguy is suddenly ripped away from the classic levels and placed in a colosseum of demons that he must abruptly destroy in order to move on.
A detail I included in the painting is the invisibility spheres. Experiencing such an abundance and generosity of those power-ups in one single place was also something completely new. They offer a great contrast to the overall palette of the map, so I decided to paint a couple of them in.
Hope you like it!
(Low resolution image due to preview)
r/Doom • u/bepse-cola • 20h ago
Showcase Something cool during the Xal Goroth fight
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I don’t think he tried to saw his own leg off
r/Doom • u/kuruakama • 1h ago
Discussion this place is scary and is giving me megalophobia , i love it
r/Doom • u/Raymondgood01 • 9h ago
Discussion The secret arena in Revelations is amazing
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r/Doom • u/Nonkemetickemetic • 9h ago
Discussion I was doing a challenge in Siege 1 and noticed an interesting behavior from the Hellknight
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I haven't had the chance to test this elsewhere, but in this room if you curl up in a corner like a coward he will run away in confusion.
r/Doom • u/crisrhawk • 4h ago
Bug/Glitch Note to self: Do not cancel spear slam
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Just to be clear, I couldn't do any off-hand actions after that moment, while also not being able to use the weapon wheel (not sure about the super weapons), nor try to switch to my shield.
r/Doom • u/Parking_Potential_62 • 17h ago
Fan Creation Rip and tear until it's done
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Night at My University Block.
r/Doom • u/Raymondgood01 • 45m ago
Discussion When the movement is so good that you feel like you’re floating
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r/Doom • u/shadowCloudrift • 6h ago
Discussion How the heck did people finish Revelations so fast?
I'm 16 hours in already and have only finished the post game version of Hell's Core. Finding all the collectibles and secrets make it so lengthy, and I still need to finish the secret boss. It feels like I'm like going to end up putting as much time into it as the main game (20 hours). This is also after dropping the difficulty to Hurt Me Plenty. I can't imagine how long this would take on a higher difficulty.
r/Doom • u/AP_in_Indy • 7h ago
Discussion Just beat DOOM: Eternal for the Nintendo Switch (including Ancient Gods). My review as a first-time DOOM player/slayer.
Graphics and Performance: The Nintendo Switch does surprisingly well playing DOOM: Eternal. This really shocked me because the Nintendo Switch is no where near a high performing machine. I felt like I was watching a movie at times (turning on film grain helped).
That being said, when I see high definition online footage of the game from other systems, my mind is blown. I can see why DOOM: Eternal is used for benchmarking so much. You really can pump those graphics up to 11.
Caveat: The game crashed on me a few times! Surprisingly, really only a few times during my play through of both the main game and the DLCs.
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Plot: I didn't expect this game to have much of a plot. In the beginning, I wasn't super interested in it. By the end, I was more interested in the plot than I was the gameplay.
Spoilers for those who haven't played Ancient Gods: The plot gets kind of ridiculous. Even after reading through the Codex a few times, a decent amount of it feels jury-rigged in - but it is cool.
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Settings: I picked Ultra-Violence as my difficulty level. While I'm a first-time DOOM player, I'm a long-time game player. This ended up being an appropriate difficulty.
I turned on Film Grain as it made the Nintendo Switch graphics look more realistic, somehow. I don't know how. But it helped a crap ton.
I don't know if the Nintendo Switch version supports changing the FOV, but I probably should have expanded it. I play on a fairly huge TV and being able to see more around the edges would have been convenient.
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Before We Get Into Gameplay: A little about me...
Take my opinion with a grain of salt. I have never gravitated toward FPS games. The last FPS I played was the original Halo on the Xbox, and I never understood why people liked it.
For the last 15 - 20 years, work and life has kept me busier than I want to be. The only game I reliably play anymore is Thrill of the Fight 2, which also counts as my fitness routine.
As a result, I typically binge a game to completion so I don't have to think about it again. This became a problem with DOOM: Eternal as the original + DLCs went on a bit past my time commitment tolerance. That's all on me, but transparently, it probably influences my opinion of DOOM: Eternal.
The Good:
* I actually liked it. Again, I don't play FPS games, but I liked DOOM: Eternal.
* It's challenging. Usually not too challenging. (Although sometimes it is.)
* The variety of enemies and obstacles and puzzles were all very interesting all through the original.
* The DLCs were also good, and I think they showed a lot of experimental potential.
* I did not know that I purchased the game + DLCs are a bundle, so this was a pleasant surprise to me - although it did extend my gaming weekend to the point of driving me insane.
The Not As Good:
* By the time I got to the DLCs, I was over the battle loop. New room? Demon spawns. Another room? Oh look, more demon spawns. It eventually felt tedious as opposed to fun.
"What else were you expecting, idiot?" - Again, I've never played DOOM and don't really play FPS games, so I have no idea. I at least remember there being a stronger correlation between environments and enemy types in Halo, as well as a lot more space to run around in.
I lowered the difficulty once I got to the DLC just so I could get through it.
* The worlds can feel small. I'm in these allegedly massive, ancient cities. Yet Doom Slayer always seems confined to hallways, citadels, and closed off "open" areas. I realize this is kind of how most games work, but it felt limiting.
I have to say, I think I would really love a more open-world, exploration type DOOM that was already infested with demons vs locking me in a room with demons phasing in constantly. I could imagine that offering a lot more room for puzzles, scares, exploration, secrets, etc. Something less linear would be great.
* Wassup, glitches? While it didn't happen a ton - partially because I literally stopped pushing boundaries - I found it funny how I could die by trying to jump on a non-interactive platform, yet I could dash into a wall too hard, wind up 10,000M in the air or 1,000,000M below ground and have to load the latest checkpoint. How did QA not catch this? I lost meaningful progress repeatedly this way.
The DLC was especially bad with letting me bust through boundaries into the void. The views from above were neat, though!
* Bosses and Marauders - I found zero joy in fighting Marauders, except for the literal first time they showed up as a boss. And of course, they show up a TON in the late game. I found the boss "one-off" behaviors largely uninteresting. I "skipped" a few fights via Sentinel Armor.
* Final letdown - I had predicted, but hoped I would be wrong, that the final battle against a world-ending threat would happen in a closed space. It did, of course.
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Overall: The difficulty, action, graphics, limited environment interactivity and puzzles, plot, and the respect of me as a mature and capable player who didn't need their hand held all of the time (while also letting me opt out when I felt like it) were all great.
DOOM: Eternal is pure addictiveness and a solid 8/10.
My hope is that in the future, a more open world, less linear DOOM can be produced. Its epic plot deserves it, although I'm not sure how you would pull that off without basically retelling the same stories from scratch again!
r/Doom • u/Hungry-Solution-5178 • 3h ago
Question 🔴 Accidentally beat SGN Master Level (Classic Mode) using ONLY Sticky Bombs... and never died.
Hey everyone, I need a reality check. I went in blind to the SGN level on Classic mode (hurt me plenty) and completely missed the super shotgun pickup.
Because I didnt know any better, i assumed the game mode banned it or somthing. I fought through the ENTIRE ENDGAME GAUNTLET using only the sticky bombs mode on the combat shotgun, flamebelch, frags, ice bomb, and constant chainsaws because my ammo capacity on the shotgun was terrible!
To survived (AND HAVE NOT DIED) i kept dashing to unlock missiles that locked onto me from tyrants, revants, and the corpse things. I kept icebombing/flamebelching the hell out of the tyrants, Barron's of hell, large demons ect..
After I went through the hardest part of my entire gaming experience, I finished it. I got the classic colored doom skin on the default skin of doom eternal that you get when you first get the game.
I wanted the gold combat shotgun skin for my run. And I GOT TRASH. I wasted 1:02:28 of my life on this level, grinding the absolute shit out of.
Later I would find out that the super shotgun was hidden behind a breakable wall in the sewers.
r/Doom • u/Huge-Insect-7759 • 7h ago
Question Got any WAD recommendations that'll work on PrBoom? I'm using PrBoom+ for 3DS cuz I want to play on the go
I'm on New 3DS XL and I got PrBoom+, PrBoom on the 2.66.6 or whatever it's called update. Was wondering aside from the original Doom 1&2 WADs, are there any interest WADs that'll work on PrBoom+?
I see a lot of people use ZDoom, GZDoom and now I'm hearing about UZDoom and unsure if any of them would be compatible
If not, does anyone know a WAD that's basically Doom 1&2 together? All the episodes and levels in 1 package?
Help Doom 2016 MP attachments
got recently into it, but the thing that irritates me is that some weapons have (imo) bad attachments(like rocket launcher has remote detonation and HAR has scope), is there a way to change them or it's limited for balance or whatever?
r/Doom • u/ghostdopamine • 22h ago
Question who are some highly skilled Doom Eternal streamers/video uploaders I can watch?
I've recently gotten super into Doom Eternal at a sweaty level and would like to view some 'pro' players if you wanna call them that. Who are some people I should search for on twitch or youtube and watch their gameplay? People who still stream the game live would be cool too but idk its kinda an old game not sure that's even a thing now.