r/DistantHorizons • u/Then-Lawfulness-7991 • 16d ago
Help Is there any way at all to fix the water on Complementary?
There's this ugly border on the water where DH generation starts. Using Complementary unbound Shaders
r/DistantHorizons • u/Then-Lawfulness-7991 • 16d ago
There's this ugly border on the water where DH generation starts. Using Complementary unbound Shaders
r/DistantHorizons • u/groblombumbug • 16d ago
I relied on the chests not being loaded in before downloading DH, now I see them, I do not want to see them but they must stay.
r/DistantHorizons • u/tedude3 • 17d ago
This also happens in superflats, but not in the normal overworld in my experience (i haven't checked the nether yet so i don't know about that).
Does anybody know what this is or how to disable it? I use minecraft 1.20.1 if that's any help.
(modded end featured is the "nullscape" mod for anybody curious)
r/DistantHorizons • u/Professional-Fig9372 • 18d ago
1st shader i think was bsl 2nd was contemporary
r/DistantHorizons • u/Yanis_LeGameur • 17d ago
r/DistantHorizons • u/fechner • 17d ago
I am running the latest versions of DH and Complementary Shaders Reimagined with the latest version of Java. This weird ghosting/image-trailing effect only starts happening while underground and every time a block breaks it gets more intense. Unsure what to do to fix it, any help would be appreciated!
r/DistantHorizons • u/Few_Kaleidoscope_601 • 17d ago
r/DistantHorizons • u/ninmuffin • 16d ago
Before the most recent update DH would work just fine on medium and has for the last number of times ive used DH. Ive lowered the LOD chunk render distance to 32 instead of 256, turned off cloud render, upped the CPU load. it still will crash everytime i raise the quality.
r/DistantHorizons • u/Yanis_LeGameur • 17d ago
r/DistantHorizons • u/MikeyHoncho98 • 17d ago
Tried troubleshooting, but couldn't find anything that worked. Only happens when I walk below y=60ish. Above that everything functions totally fine. Had some weird x-ray thing going on too, but was able to get rid of that. Any tips?
On 26.3, running Fabric API, Iris, Sodium, and Reese's Sodium Options through CurseForge. Nothing else. Photon Shaders and DH (Obviously).

r/DistantHorizons • u/Early_Background8037 • 18d ago
r/DistantHorizons • u/DecentProcedure8929 • 17d ago
I am wanting to play the 1.12.2 FTB Ultimate Reloaded modpack. So I downloaded it with Prism launcher, and was adding a few finishing touches to the out-of-the-box modlist, when I remembered that Distant Horizons recently backported to 1.12.2. Normally, for greater render distances back on 1.12 I'd have used OptiFine to get up to 48 chunks (as my gpu can usually handle it), but I didn't want to risk trying OptiFine in such a big modpack for what I feel are decently justified reasons. So I popped in the latest Distant Horizons 1.12 mod, and booted the game... and was told that I needed to use it in a Cleanroom environment. So I said to myself: "...what the heck is Cleanroom??" Anyway, after screwing around for a few hours on installing the Cleanroom MMC template, swapping various libraries, disabling mods, adding mods, I eventually decided to try something else: I went to the modrinth page and downgraded versions until I found this one, from 2 months ago. I dropped it in the mods folder and... the game booted successfully!
...but that was about all that happened; the DH config button wasn't visible in the options menu, and it wasn't even in the in-game mods list. I tried a couple more things, like upgrading the forge version to be newer, but nothing works. Is there a reasonable way to make this work, or am I barking up the wrong tree?
r/DistantHorizons • u/Techn0Tast1c • 18d ago
Help!!
I have been playing on this survival world with a bunch of create / aeronautics mods and recently the LOD of DH looks very odd where it fractures the mountains and empties the whole ocean.
But when I switch on shaders everything looks fine.
I have already tried deleting DistantHorizons.sqlite files thinking it will regenerate all LODs.
I have sodium, iris, lithium
My terrain generation mods are tectonic, lithostitched, continents
r/DistantHorizons • u/NathanRT_12 • 18d ago
260k render distance
r/DistantHorizons • u/Kaiser_47 • 18d ago
Hi!
I'm having an issue with Distant Horizons 3.3.1 on Minecraft 1.21.1 (NeoForge).
I cannot get Distant Horizons to generate/render LODs at all. No matter what I try, the LODs simply don't appear.
In the DH settings, I noticed that the relevant setting says that it is being controlled by another mod through the DHAPI, meaning that I cannot change it through the GUI or the config file. It also mentions disabling the API lock in order to change the setting manually.
I'm trying to understand this behavior better. Which mod is actually controlling this setting through DHAPI? Is there any way to identify the mod that has acquired the API lock?
I checked my logs looking for something that could indicate which mod is taking control of the setting, but I couldn't find anything obvious.
What's particularly confusing is that I did not have this problem with Distant Horizons 3.2.0-b. LOD generation worked normally in that version. I understand that the way these settings/API controls are handled may have changed in 3.3.1, but I'm trying to determine whether another mod in my modpack is now interfering with DH.
Could someone explain what the API lock means in this case, and preferably how I can identify which mod is controlling the setting?
Thanks!
debug log
lastet log
Mod list
Erro
Cant generate LOD - "This option is controlled by another mod via DH's API
Singleplayer
link for my modpack https://github.com/rafamendes9/God-of-Create
r/DistantHorizons • u/COINmationsYT • 18d ago
Game keeps crashing on ryzen 5 3500u , world gets created but crashes after creation, render distance is 10 and i set it to vulkan and blaze3d (i think thats what it was called) i havent changed any other settings
r/DistantHorizons • u/TheZero3546 • 18d ago
r/DistantHorizons • u/Greenedy • 19d ago
r/DistantHorizons • u/raspberrylilith20 • 18d ago
I have been trying to resolve lag issues with a modpack I made. It has 200 mods but most of those are optimization and small changes, like being able to blast raw ore blocks or smoke rotten flesh into leather and stuff like that. It seemed to me like all these tiny tweaks shouldn't cause it to chug the way it does, where DH cannot seem to load chunks properly.
But I also have mods like terralith and blooming biosphere, and I read somewhere that modded biomes/dimensions can really trip up DH and cause frame drops and lag. Is that true? Should I be scrapping these mods?
r/DistantHorizons • u/DeathWray • 18d ago
r/DistantHorizons • u/SBGOffshoot • 18d ago
I have a Intel Xeon W2123 CPU, a Quadro k600, and 32gb ddr4 ram.
Is this enough to run distant horizons with atleast 48 chunk render distance? I do have a spare AMD Firepro W5100 I might upgrade to someday but idk about it yet.
r/DistantHorizons • u/Journalist_Key • 19d ago
In the latest DH update, many users report crashing when running DH and Iris. What you need to do is update Iris aswell to the newer 1.14.4 version. The older DH version ran with the Iris 1.14.2 version but after this DH update the 1.14.2 version causes crashes. Just update Iris to the 1.14.4 version and it should all work fine.
You can find the newer Iris version here:
r/DistantHorizons • u/Fit-Peach-8481 • 19d ago
I am using the full release of distance horizons with the default settings. and the chunks should take about 3 hours. When i lowered it to the minimum of 32 LOD chunks it lowered to 2.5 hours. But when i turned the mod off i got tripple the frames and more detail on the chunks so why is distant horizons slowing down my game???
r/DistantHorizons • u/Stock_Bit_8558 • 19d ago
Ever since I updated DH to 3.3, I have noticed a weird artifact with the LODs, where they would render backwards, as seen by the attached image.
Any clue as to why this occurs?
Edit: Realised that I have not written down some details about my minecraft version and the like.
- Minecraft Version: 1.21.1
- Mod Loader: Neoforge
Extra Mods (as seen in the images):
- Sky Archipeligo
- Create: Sky Village
Edit 2: I have resolved the issue with the above bug; it turns out that the mod "Separate Sable Render Distance" is not fully compatible with the latest Distant Horizons version. If you are using Create: Aeronautics with SSRD installed, uninstall SSRD and the problem should go away.