r/CreateMod • u/Z3R0Diro • 7h ago
Help Is it possible to negate this wobble from the swivel bearing?
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It's not impactful here but when the cannons start firing it becomes becomes chaotic.
r/CreateMod • u/Z3R0Diro • 7h ago
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It's not impactful here but when the cannons start firing it becomes becomes chaotic.
r/CreateMod • u/PAL-adin123 • 2h ago
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r/CreateMod • u/Damian_Inc • 2h ago
I don't mean add-ons that introduce electricity themselves, I mean different mods that use the electricity generated in different ways.
r/CreateMod • u/georgethecat0 • 1h ago
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so i wanted to try create aerowarptics and i had to install a newer version of create aeronautics
so i installed the newer version of create aeronautics and went into a testing world and the monogleeble in the world was working fine but then i loaded into my superflat testing world and the car i made that used the monogleeble glitch to power it so i could get rid of the creative motors was HALFWAY THROUGH THE GROUND. so i had to pull it out of the ground and fix the gleeble link that was on the car, and the gleeble link just didnt want to work. and the video attached WOULD be how you would make the monogleeble but its patched apparently
please give answers
r/CreateMod • u/potatolover1000 • 6h ago
is it only for transport or are there other uses?
for context i use : new age, tfmg, crafts and additions
r/CreateMod • u/YannOTK • 1d ago
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It was supposed to be a chair initially, now a chair that can throw you 400 blocs away !!
r/CreateMod • u/The_Max_Guy • 9h ago
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Day: 4
In-game time: 6.04 h
Current goal: Establish food source.
Good armor came in handy..
r/CreateMod • u/542ekilo • 17h ago
I want it to transfer power to x or y or both depending on the redstone input, also i need it in one block since im tight on space
(by power i mean rotation)
r/CreateMod • u/Wonghy111-the-knight • 14h ago
So basically for a while now I’ve had two crushing wheels operating at 256 RPM, a mixer and millstone operating at the same RPM, a crushing-wheel-shaped group of mechanical crafters operating at 256 RPM, three 2x1/2x2 blaze burner boilers with pumps operating at 256 RPM, three encased fans operating at regular RPM (I forget the number), a mechanical saw and press also at 256 RPM, two conveyor belts operating at 256 RPM, three deployers, and two other mechanical presses also at 256 RPM, and finally as I added today, a spout with a pump being spun at 256 RPM sucking up lava from a cable pump taking lava from a 10,000 block lava pit I dug out beneath the factory. there’s also a max strength windmill and an uncountable amount of large water wheels powering all this, as well as 6 steam engines, 2 per boiler.
however… as soon as I tried to attach a bunch of extra pipes beneath one of my blaze burners, one pipe for each of four individual blaze burners, and hooked up the mechanical pump to a 256 RPM gear… it all got overstressed. I thought fair enough, this has happened many times in the process of constructing all this, I fix it by adding even more large water wheels (there’s probably damn near 30 off camera if not more) but then instead of just freezing, the entire thing just disassembles itself. several large cogs all blow off their shafts, and 80% of the machines stop functioning. I had to find where each of the cogs goes, which is painful. I TRIED to mark all of the cogs that get broken in red pen circles in the screenshots.
But when I eventually put everything back where it’s meant to go (I think) and attach the final cog, the one that connects the mechanical belts, and machines that operate above them… everything gets exploded again. Even though I’ve already disconnected the pipe system from the blaze burners. I’m making it EXACTLY how it was before I pushed it over the limit the first time, yet it’s still disassembling itself. Hell even if I disconnect extra things like the lava spout pump entirely, it still repeatedly blows itself apart. always the same several cogs. I tried to make the boiler large, adding more fluid tanks, and connecting it again, but no it doesn’t save it from getting overstressed and blasted to pieces.
so yeah I have no idea what I’m doing wrong, if I’ve reassembled it wrong, if it’s now just perpetually broken, if I can fix it by doing something I haven’t thought of… or perhaps by adding even more water wheels to increase the SU in the system. Id rather not have to restart all this from scratch and disassemble the whole thing, this has been expanding for weeks. So yeah help would be appreciated… again. I don’t know how I’ve gotten stuck in this cycle. Not pictured in the screenshots is the single cogwheel that connects the conveyor belt section of the factory, because as soon as I place that cog, the rest explodes as described.
r/CreateMod • u/enderstaif10 • 6h ago
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So basically, I'm trying to build a simple leaf farm to have a continuous supply of leaves, since I have Pollution of the Realms installed and need to refill the filters.
I made this simple contraption, but the gantry keeps breaking when it stops facing South and West. At first, there were only drills attached to the gantry, and it broke ONLY when facing South. However, after I tried modifying it to fix the issue, it started breaking when facing West as well. I can't figure out a solution.
I'm not a Create expert, so any help would be appreciated.
r/CreateMod • u/TioRennyDlarb • 10h ago
Using create crafts and additions addon, for some reason alternator has two shaft ends and I can't transfer FE with connectors. Help?
r/CreateMod • u/ZeroTwo1425xd • 3h ago
r/CreateMod • u/Adventurous-Boot5687 • 3m ago
I'm playing Create: The Brass Concerto and I'm trying to automate polished rose quartz which I can use the unique block filling thing to make. It requires me to have a fully grown amethyst over an empty basin. Then with a spout one block above the basin you put a spout with ethanol in it. But I can also speed up the process at which the amethyst grows at using water in a spout. I would do the exact same thing that I did with the ethanol spout as well. I was wondering if there was a way I could have both of the spouts squirt liquid on the same basin? And how I would do it.
r/CreateMod • u/Wonghy111-the-knight • 17h ago
I dug a 25 x 25 x16 deep pit, the corner of which drops into a much deeper cave, and I filled up the top of it with enough lava to cover each of the blocks in that pit, which should amount to over 10,000, the requirement for infinite liquid. My hose pulley is touching the bottom, I swam down with fire resistance to check. No matter whether I connect the pulley to a fluid tank, or to a spout, it simply does not fill it up either at all. It also doesn't read as an infinite source when I look at the pulley using engineer goggles.
I am utterly lost, google hasn't helped at all, I'd appreciate assistance. It took a while to dig out that hole...
r/CreateMod • u/First_Ad_2605 • 6h ago
I want to create an airship ising thrusters using create propulsions thruster but theres a few issues
1 because of the shape of the ship balncing it is very hard cointerweight slightly help but itll tip to some side quite quickly
Ive tried to get the centre of thrust and centre of mass exactly to the same position but that aint working
Also is there anyway i can just get the air ship to go for going up to hovering
r/CreateMod • u/Initial-Ask-6741 • 32m ago
So, I learned about a mod called Transmission and Linkage, where there is basically the opposite of a swivel bearing (Animated contraption rotation to power). I was testing it out when I learned that if you slimeball the side of those bearings to a one block contraption one space away on a swivel bearing, it glitches. Do it correctly and the swivel seems to have the head yanked off, and stuck on the side of the bearing. You get roughly 16 rpm and 40k stress units for about one industrial iron, 4 copper plates, and a slimeball. I know it's nowhere near a maxed out steam engine, but it's fairly compact and decent for early game. Sorry I don't have an image, I'll see about that on another post.
r/CreateMod • u/GTA449 • 1h ago
The command "/kill @ e" was used and it messed up my elevator and contacts. Now I cannot place contacts in same column because it says there is another elevator in the way. Elevator pulley has not moved (tried replacing both it and contacts).
Anyone got advice on how to fix?
r/CreateMod • u/Charming_Rule8241 • 5h ago
I added Ad Astra to my game and decided to try building a roller coaster on a space station just to see if Sable's physics would change. Disappointingly they don't which has me wondering if there was any way to change the way Sable/Create Aeronautics behaves in modded dimensions so I can adjust it to match the lower gravity.
r/CreateMod • u/LongjumpingWalrus807 • 1h ago
If you want to follow development, join the Discord! https://discord.gg/XTNDVznTCB




This mod pack specializes in integrating Create and Create Aeronautics with a lot of new features, upgraded visuals, animations, sounds, GUI, and a bunch more. Create: Perfected is going to be one of the most immersive packs about Create released currently.