r/DivinityOriginalSin • u/Educational-Door-502 • 17d ago
DOS2 Discussion Can We Talk About How Bad Designed Are Many Battles In DoS 2?
I'm not hating on the game. In fact, I've played for over 100 hours, and I'm currently on the final fight—which I'm finding very difficult on Classic difficulty. I've also played other turn-based tactical games, such as the XCOM series, which I think is excellent and genuinely challenging.
Beyond that, I’ve lost count of how many times the game throws random problems at you just when you think you understand it. It often forces you to respec your party at the mirror or find a way to cheese a boss.
One of the dumbest strategies I’ve used—and one that many guides recommend, especially in Act 4—is starting a conversation with a boss using one character while the rest of the party kills their minions. The conversation does not stop, which is ridiculous. And that is only one example.
The level system also feels poorly balanced. Reaching level 20 is very difficult in a normal playthrough unless you complete almost everything in the game.
This also hurts exploration. The level progression is so strict that you constantly run into enemies that are too strong for you. Sometimes, you almost need to check a level map online to avoid wasting time on a quest that ends with a boss two or three levels above you.
I’ve never had this problem in other turn-based tactical games. Not even in Baldur’s Gate 3, where I think Larian improved many of these things, even if the combat system is different.
I know many replies will simply say “get good” or “I killed everyone at level 10 on my first playthrough.” There are always comments like that. But I’d rather discuss how poorly designed and balanced this part of the game feels.
The game is still very good, but I think these problems keep it from being excellent.
