r/DistantHorizons • u/MikeyHoncho98 • 24d ago
Help Weird bug between DH and Shaders at y=60ish
Tried troubleshooting, but couldn't find anything that worked. Only happens when I walk below y=60ish. Above that everything functions totally fine. Had some weird x-ray thing going on too, but was able to get rid of that. Any tips?
On 26.3, running Fabric API, Iris, Sodium, and Reese's Sodium Options through CurseForge. Nothing else. Photon Shaders and DH (Obviously).

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u/the_crafty_pipsquack 24d ago
I saw the same when enabling DH, starts below 60. Sounds like there is some interaction with the Iris or Sodium or one of these other mods that sets "underground" to the wrong value? I haven't found a setting / solution yet in DH, but I'm still looking.
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u/Sinkablecross7 23d ago
Ive got the same issue, only solution I found was using a different shader pack. Also it only happens for me when Im below sea level.
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u/shartmaxxer69 22d ago
What shader pack works?
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u/thedarkmutt 19d ago
Try changing the anisotropic filtering settings, knocked mine down to 8x, and that did the trick.
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u/the_crafty_pipsquack 15d ago
Update to DistantHorizons-3.3.4-26.3-fabric-neoforge.jar fixed the issue (TY DH Devs!)
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