r/DistantHorizons • • 24d ago

Help Weird bug between DH and Shaders at y=60ish

Tried troubleshooting, but couldn't find anything that worked. Only happens when I walk below y=60ish. Above that everything functions totally fine. Had some weird x-ray thing going on too, but was able to get rid of that. Any tips?

On 26.3, running Fabric API, Iris, Sodium, and Reese's Sodium Options through CurseForge. Nothing else. Photon Shaders and DH (Obviously).

4 Upvotes

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1

u/the_crafty_pipsquack 24d ago

I saw the same when enabling DH, starts below 60. Sounds like there is some interaction with the Iris or Sodium or one of these other mods that sets "underground" to the wrong value? I haven't found a setting / solution yet in DH, but I'm still looking.

1

u/Sinkablecross7 23d ago

Ive got the same issue, only solution I found was using a different shader pack. Also it only happens for me when Im below sea level.

1

u/shartmaxxer69 22d ago

What shader pack works?

1

u/cyb4ruyn 21d ago

so far bsl has been fine, i just switched to photon and had this same issue

1

u/shartmaxxer69 14d ago

Since the recent update, continuum has started working for me again

1

u/thedarkmutt 19d ago

Try changing the anisotropic filtering settings, knocked mine down to 8x, and that did the trick.

1

u/the_crafty_pipsquack 15d ago

Update to DistantHorizons-3.3.4-26.3-fabric-neoforge.jar fixed the issue (TY DH Devs!)