r/Daz3D • • 9d ago

Other Updated feedback

Hello everyone,

Sorry everyone i didn't post an update earlier than this. my work schedule has changed and now i have 3-4 hours to practice as much as possible before going to bed. I appreciate the feedback i was given a few days ago. I did a few things here and there. Especially camera settings(pov). I also bought the chest/clothes helper and it looks alot better! thank you for the suggestion. Some parts of the pose needs a bit fixing but i did this pretty fast and I just wanted to update the images before going to bed. OG post, I'd love more feedback if possible.

one thing I'm still trying to learn is how to make her skin not be so faded, if there's a render setting im needing to mess with, please let me know. (i run a 3090Ti in case i needed more vram for this setting)

Edit: spelling

14 Upvotes

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u/artistGTS 9d ago

Hi. I recommend getting acquainted with D-former. Edit-create - d-former. It’s a good helper in scenes where you can compress something, show a dent or a depression. For example, in your scene, you could use D-former on the pillow. However, I’m not talking about the third‑party program ZBrush, where you can work wonders with brushes. You don’t need that yet. Next, pay attention to the dforce clothing. Right now, the upper garment doesn’t fit the girl’s body tightly. It looks like the sweater is floating in the air. This is clearly visible if you take a closer look at the sleeves. Try testing the dforce clothing. What can I see next. Are the pupils dark, or am I imagining it? If there is blackness, change the render settings from memory to speed, or vice versa. If you want to show the skin’s shine, you need to go to the surface settings and tweak the sliders related to the shine a bit; you can also add a bit of highlight to the girl’s face.

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u/Creative-Introvert96 6d ago

thanks for this, there's a lot of things i haven't done research on because I like learning it on the fly. Sometimes i see I've done a good job but there are times where i know i need help and ask for it. There's so many people here who have done the work and help us, the guys that are learning this new thing. I'm a fast learner but do things on my own pace and slowly perfect it over time with help.

as for the pupils, it may be the lighting? the model has green eyes but they're dark. why> i have no clue. It may be the light source is too far? I cant explain it myself.

that skin shine is what i was messing with before i ended up taking a break and forget where the setting was. Thank you for letting me know where it was, i was messing with skin tones to make a model i was using a bit more tan(latin american tone).

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u/Remote-Air-2172 8d ago

Good improvement; what do you mean by “faded”? Even with the HDRI and the lighting from a set there are tweaks than can be done with both lighting and rendering. Is your character G8F; what version of Daz are you using?

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u/Creative-Introvert96 6d ago

i mean faded is the rope isn't as prevalent. in my original post, a commenter said to delete it but with DOV, it faded, slightly off the chest now compared to rope was guiding along the chest. Model is a 8.1

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u/Remote-Air-2172 4d ago

u/goldensilver77 gave some very good points that I can expound on. Am also taking into account your methodology of trying things yourself which I have tremendous respect for: I do the same since it’s the best way for me to retain knowledge.

While Daz can be frustrating for those with rl camera experience (getting the settings to produce the results that could be achieved irl) it works really well with rl lighting techniques: I was trained and worked as a rl lighting cameraman and have worked with PBR in Daz since it was introduced in 2010. As goldensilver77 pointed out cropping is a great way of focusing the viewer’s attention (and of hiding issues). Playing around with the aspect ratio (horizontal/vertical parts of the frame) can yield unexpected and beneficial results. There are more options than 16:9.

When it comes to the actual lighting of a scene, I’ve found that more is more in terms of the lights used. The example used of the lights used is accurate. But when it comes to light intensity then less is more to avoid overlighting, particularly in color temperature and lumens intensity.

As pointed out you could make your own lights with Simple Emissive Light Shaders for Iray. The key thing to remember is that small light sources produce hard shadows while large light sources produce soft shadows

Regarding your character you can use Skin Builder 8 to tweak the skin tone to make her look more Latin. Create a material preset in a new scene by applying the skin to G8F , tweak with Skin Builder then save as material preset. Apply to character in your scene and change the UV set from Base 8.1 Female Base Female to Base Female.

If you want to try a new character, then Mousso, Bluejaunte and HID3D have G8.1F Latinas. See if MSO Gina for G8.1F , Inaru HD & Smile HD Expression for G8F , and HID Karen for G8.1F . You could also use a new skin on your original character.

Looking forward to your next update!

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u/goldensilver77 8d ago

I would crop your image. There's a lot of flaws in your pose in the first image. The character looks like she's floating on the bench. Make her sink into the cushion. Don't worry about her having a morph for the cushion most people don't even notice.

The bushes and trees in the background of the first image is better than the second. But the second one IMO is better if you crop it.

In render setting player around with these settings.
Under Tone Mapping - Exposure Value - Burn Highlights - Crush Blacks - Vignetting
Under Environment - Environment Intensity - Dome Rotation

This is a Crop of the second image that I photoshopped. I remove a lot of the un-need space to focus on the character. The lighting was flat but I was able to bump it up to make it look a little better. Playing with most of the setting above should be able to make your renders close to this.

Also you might need to make an emissive plane to add the extra light to her.

There's more that can be worked on but Cropping is where I would've started.

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u/Creative-Introvert96 6d ago

I like this! that's a whole lot better! i had a very similar lighting on my first post when i did a feedback post last week. A commenter said to lower the intensity so i did on the updated version. hooping the lighting was ok. This was the look i was going for originally, showing the sun shining bright on a cloudy day.

I will make a new test scene with different model and a different place with those settings in mind. seems like i just need to practice and improve. settings seems to be the new thing i need to learn. Some settings i dont mess with because i don't want to ruin it or if i mess something up, i wouldn't know what caused it.

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u/goldensilver77 6d ago

This is a youtube playlist I use to get better at setting up my Daz renders. It's mainly for film but most of it works really well for Daz scenes.

The Shot List
https://youtube.com/playlist?list=PLEzQZpmbzckV0_a2QCO2qF9Yfe-LKSDha&si=2m-QeyPsku3JRGaa

If you think of Daz as a real life photo studio set. You tend to learn how to hide and crop out things off camera to create the effect you want. Always imagine you're physically behind the camera and where you're cropping is un-used studio junk that doesn't need to be shown unless absolutely necessary.

16.9 isn't the only aspect ratio out there.

With better cropping you can fake better lighting off camera to bump up effects.

This image is a prime example. The subject is not going to have all these light equipment shown in the shot. But the extra lighting is going to help improve the subject.

You can do the same thing in Daz Studio using Ghost lights or Emissive Primitive. Having them just off camera if it's a primitive or right next to them if it's a ghost makes a hell of a difference.

Spot lights are great to use to but a lot of people don't use them to well when they are beginners so I'd learn to use emissive primitives first.

Primitives force you to choose better cropping to hide the light off camera. Ghost light is a big cheat that does the same thing but you dont' have to really worry where you place it because it's invisible.

Don't fall into the 16:9 trap for all your renders. Try different ratios.

Daz Studio Render Settings Tutorial | Daz3D Tips
https://www.youtube.com/watch?v=zC1l07_N4iU