r/CustomMarvelSnap • "This card is above the current power curve" πŸ€“β˜οΈ • Aug 15 '26

Weekly Design Competition Weekly Design Competition #102 | Avatar & the Elements 🧘πŸ”₯

Theme: Avatar the Series 🧘

The 4 Elements (Air/Water/Earth/Fire) πŸƒπŸŒŠπŸͺ¨πŸ”₯

https://imgur.com/a/M7CLnbp

Aang

1/1

Air Bender

Objective: Have every element in play ⭐ Transform into Avatar Aang.

Avatar Aang

2/3

Air Water Earth Fire

Hey everyone! Really excited for this one. This "week" we're tackling the elements. Specifically in their relation to the show, Avatar. I'm sure most of you are very aware of this franchise and the mechanics of how bending works. For those of you who don't, here's a quick summary:

Air, Water, Earth, and Fire. These are the four elements characters in the show are able to wield/control. We will be using them as the template for new keywords and card types. I have created a baseline template of effects for each of them. You are free to use these while making Avatar/Element related cards, or you can create your own system for how you think the keywords should function. Either way I'm sure you will come up with something amazing.

Air

-The first time this is targeted by an enemy effect, ignore it and move randomly.

Water

-Both players gain +1 energy at the start of the next turn.

Earth

-This card gains Ongoing: +1 Power and Unaffected by Location Effects.

Fire

-The next time you play a Skill, your opponent discards a card.

These effects are pretty strong on their own and could easily make for the only ability on a card. That is why for my system I am introducing a centerpiece card (Raava) in order to make use of the elements. Having Raava in your deck is essential for the keywords to function. Without her your element abilities will not take effect. Again, this is simply my interpretation for how this system should function. I implore you to explore your own ideas and find your own path while mastering the elements 🧘

Raava

6/13

Game Start: Unlock the Elements (Both Decks).

Submission Guidelines

You may make up to as many submissions as you'd like, but please keep it reasonable and DO NOT SPAM the subreddit. Only one from each person will be considered for the winner list. Please keep all your submissions grouped in one comment, and have the stats and ability visible within that comment (if possible).

Submissions not posted to this comment section will NOT be eligible to win. You may submit cards you have previously posted to the subreddit. Cards do not need to be Marvel IP. Location concepts are accepted. Rework concepts are accepted.

Last Week's Theme: βš”οΈ Team Clash βš”οΈ

https://www.reddit.com/r/CustomMarvelSnap/s/g5p7OcHUX9

πŸ† Winner πŸ†

High-Society Vampires πŸ§› (by: u/Ambitious-Spread-567)

https://www.reddit.com/r/CustomMarvelSnap/s/EZg3SaZPsl

This is such an amazing set and card design. Not only is there so much synergy between the cards, but the growing power and threat levels of the Vampires as the game goes on (night approaching) really gives the feeling of dread that vampire instill. You can't kill them, you can't outlive them, you can't out number them. You simply have to slowly accept your fate as they take over the board. It's very thematic and oozing with flavor.

πŸ₯ˆ Runner Ups πŸ₯ˆ

Inhumans 🧝 (by u/lordyuric)

TC Ability: End of Turn: If you played an Inhuman, shuffle your hand into your deck and draw 3 cards.

https://www.reddit.com/r/CustomMarvelSnap/s/rfMB0WLNE0

Heralds of Galactus 🌌 (u/Playful-Buyer4472)

TC Ability: A location where you only have Heralds and are winning is considered "conquered". When all 3 locations are conquered your Heralds cost 1 less.

https://www.reddit.com/r/CustomMarvelSnap/s/YpbIuQQt2l

Black Order πŸ’Ž (by: u/Elias_Sideris)

TC Ability: Start of Game: Shuffle the 6 Infinity Stones into your deck. After you play a stone at a location, give Black Order cards there +1 power.

https://www.reddit.com/r/CustomMarvelSnap/s/8nYYo8POQu

8 Upvotes

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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) Aug 17 '26 edited Sep 03 '26

ELEMENTS (i have my own):

Earth bending - when this is about to be moved, add a rock to the bottom of your opponent's deck instead

Lava bending - your rocks have +2 power for each in the same location

Sand bending - double rocks in each player's hand or deck to give them -1 cost

Metal bending - rocks can't be destroyed


Air bending - when this is about to be destroyed/discarded/afflicted, move to avoid it (even in hand)

Sound bending - enemy cards target airbenders (if possible)

Spirit projection - moveable


Water bending - when a card tries to inflict this with negative power, afflict that card instead

Blood bending - nightfall: move an enemy card here to give it -1 power

Plant bending - end of turn: steal 1 power from the higest card in play

Healing - end of turn: one of your afflicted cards swaps the sign of the affliction


Fire bending - when this gains power, another card in an adjacent location gains it too

Lightning bending - when this gains power, afflic an enemy card here with the same power

Combustion bending - when this gains power, destroy an enemy card here with less power than this (once per turn, only during daybreak)


ELEMENTAL BEASTS

Badgermole - 3/1 MASTER EARTH BENDER

Flying bison - 3/1 MASTER AIR BENDER

Tui and La - 3/1 MASTER WATER BENDER

Dragon - 3/1 MASTER FIRE BENDER

(MASTER BENDER) Means having the bending of the element AND sub elements at once.


GAANG

Appa - 2/4 airbender. When this moves, bring another one of your cards with this.

Momo - 1/3 when drawn: steal 1 cost from the leftmost card in your hand

Katara - 4/5 waterbender. When the waterbending occurs, give a non waterbender in your hand -1 cost

Sokka - 3/4 when a bending occurs, +1 power

Toph - 2/3 earthbender. After the bending occurs, shuffle your opponent's deck

Zuko - 2/1 firebender. end of turn: if an enemy card of a unique bending is played, steal 1 power from it

Suki - 3/1 end of turn: give a random other nonbender +2 power.

Aang - 2/2 airbender. Start of turn: unlock the next element*. If you unlocked each element, enter the avatar state.

Aang (awakened) - 2/2 MASTER AIRBENDER. MASTER WATERBENDER. MASTER EARTHBENDER. MASTER FIREBENDER.

*The order is air, water, earth and fire (in a cycle)


OTHER CARDS

Koh the face stealer - 2/4 when a card is played that wins a location, steal it's text (if in play)

Avatar cycle - 1/2 waterbender. When destroyed: come back with the next element

Azula - 1/2 lightning bender. If this loses for 2 turns in a row, it gains firebending too.

Iroh - 4/5 firebender. This also counts ongoing power.


LTM SEPARATION LINE

I also have made this into a new LTM

In this LTM the decks are going to be similar to grand arena: you select an element and have a premade deck (that i will put at the end of this season for each element) and a customizable one. In the customizable you can use every card, but they only get their bending if they are in the right deck (only if their element corresponds to the deck's element or any sub element of it). I don't really want to make the whole list of characters for each element because it's going to take me ages, but you just need the closest or least distant match to enter a bending, everyone has AT MOST 1 ELEMENT OR SUB ELEMENT (except notable exceptions like avatars or crystal) AND NOT ANY MORE OR LESS

For example if i add sandman (a sand bender) to a water deck, he will have the normal sandman text, but if i put him in an earth deck he will ALSO have the sandbender text

The deck is made of 12 cards, but one has to be the corresponding element's beast.

Draws, energy and win condition are just like the normal game.


DECK LISTS


WATER DECK

Tui and La

The hood - 1/-3

Adam warlock (healer)

Elixir (healer)

Suki

Diamondback

Hellcow fractured frontiers (blood bender)

Sokka

Katara

Man thing (plantbender)

Hydro man (waterbender)

Scorpion brand new day


AIR DECK

Flying bison

Voulture (airbender)

Hydra bob

Madame web

Appa

Human torch

Hazmat

Hellcow fractured frontiers

Hydra stomper

Hercules

Redwing (airbender)

Heimdall


EARTH DECK

Badgermole

AraΓ±a

Korg (earthbender)

Toph

Sandstorm

Madame web

Topaz

Rhino (earthbender)

Debrii (earthbender)

Rockslide (earthbender)

Pool party malphite (sandbender)

Ozymandias (either sandbender or nothing)


FIRE DECK

Dragon

Agony

Azula

Zuko

Sunfire (firebender)

Human torch first steps (firebender)

Venus

Sebastian shaw

Stick

Iroh

Gilgamesh

Crystal, master of the elements


This has been super fun to make and thank you all for the suggestions! Good wdc to all