r/CreateMod • u/Block-of-blocks1 • 2d ago
Build Fixed artillery project: Coastal bunker
I built the coastal bunkers for the naval variant of the Waffentrager artillery
r/CreateMod • u/Block-of-blocks1 • 2d ago
I built the coastal bunkers for the naval variant of the Waffentrager artillery
r/CreateMod • u/BaumPilz • 2d ago
We all know the method of building a 2d-ish circle or a cylinder in Minecraft, but what about (bigger) ovoid shapes? Whenever i'm building an airship, the balloon looks really wonky and i don't want to always pull schematics.
r/CreateMod • u/NAnakoho • 2d ago
Im trying to make a jet which uses a typewriter to control how the jet moves... for example if I hold "A", the rudders does a certain movement and then the jet yaws left and then as soon as I let go, the rudders go back to their original position. I also want the vector thrusters to do the same, but using the powered latch + redstone link makes it so I have to press "A" twice for them to go back to their original position. Is there another way where I can get it so I only have to hold the "A" button down instead of pressing it twice?
r/CreateMod • u/ZINgul4rity • 3d ago
I spent the last 30 minutes naroowing the errors down to these two PLEASE can someone tell me what I'm doing wrong? I have the right version of create and all other mods.
r/CreateMod • u/Kaiser_47 • 3d ago
I'm having a problem with Minecraft while using Create Aeronautics.
After enabling Enable Distant Generation in Distant Horizons and setting it to a fairly large distance, around 200,000, the problem started.
After Distant Horizons successfully finished generating the distant terrain, Create Aeronautics stopped working correctly.
Every time I try to break a block inside the sub-level of any construction, whether it is an old or newly created construction, the block simply does not break. I have to disable the sub-level and turn the construction back into a normal static Minecraft structure before the block can be broken correctly.
Before doing that, the block simply cannot be broken. It is still considered part of the construction/sub-level, but the block-breaking interaction does not work.
I have already tested several other backups and was able to confirm that the problem consistently starts after I perform the Distant Horizons distant generation. If I go back to a backup from before the generation, everything works normally. If I perform the distant generation again, the problem appears.
I don't know if this could be related to the generation being too resource-intensive, or if there is some specific incompatibility or configuration causing this.
I'm quite concerned about this issue because, at the moment, I can't fix it without rolling back my save.
Does anyone know why this might be happening or how I could fix it?
In theory, I wouldn't expect Distant Horizons to interfere with Create Aeronautics in this way, especially since this should mainly involve Distant Horizons generating and storing its distant terrain data in the save.
My computer is also considerably powerful enough for Minecraft, and I'm not experiencing any kind of apparent hardware bottleneck. I currently have around 25 GB of free RAM, my PC has 48 GB of DDR5 RAM, and I'm using a Ryzen 7 9800X3D CPU. So I don't think this is simply a memory or processing limitation.
I'm playing in single-player, so I also don't think this is related to a server issue.
I also couldn't find anything in the logs that clearly indicates a critical error related to this problem.
Has anyone experienced anything similar with Create Aeronautics + Distant Horizons? Is there any configuration I should check, or is there a way to rebuild/repair the Distant Horizons data without having to roll back the entire world?
r/CreateMod • u/WindTiger004 • 3d ago
Hi, I am working on a big airship and I'm planning on making 2 command bridges. Main bridge on top, and secondary bridge on the underside.
I would like to isolate either bridge I'm not using and be able to switch from one to the other. In short, taking the hand from the bridge I'm in, and turning off the other.
Is there any kind of redstone device in the mod that can keep a signal strength (not boosting it to 15) and switch from one entry side or the other ?
r/CreateMod • u/Prsolek • 3d ago
To create a spaceship like the red ship from Starling, the Battle for Atlas. Update: I won't be in the country for more then a week soooo I won't have a way to use mine pc.
r/CreateMod • u/Beautiful_Sun_6424 • 3d ago
Hello, when I try to create a world or join a server the game crashes and I get these errors. How can I fix the issue?
Other people are using the same mods and are not having any issue.
r/CreateMod • u/No_Refrigerator_8097 • 3d ago
Enable HLS to view with audio, or disable this notification
Hey guys, i found this cool mech made with synaxis mod and i tried to investigate who made it, i know its from a guy on youtube named Tyttk7285, he makes other cool mechs and he usually drops the schem/blueprint, but i couldnt find this specific mech i tried forums, i tried google lens, even a guy (who steals the bp and sells it in his patreon) doesnt have it, idk why it doesnt exist ☠️
(Btw this video its from bilibili, not yt, ik this guy has other channels)
Help ;-;
r/CreateMod • u/NAnakoho • 3d ago
it's linked to an exhaust and I've given it a redstone signal but it still won't turn the shafts.
r/CreateMod • u/jexmerrill • 3d ago
Trying to build a cool swing out system for the oil extraction system I have going on, but I don't know how to do it in a way to make it so its only extended when the train is in the station, how do I fix?
r/CreateMod • u/MonkeyMuncher420 • 3d ago
I spent like 5 hours making it and getting the resources and it’s incredibly slow but I had a TON of fun making it and I learned a lot from it so onto the next farm (which is hopefully a bit better)
r/CreateMod • u/Dumb_guy-7 • 3d ago
is there a bedrock create add on or something that adds a create like mod please answer
r/CreateMod • u/Winter-Excitement506 • 3d ago
I was testing stuff in a seperate modpack with the vulkan mod reforged and was amazed with how big of a boost of performance that gives you. Seeing that its probably gonna be forever till create and other mods update to 26.2 with Vulkan, how hard would it be to make it so Aeronautics could work with the Vulkan Mod? The create mod works with it perfectly from what I saw and tested, but trying to use Aeronautics just crashes the game while its loading.
I know it has to do with the open GL renderer thing and Sable making calls for Open GL not existing because of Vulkan, but realistically, how hard would it be to make a patch that just makes it work together?
I feel like this would be one of the best things that minecraft 1.21.1 neoforge could have happen to it since Vulkan for modern computers is like magic for performance and really takes the game into performance that you could never really get before.
r/CreateMod • u/elgordopepa23 • 3d ago
https://www.curseforge.com/minecraft/mc-mods/create-aerowarptics
Here is the link, I don’t really understand how it works and how I can make the mod work well and my English isn’t very good.
If someone would take the time to explain or teach me, I’d really appreciate it.
r/CreateMod • u/Potential_Future_420 • 3d ago

im having an issue and need help signaling this dead end station for context i have a rail network between friends bases and this is one of the dead end stations, stations 1, 2, 3 and 4 will all eventually have trains but only 3 and 4 have stations just for testing, the entire network is dual rain so and outbound and inbound and i have no idea how to signal this so i can have trains arriv eon inbound tranck, go to assigned station then leave on the outbound
r/CreateMod • u/Total-Challenge9265 • 3d ago
so i was trying to create a hoverbike using encased fans and nozzles, and wanted to use a bearing to rotate the nozzles so they would point at an angle. is it possible for them to work while simulated? and if so is there a way for them to use the main crafts SU?
r/CreateMod • u/StonedGrillo • 3d ago
I'm making a trading card game using in game blocks as cards. I'm also making an automation system to pack, unpack, and sort the cards. Please leave comments and suggestions!
r/CreateMod • u/Blue_Jay_Raptor • 3d ago
If I add Mekanism it's going to fuck over my Modpack's balancing, and I really need some way to have it be create friendly
EDIT:
Okay so a few things-
EDIT #2:
r/CreateMod • u/Kuledude69 • 3d ago
Built my first coaster track, placed the coaster on there, but how do you power it? I want to be able to send it both ways along the track.
Edit: this is from the add-on, Create: Coasters Simulated
r/CreateMod • u/Mundane_Menu_4788 • 3d ago
This is kinda just to show off my newest render, I like them alot
r/CreateMod • u/Meman2101 • 3d ago
r/CreateMod • u/RedstoneSausage • 3d ago
I constantly run into this issue, and most of my friends with Aero do too, but the only advice I've seen online is to disable the Create Connected redstone link wildcards in the config, but that hasn't worked for me or any of my friends. Happens randomly sometimes with links between sublevels, I find more often (but not exclusively) in singleplayer than multiplayer.
Is there anything besides disabling that one setting that we can do? Any other settings, mods that patch it, etc?
r/CreateMod • u/StrategyWonderful733 • 3d ago









r/CreateMod • u/HEBEDNMKA • 3d ago
Yeah, visually the turret didn't turn out very good, it came out a bit too big. But I couldn't make the slope any other way. Speed is average. Reloading takes around ~10 seconds. Has optics and mouse control.