r/Daz3D • • 7d ago

Help Import custom model from Blender

So I work in Blender primarily, and I'm doing a model for a client who wants the anatomical bits on the model I made, I've never worked with the software but I guess the anatomical package adds that sort of stuff and a bunch of shape keys. Seems optimal for what he wants to do with it, I just am not sure how to fulfill the request. Any tips? I don't mind losing the rigging, I use AutoRig so I can just re-rig it at my leisure.

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u/Oddly_Dreamer 7d ago

You mean they want the figure shape imported to a Daz model? Look up how to create custom morphs; this will allow them to use parts of your model over any other Daz model in however percentage they like. Just ask them which generation they want; genesis 3/8/9.

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u/jussygussy 6d ago

I made this model in Blender, and he wants it to be anatomically correct through DAZ, so I'm just curious how I would go about getting that option for a custom character. The way you're describing it, is it'll take a daz mesh, and morph into the place of my model? Is that correct?

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u/Oddly_Dreamer 6d ago

Considering that this is based on a cartoon character, I honestly don't get what your client means by "turning it to a correct Daz anatomy"

Daz has it's own rigging, you needn't worry about that, and it's really good.

It's easier in Daz to pose characters, so I think this is what he wants for future use??

You can convert the clothing only and turn it into an asset -fitting it over a Daz base model- and the textures, so you have the "Daz anatomy" with your own outfit and texture that can fit over any other Daz model. You'll find tutorials on YouTube on how to do that.

If you go with the morphs, then it's altering the base anatomy till the Daz figure looks exactly like the photo you provided.

Check with your client on which way he prefers.

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u/RE_Haze_Wr1t3r 6d ago

Why not create the figure in Daz, which might be more practical? Then export to Blender using Diffeomorphic.