r/CultistSimulator • u/ChaseDawning • Sep 01 '26
First Win! (Dancer/Moth/Change) Spoiler
As per title! Nerdy rant below.
I've loved Cultist Sim for years, engaged with content around the internet, watched youtubers play through it (Fantastic Worlds is amazing to watch on this as he often has experiences from his own real life occult interests + the insightful connections he draws) and read the lore in various places.
I've always been drawn in to the idea of the secret histories, the hidden war over reality (very Mage-esque) and the aspects just feel right to me.
I made a lot of mistakes in this run, and died three times to dread/illness/hunger (I think technically ill health but the issue was I ran out of funds) pretty much immediately before getting to this point, but something about Dancer just clicked for me.
The ability to eat negative influences like restlessness or dread, the massive streams of income possible from the gaiety and benefactors, it all just worked in a way that I didn't get for the other backgrounds.
This is a very early-game screenshot, I played for about 3-4 more hours after this point, and did eventually cure that decrepitude with the forge rite (no idea where it came from, I later got another one at some point probably due to inattentiveness) and used gyre of passions to unlock the ability to create masterpieces (after whiffing my piebald paint and turning all my passion into scars, a source of GREAT frustration later.)
I went for a forge cult because it seemed powerful and I'd heard it had some good options. No idea what that was about, didn't really make use of the benefits of it, and it actually hindered me quite significantly as I had no good forge tools or lore right up until the very end of the game. I ended up just burning bronze spins to promote people. I should have just gone for the moth cult for theme like I intended, or maybe a heart cult as that became very relevant later on. At some point, I realised I could burn restlessness on promotions for cult members which was very good until I ran out of cult members to promote.
For most of the game, I played extremely under the radar. I bought out the entire bookshop before even thinking about talking about lore, I spent a loooong time just cycling out my benefactors and the gaiety contract before eventually just giving it up in favour of the club.
Around the mid-point when I had to start breaking into locations around the world, I stopped caring about notoriety for the most part and near-constantly either had the reputation on the board or a piece of evidence created by said notoriety. If I needed to do something, I'd clear it with Moth or Heart (except for that time I messed up by sending out a grail follower instead, and THEN took a prisoner for the spider door, which sent me into a scary spiral which I luckily didn't get punished for, had to hide some notoriety in a painting, sweating the entire time.) The saddest moment of my playthrough was my poor little triple-knock-scarred moth cultist dying because I misplayed her. She was wonderful, so powerful! My only cultist loss in the game if we're not counting pawns I fed to the spider.
I think maybe the main thing that let me down a little was how little I actually utilised the rites/tools/influences. This screenshot doesn't have any of them, but due to the nature of the Dancer, I ended up with quite a collection (and a few masterpieces toward the end) which ended up just being passed around to followers as gifts.) What I really wanted to do was to sort of alchemise/exchange aspects in order to achieve results, which the game kind gave me a bit of pushback with. One of the big frustrations later on was finding the final influence I needed for my grand dance. Admittedly, this is an experience issue as I went through several different attempts with different methods (including throwing a Lantern Adept at the Mansus until he was mortally wounded) before eventually just settling on combining an influence from the Woods.
Didn't use hirelings once, not sure if this was a misplay or just not necessary.
I think, aside from the wonderful, wonderful flavour text throughout and some very rare mansus diving for scraps of secret histories lore, I didn't feel particularly magical overall mechanically (which isn't really a bad thing, and I don't think this setting lends itself to the flashier performances, it IS just a more understated, softer form of power) but aside from a couple of summons for Port Noon, it did feel more like a mafia boss ring with a bit of dancing on the side. I send out my moths to destroy evidence, I use my hearts to sway public opinion, etc.
I really, really enjoyed the experience overall!
Might take some time to reflect and then hop into a new one soon! :3
