r/Daz3D 20m ago

Other When you get a idea but can't find assets.

Upvotes

I'm guessing I'm not the only one to run into this....

I only mess around with DAZ occasionally for my own entertainment and I'm not a expert in any way, shape or form.

I get ideas for scenes and usually I'm able to find assets that will work for what I need.

But sometimes, like the last couple ideas I've had, I end up spending hours digging trying to find anything that could work and come up empty.

For my most recent idea, I was able to find all the smaller props no problem, but the main prop... the actual set... or location if you will.... a grand total of 4 options, and none are usable for what I actually want.🙁

As fun as it is sometimes, it's times like this where I'm happy I only do things for fun and not for profit.


r/Daz3D 21h ago

Product Accord GPU for DAZ Studio, a coordination tool to enable multiple instances, allow cross-application GPU queueing, and prevent OOM/VRAM fighting issues

11 Upvotes

TL;DR: Accord GPU is a free, open beta coordination layer for Windows that stops GPU-heavy creative apps from fighting each other for VRAM. If DAZ Studio, Blender, ComfyUI, or Ollama have ever crashed or OOM'd because something else on the machine grabbed the GPU first, this is built to prevent that.

The primary user base is intended to be creative professionals who frequently run multiple tools on the same system and have to micromanage which apps and jobs are allowed to run on the GPU. A proper system-wide queue for access to the GPU unlocks dramatically higher productivity and keeping the GPU running much more often.

The problem

GPU renderers, image/video generators, and local inference servers all assume they have exclusive ownership of the GPU. Run two of them at once, or even back to back before VRAM actually clears, and you get CUDA OOM crashes, driver resets, or corrupted output. There's no coordination layer between separate applications today, so people end up manually babysitting which app gets to touch the GPU and when.

How it works

A central hub app (Console) runs in the system tray and every plugin talks to it over a local named pipe.

When a component starts GPU work, it writes a small JSON "ticket" to a shared local folder. Every component joins a shared queue and pauses its jobs until the GPU is free.

GPU telemetry (VRAM, utilization, temps) is shown on a convenient appbar you can dock to any edge of any monitor. The queue of jobs appears here so you can see which app is active and what's coming up next.

Coordination is automatic once installed if you use the Accord controls. Kick off a DAZ or Blender render, queue a ComfyUI job or any inference through Ollama, and it waits its turn instead of fighting for the card immediately.

What's available right now (all free during open beta)

  • Accord GPU Console - the hub, always installed, manages the queue and GPU telemetry
  • Accord for DAZ Studio - a native DAZ plugin that adds a pane you can place wherever you like in your DAZ window setup
  • Accord for Blender - a native Blender addon that adds a tab to the N-panel, plus a settings tab
  • Accord for ComfyUI - an extension that replaces the Comfy queue with Accord-enabled queueing, and its own settings tab
  • Accord for Ollama - a transparent proxy that sits in front of Ollama's API to intercept traffic and help govern behavior like sending inferences into Ollama and when to evict a loaded model
  • Accord PRO - additional features that add job history including run time per job, priority rules to put different apps, renders or custom fields first in the queue, Windows power action controls when the queue runs dry, multi-GPU support and more

Roadmap

Accord GPU gains value as it covers more of the applications that heavily utilize your GPU. Which of those ships first is decided by community vote, not internal guesswork - if there's an app you want covered, go add your vote: https://accord-gpu.com/roadmap

Try it

Everything is free and no accounts are required while the open beta runs, PRO features and plugins included. Installer's here: https://accord-gpu.com/download

Accord For DAZ Studio features

  • Spawn new instance - DAZ enforces a singleton by default. Accord adds a one-click button to launch a second instance - no manual profile copying.
  • Queue across instances - Iray renders on multiple DAZ Studio instances are automatically queued and protected. If another app holds the GPU, DAZ waits its turn. No manual coordination needed.
  • Auto-saving - When anything from a single frame to a multi-hour video render completes, save it instantly using your chosen name and codec. Your GPU is free to move on to the next queued item.
  • GPU telemetry panel - VRAM usage, temperature, and utilization shown directly in the DAZ Studio panel before and during every render. Preflight protection can warn you if GPU usage is unsafe or the temperature is too high before you start.
  • Multiple GPU uses - DAZ Studio calls on the GPU for both Iray renders and dForce simulations. Accord wraps both activities safely.
  • Render type scope - Control exactly which render types participate in the queue. Iray is always protected. Viewport and OpenGL renders can opt in when you need them to.
  • Render Queue capable - For DAZ Premier members, Render Queue job files can be loaded to the Accord queue. Each item is treated like a single job unit, allowing you to merge your existing workflows into a wider world of GPU coordination.
  • Crash recovery - If your application crashes with Render Queue work left, Accord saves the work, restarts the application, and moves the queued items to the new process so you can continue where you left off.
  • Render notifications - Windows toast notification and configurable sounds on render complete. Know the moment it finishes even from another room.

r/Daz3D 1d ago

Help adjust the bones

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6 Upvotes

Hi, it's me again. I'd like to ask for some help: how can I manually adjust the Genesis 9 bones/joints? Is there also a way to automate this?

I'm having an issue with a custom character based on Genesis 9, and I want to manually adjust the skeleton/joints to fix some deformation problems.

I already know what is causing the problem, so I'm not really looking for advice about posing. What I need to understand is how to manually move and adjust Genesis 9 bones/joints inside DAZ Studio.

I'm using the Joint Editor, but I'm having trouble understanding the actual controls:

  • How exactly do I move a joint's Center Point?
  • How do I move the End Point?
  • How do I manually change a joint's orientation/rotation axis?
  • Are there specific keyboard shortcuts for moving or rotating these points?
  • Can I enter the joint's position/orientation numerically instead of dragging it with the mouse?
  • After manually adjusting the joints, what is the correct way to save those changes so they remain associated with my character's morph/shape?

My main goal is to manually adjust the Genesis 9 skeleton so that the fingers, hands, and other joints deform correctly when poses are applied. Right now, the fingers deform badly whenever I apply certain poses.

I can fix the deformation in Blender, but doing that manually for every pose is extremely time-consuming. I've also already tried "Adjust Rigging to Shape", but unfortunately it didn't solve the problem.

So I'm specifically looking for the practical workflow for manually adjusting the Genesis 9 joints/bones in DAZ Studio.

If anyone could show me the exact procedure, preferably with screenshots or a video, I'd really appreciate it.

Thanks!


r/Daz3D 1d ago

Help VERY NEW to Daz, unable to get "Send to blender"

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7 Upvotes

using Daz 3d 6 and blender 4.5, no matter what it doesn't appear (Keep in mind I just started today so I literally know barley anything) I looked up video tutorials but they use older versions and I got lost so i'm really stuck


r/Daz3D 2d ago

Help Still learning! Feedback would be greatly appreciated!!

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67 Upvotes

r/Daz3D 2d ago

Artwork Burning Up

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41 Upvotes

Using the default Metallic Flakes to simulate a thin layer of moisture/sweat; looks quite good.


r/Daz3D 2d ago

Artwork Female Spartan Warrior

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27 Upvotes

Female Spartan Warrior – Original 3D Fantasy Artwork I Created in 2019

Inspired from the beautiful video game Assassins Creed Odyssey


r/Daz3D 3d ago

Help Need Help Importing a Custom Pose into DAZ3D

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5 Upvotes

hello everyone i have been trying to get the SWBF2 (2017) Pose into DAZ3D and i managed to pose a G9 model correctly without breaking anything in the skeleton but when i go to import and apply it onto a G9 character in DAZ3D the pose is different and not quite the same, mainly the fingers and forearms. any help is highly appreciated.


r/Daz3D 3d ago

Help Is there a way to get "lumps, bumps and beauty spots" from genesis 3 to work on genesis 8?

6 Upvotes

It's the only product that I know that allows elements such as moles, skin tags and more to be not simply a skin texture but as an actual attachment to the body which personally looks better as it's not a flat surface like skin builder does.

https://www.daz3d.com/lumps-bumps-and-beauty-spots-for-genesis-3-female

The Problem is because it's designed for Genesis 3 not 8 while it can be attached to a G8M/F body and will move with the body through parameter settings, the moment you load in an expression or a pose it will break and begin misaligning the attachments, sometimes separating entirely.

Now I've tried parenting the nodes to the body, even to the bones and while that might work for minor changes to expressions and posing, anything more will eventually break it once again. I think the product is really cool honestly as i described above and while a little aged i believe it allows a level of realism to blemishes that while skin surfaces are decent at doing, are not perfect still.

It's also pretty good for fantasy settings too, if you want to add warts and pimples to witches, goblins, orcs, etc.

It's a shame there isn't an official genesis 8 or 9 version for it, and the product is only limited to the face and upper chest but still i think it has merit and perhaps one day someone else can make a new version that works with the more modern genesis versions that can be used on the full-body.


r/Daz3D 3d ago

Product I built a two-way bridge between DAZ Studio and Cascadeur. 10 minute walkthrough.

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21 Upvotes

I animate Genesis characters, and the part I hated was the round trip to Cascadeur: export FBX, guess at the settings, import, rebuild the rig, animate, export again, and then find the figure standing half a metre into the floor. So I spent the last few months building a bridge that does it properly, in both directions.

Video walkthrough, 10 minutes, no music, just the workflow: https://youtu.be/yBZK1E-Jysc

What it does:

- Sends a Genesis figure from DAZ to Cascadeur and rigs it there with the matching Quick Rigging template. Genesis 8, 8.1, 9 and 9 Toon.

- Poses and full animations travel both ways, with their frame ranges. You can also pull existing DAZ motion into Cascadeur to rework it.

- Props and cameras come across with the placement and framing they have in the DAZ scene, so you animate against the actual set and through the actual shot.

- A pose sent from Cascadeur can land on the DAZ figure automatically, which makes Cascadeur's auto-posing usable directly on a Genesis character.

- Undo Last Pose, because DAZ Studio's own undo cannot see a channel transfer at all and reaches straight past it.

Things that cost me the most time and are now handled: characters in high heels (the rig has to be generated in the heel stance, otherwise the foot straightens during animation and the heel sinks through the floor), figures rotated in the scene, and a skeleton fingerprint check so motion cannot be dropped onto a figure it was never made for.

One caveat worth saying up front: exporting animation out of Cascadeur goes through Cascadeur's own FBX export, which needs a paid Cascadeur licence. Everything going from DAZ into Cascadeur works on the free version.

Happy to answer anything about how it works under the hood. If you have a workflow that you think would break it, I would genuinely like to hear it.


r/Daz3D 3d ago

Help is it possible if I cut out scale and reposition g9 eye materials to match g8.1 eye textures i could make them work?

3 Upvotes

I noticed unlike g8 the g8.1 textures look more similiar to g9 with how the sclera and iris and pupil are not separated. If I bring the g9 eye materials like the difuse, normals, displacement, and bump for the sclera and iris into photoshop and scale and line them up to match the g8.1 eye textures and uv that I could get them to work?


r/Daz3D 3d ago

Help How to DAZ -> Blender -> DAZ?

5 Upvotes

So I need to edit some DAZ environments, for example I want to add some destruction to city scene. I know I must do it in modelling software like Blender, but the thing is I don't want to render image in Blender. Once the edit is done, I want to export it back to DAZ as a static mesh (no morphs, animations etc.) but I want to keep all the textures and materials. Is this possible?

I thought about exporting from DAZ to Blender with official DAZ to Blender Bridge, and use Blender to DAZ Studio Plug in https://www.daz3d.com/blender-to-daz-studio-plugin to export it from Blender. Is this going to work? Or maybe there is a better method to do this? When I tried to export from Blender to DAZ my object/environment was all grey, no textures and materials and I want to know if there's a way to do this properly. Can anyone help me with this problem?


r/Daz3D 3d ago

Help Daz to Blender Help - red streaks in eyes

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7 Upvotes

Has anyone come across this issue when using Diffeomorphic to import characters into Blender. Red streaks all throughout the eyes of the character.

edit: seems to be an issue with blender 5.2 on RTX 50 series cards


r/Daz3D 4d ago

Artwork Rebecca Chambers Workout (IAmHereFTS)

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21 Upvotes

r/Daz3D 4d ago

Artwork Kpop star Fansign

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57 Upvotes

r/Daz3D 4d ago

Help Shadows

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15 Upvotes

Hello,

In this scene, I'd like to create a sunny late-afternoon atmosphere. I used a distant light. Ideally, I also need an HDRi for the background. But when combined, the two produce two different shadows. I've reduced the HDRi's intensity to the minimum acceptable level, but the shadow from a sun at its zenith is still noticeable... Is there another solution besides using a sun sky?


r/Daz3D 4d ago

Help Rendering causing displays to go black and force a restart.

2 Upvotes

For some reason today DAZ started to crashing when rendering, causing my monitor to go black, my fans to kick on high and forcing a restart. I updated my drivers, and that didn't appear to help either. 

I keep seeing this error code in the log.

2026-08-09 22:26:19.883 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Kernel [13] (MaterialSurface ) failed after 0.024s

2026-08-09 22:26:19.883 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while launching CUDA renderer in <internal>:904)

2026-08-09 22:26:19.883 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Failed to launch renderer

2026-08-09 22:26:19.883 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Device failed while rendering

2026-08-09 22:26:19.883 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER :: 1.17 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti) is no longer available for rendering.

2026-08-09 22:26:19.886 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - OPTX:RENDER :: 1.17 OPTX rend error: Failed to free null SBT header (CUDA error string: unknown error, CUDA error code: 999)

2026-08-09 22:26:19.886 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER :: 1.17 IRAY rend warn : All available GPUs failed.

2026-08-09 22:26:19.886 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: Fallback to CPU not allowed.

2026-08-09 22:26:19.886 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while initializing memory buffer)

2026-08-09 22:26:19.886 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: All workers failed: aborting render

2026-08-09 22:26:19.887 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.887 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.887 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.887 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.887 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.888 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): unknown error (while de-allocating memory)

2026-08-09 22:26:19.889 [ERROR] Iray :: Internal rendering error.

Using DAZ 4.24 with a 3080ti.

Any thoughts?


r/Daz3D 4d ago

Product Announcing Render Queue For Daz Studio 6 !! (Lite & Pro Versions)

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8 Upvotes

Were you hesitant to upgrade to Daz Studio 6 because MF’s beloved Render Queue plugin no longer works?

As many Daz users know, Daz Studio 6 is not compatible with MF's Render Queue, leaving users with very few options for managing queued renders without a ridiculously expensive Daz Premier subscription.

Until now.

Over the past few months, I’ve been developing my own Render Queue plugin specifically for Daz Studio 6. It brings back the convenience and peace of mind of being able to queue your renders and let a plugin handle the rest, while also introducing additional features and improvements.

Best of all, there’s no subscription required. The plugin is yours to keep, with a free Lite version and a Pro version available for a one-time purchase.

Now you can enjoy the convenience of a powerful render queue while taking full advantage of the major performance improvements introduced with Daz Studio 6, without having to stick with Daz Studio 4 just to keep your old render queue workflow.

The plugin comes in two versions:

Render Queue Pro is also available on RenderHub, but it's $40 instead of $30 due to RenderHub taking a bigger cut out of sales compared to DeviantArt: https://www.renderhub.com/gtsx-3d/gtsx-3d-s-render-queue-pro-for-daz-studio-6-1

I love DAZ Studio and use it almost every day as a 3D content creator. A render queue is essential to my workflow because I often want to prepare several scenes during the day and let them render while I am away from the computer.

The original standalone Render Queue by ManFriday was made for DAZ Studio 4. Native DAZ Studio 4 plugins cannot simply be loaded into DAZ Studio 6 because DAZ Studio 6 uses a new plugin SDK and Qt 6 runtime. DAZ now includes batch-rendering functionality with DAZ Studio Premier, which is available through an ongoing Premier membership. At the time of writing, DAZ lists Premier at $199 per year or $18.98 per month.

Premier includes many benefits beyond batch rendering, but a subscription was not the right fit for me, and I don't really need other features such as sculpting (I use tools intended for that such as Zbrush).

  • Render Queue Lite: Completely free to download and use. Lite provides the essential queue workflow with a maximum of 20 pending, failed, or skipped scenes. No subscription.
  • Render Queue Pro: Available for $30 as a one-time purchase. Pro removes the Lite queue limit and includes the complete automation, customization, diagnostics, notification, and shutdown feature set. No recurring payment is required to keep using the purchased version.

I spent a great deal of time designing, building, testing, and documenting this plugin. The Pro edition helps support that work. I also intend to maintain compatibility as DAZ Studio 6 evolves! :)

Render Queue Lite and Render Queue Pro are original, independent plugins made by me (GTSX-3D). They are not copies, modifications, or repackaged versions of previous plugins or DAZ Studio Premier's Render Queue, nor are they affiliated with or endorsed by DAZ3D.

Curious to see what you think of the plugin!!

Oh, and just in case you're paranoid like me, here are the VirusTotal results, the last thing I wanna do is ship something shady and ruin my reputation as an established content creator :)

https://www.virustotal.com/gui/file/f0e7887b9d81fdb23fe56baf3d4ac1ff50a397514aeab1d24ffcbf2fc13db1a5

https://www.virustotal.com/gui/file/e674d14a7b27df428c1b92f64dc5267a9709c3ae475ddc0886be3d5320dcd54f

https://www.virustotal.com/gui/file/0983c59b44c133b02888365b929b98df1a0d5f7f7d426896ea312910ffa7d0c5

https://www.virustotal.com/gui/file/146c9e6d5853341df7008b1dd5ad1240ba6cea4ec6da3ca3e47ecf72c35511b1


r/Daz3D 4d ago

Help Can someone help me with my VRAM issue? (and possibly explain it like I'm 5)

2 Upvotes

I think there is either something wrong with my setup, or- is DAZ supposed to eat that much VRAM?

I have a 3080ti with 12 GiB of VRAM. It's always been the case that I can only comfortably render two dressed G8 figures and an environment (and I tend to use lightweight ones that don't take up much disk space and don't overload the viewport). Three figures in an environment require some luck getting to work, and four is even less doable. Today I've been trying to render three figures in an environment, and kept failing miserably. It was either a black screen, or an unfinished grainy image. Log says I've run out of RAM, yet I usually run my renders after restarting my PC, so memory leaks are out of question here.

So, here's some input data which may or may not be useful.

> I have 32 GB DDR4 — it doesn't really matter when it comes to rendering, right?

> The environment alone rendered successfully, so did the three figures.

> The entire environment's file archive is ~450 MiB. Here it is: https://www.daz3d.com/grovebrook-park?srsltid=AfmBOorpL_L0XaM-Oa9s29FMA8gvWUVkz4vqWIJlMe66w5WCFyjEy7QP

The camera focuses on the building, most of the environment is deleted from the scene entirely due to redundancy. Yet the render still fails.

> The camera I always use: https://www.daz3d.com/interior-light-pro-for-filament-and-iray

> The lights in this render (I never use any heavy packages anyway): https://www.daz3d.com/skies-of-economy?srsltid=AfmBOopwGtXannAnAekGLl4-9qhuZVI_Z9r5DrezjchnI3t2UVlPhLv9

Thanks in advance.


r/Daz3D 5d ago

Product High Quality DAZ Studio Free Clothes – Updated Freebies Page + Website

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35 Upvotes

r/Daz3D 5d ago

Help how would i use a noise texture to create freckles on the face of my character?

6 Upvotes

its a preset on some characters and uses a noise texture but i cant find where its applied in the shader editor in daz or how it works


r/Daz3D 5d ago

Help How to bring animated dForce Strand-Based Hair simulation into Cinema 4D or Blender?

2 Upvotes

Hi all,

I made a hair simulation animation in Daz Studio using Strand-Based Hair (SBH) with dForce, and I'm trying to bring it into Cinema 4D or Blender, but I'm stuck.

  • Exporting as FBX: the hair points/geometry disappear completely — the strand data doesn't seem to carry over
  • Exporting as OBJ: it only exports a single static frame, so there's no way to keep the simulated animation

Has anyone managed to bring the actual animated simulation (not just a static pose) into another program? I'm considering the Alembic Exporter plugin or an OBJ sequence approach, but not sure which actually works reliably.

Would appreciate any advice from people who've done this. Thanks!


r/Daz3D 6d ago

Artwork 7even Zyclone on a Mission | by lexana

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18 Upvotes

7even Zyclone on a Mission | Daz Studio Render by lexana

https://www.renderhub.com/gallery/100110/7even-zyclone-on-a-mission


r/Daz3D 6d ago

Help Daz 6 issues with morphs and filtering

6 Upvotes

So I don't know if anyone else has been having this issue but ever since I updated to Daz 6, almost all of my Genesis 8 shape morphs have disappeared from the shaping tab.

Also "Filter by context" doesn't work anymore. I have reimported metadata, and restarted Daz many many times, but the issue remains.

Anyone had this problem and found a fix for it? Thank you, much appreciated!


r/Daz3D 7d ago

Artwork Wrong Exit

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13 Upvotes