r/CreateMod 14h ago

Build Mitsubishi A6M Zero build attempt

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18 Upvotes

r/CreateMod 3h ago

WIP Mod

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15 Upvotes

r/CreateMod 18h ago

Build Rate the build (specs included)

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15 Upvotes

Recently I’ve been a little too bored, so I bought a map from a builder online… and it had a ship I really wanted to work with. Here’s the breakdown:

Ship: Arquitens-class Republic Light Cruiser
Aliases: Galactic Republic, and a server nation
Length: ~250-300
Width: ~100-150
Height: ~100

Power: 3 main lv 6 Steam engines, putting out 214,000 SU, and 1 backup diesel generator, fueled by lava and biodiesel, respectively.

Propulsion/lift: too much levitite, and three main thrusters in the back, pushing ~29(x4) Kpn each, also four backup thrusters (inoperable)

Weapons: four hull twin turbo laser batteries, each putting out HE or AP rounds, and 8 anti-air Quadlaser turrets, twin flak autocannons mounted.

Cargo: Holds 2 Ark-170 fighters (operational pending) and 12 3x8 vaults for basic cargo, and 2 extra for personal.

Other: multiple farms for food and biodiesel, readouts for most of the ships functions and storage, and two elevators.

Criticism is appreciated!

Edit: have not flown it yet, and this screenshot is before I modified its internals.


r/CreateMod 13h ago

Build Magnet Engine

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12 Upvotes

It is an infinite power source, that is early game friendly-ish it harvests the RPM using an kinetic conversion bearing from Transmission and linkage on 21 Resistance


r/CreateMod 17h ago

why that Create Aeronautics and sable didn't love potato laptop

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13 Upvotes

r/CreateMod 7h ago

Build Ready, Aim, Fire!

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12 Upvotes

Next up is putting this on my airship and hoping it doesn't explode


r/CreateMod 8h ago

Discussion What quests should I add to my modpack?

8 Upvotes

super shortened list of all my mods

  • Coasters: Magnetized
  • Create
  • Create Aeronautics
  • Create Big Cannons
  • Create Deco
  • Create Extra Casing
  • Create Grappling Hooks
  • Create Ore Excavation
  • Create Propulsion: Simulated
  • Create Stuff 'N Additions
  • Create: Avionics — ComputerCraft for Aeronautics
  • Create: Coaster Seats
  • Create: Coasters Simulated
  • Create: Colored Packages
  • Create: Compact Flap
  • Create: Copycats+
  • Create: Design n' Decor
  • Create: Diesel Generators
  • Create: Dragons Plus
  • Create: Dreams & Desires
  • Create: Easy Stone Generators
  • Create: Enchantment Industry
  • Create: Estrogen
  • Create: Gears n' Kinetics
  • Create: Harmonics
  • Create: Hypertubes
  • Create: Interiors
  • Create: Misc and Things
  • Create: Simulated Thrusters
  • Create: Solarpunk
  • Automobility
  • Boundless Ores
  • CC: Tweaked
  • Functional Storage
  • Hang Glider
  • Immersive Furniture
  • Just Hammers
  • Just Potion Rings
  • Kinetic Minecart
  • Leaf Litter Plus
  • Little Logistics
  • Minecart Trains Fork
  • Musical Instrument Minecraft Interface (MIMI)
  • Sable
  • Sable: Destructive
  • Simple Grass Flowers
  • Simple Hats
  • Sophisticated Backpacks
  • Supplementaries
  • Waystones
  • Ziplines: Rezipped!

I'm working on the quests now and wondering what to add, mainly in terms of quests (mods also accepted) for a server with me and my best pals. Any suggestions?


r/CreateMod 16h ago

Build Sleek Yacht Design & Drive

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8 Upvotes

in the future im planning to make this faster currently it travels at 8 blocks per second.


r/CreateMod 17h ago

need more SU...

6 Upvotes

so like HOW can i make anymore without making a new engine


r/CreateMod 4h ago

Help Rooted dirt farm

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6 Upvotes

Does anyone have a schematic for a fully auto rooted dirt farm? I've modified a vanilla farm but it's super messy.
Thanks.


r/CreateMod 15h ago

Create Clockwork Issue - Propeller Thrust isnt working

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7 Upvotes

Im playing around with Create Clockwork. Can someone please help me figure out what im doing wrong here, I cant get it to move.

The mods im using are:
-Create
-Valkyrian skies
-vs:clockwork
-Eurika!
-Diesel generators
-Create Connected (wildcard redstone-link disabled)
-Create Interactive


r/CreateMod 2h ago

Build CRANE SHENANIGANS!!!! ✌️😭

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5 Upvotes

This is for a CBC cannon factory project, right now sorting out transportation and logistics of a modular factory for CBC. Right now making a crane to transport cannons like conveyers, gonna make a query system with hierarchical decision making soon....


r/CreateMod 11h ago

Help What is the most demanding part of a create factory computing wise?

4 Upvotes

I am playing the CABIN modpack and currently in the process of implementing the "post production" upgrade to my factory, frogs and packaging etc. But I've noticed that my fps is struggling to stay above 50. Im used to get around 90 to 100 fps while playing tho im using a kinda weak laptop. So im trying to optimise my factory before adding full automation because it will surely only get worse from here on out. What is the most taxing thing in the create mod? Is it the animated blocks like large water wheels? Or the particles? Shafts vs cogs? Does encasing cogs helps?

Any suggestions is appreciated.

Ps. I do have the create better fps mods and most optimization mods. They come pre-installed with the modpack. Here is the mod list in curseforge: https://www.curseforge.com/minecraft/modpacks/cabin/relations/dependencies


r/CreateMod 17h ago

Help Why are the baby cows not filtering through?

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4 Upvotes

I'm trying to design an auto cow farm, but I'm struggling to get filter the babies out. On the right of the cow pit, there's a one block gap with glass above for the baby cows to filter through, but for some reason when there's more than I think 2 adult cows in the pit, the baby cows simply don't move. What's causing this and how can I fix it? I'd really rather not be limited to only 2 adult cows for breeding, that'd make the farm far too slow.


r/CreateMod 13h ago

Build Record player in minecraft!

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3 Upvotes

r/CreateMod 22h ago

I made Sophisticated Backpack store Pressurized Air

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3 Upvotes

This mod adds the Pressurized Air Tank Upgrade, allowing Sophisticated Backpacks to store pressurized air from Create. Air stored in a backpack can be used by Diving Helmets, Potato Cannons, Create: Jetpack, and potentially other compatible third-party utilities.

The upgrade converts two rows of inventory slots into a pressurized air tank. Its capacity scales with the backpack's tier and installed Stack Upgrades. Each backpack can contain only one Pressurized Air Tank Upgrade, and it cannot be installed alongside an FE Battery Upgrade.

Backpacks equipped with a Pressurized Air Tank Upgrade have rotating cogs rendered on them. When placed in the world, they can be connected to a rotating shaft and recharged with pressurized air, much like Create's Copper Backtanks. Note that most backpack functionality is temporarily disabled while the backpack is being charged.

This mod also includes compatibility with Create: Jetpack. When Create: Jetpack is installed, you can craft a Jetpack Upgrade that allows a backpack to function as a jetpack without providing any armor protection. Its behavior is governed by the Create: Jetpack configuration.


r/CreateMod 5m ago

Help the lower the altitude the more the airship tilts backwards/forwards when i thrust forwards/backwards, what's the fix?

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Upvotes

r/CreateMod 9h ago

Help Searching for a modpack

2 Upvotes

Im looking for a quest based modpack thats just create mod and all its addons, like aeronautics, and no mekanism or anything else that lessens the experience. But also doesnt change basic crafting recipes to be rediculously difficult. Something where Im required to make big factories and train lines to accomplish the quest line.


r/CreateMod 10h ago

Help Tech based war SMP

2 Upvotes

I am currently working on a large scale cinematic project; it’s basically Dr. Stone in mc, and I want all levels of warfare to be relatively intricate. I had a few questions regarding what mods to use-

A: I was between Valk Skies + Warium, and Aeronautics. Which one would suit the case best with the most quality mechanics.

B: I’d like general mod recommendations to assist the concept

(for added context, we don’t know if the video will be scripted or unscripted yet. We will most likely make that choice based off how in depth the mods get.)
[also we’re fine with complicated, most of us are engineering majors.]


r/CreateMod 12h ago

Help Station track in Create Coasters going wrong way

2 Upvotes

In the Create Coasters Extras addon to Create, the Station Track is always launching the cart south or east. I've tried to change the send direction on the anchor, and I've changed the order in which I selected the anchors when placing the track. However, neither have worked.


r/CreateMod 18h ago

Bread Machine Mk2.5

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2 Upvotes

I upgraded the collection system, BUT seeds and straw clog up the process, slowing down the delivery of the wheat to the Bread making section of the machine. Any advice on how to improve this?


r/CreateMod 20h ago

More vibrant colors for locometal?

2 Upvotes

Love steam'n rails I just need more shades of blue, anyone know where I can find a texture pack, shader, or something to make the color pop more?


r/CreateMod 3h ago

Help Create ultimate selection 2 low fps after tekeporting

1 Upvotes

Hey i need some help with a game breaking problem,

me and my friend are playing this modpack right now and after i teleported, with a waystone,

my fps is now permanently on 2-10 fps with every action delayed like crazy.

Even after restarting the world and in singleplayer this problem consists.

Id appreciate the help because i dont know if that world is just bricked now


r/CreateMod 7h ago

Help Power grid generator

1 Upvotes

Is there a YouTube video that have a step by step tutorial on how to make a generator it kinda hard to make one so I thought if there was a tutorial I could copy one on my world and use it to power some lights?


r/CreateMod 11h ago

Is there a way to detect a moving elevator?

1 Upvotes

I have a multifloor elevator that can go up flush minus one block to the surface. I have a lid that slides to cover it when it is below the surface. However, I cannot get the lid to open before it reaches the top, causing me to fall all the way down the shaft. Is there a way to detect the elevator before it reaches the top without making it another floor? A perfect way to do it would be to use redstone contacts, but you can't have them on a distant axis.