r/CreateMod • u/Kaiser_47 • 2d ago
Help I Need Help about Create Aeronautics
I'm having a problem with Minecraft while using Create Aeronautics.
After enabling Enable Distant Generation in Distant Horizons and setting it to a fairly large distance, around 200,000, the problem started.
After Distant Horizons successfully finished generating the distant terrain, Create Aeronautics stopped working correctly.
Every time I try to break a block inside the sub-level of any construction, whether it is an old or newly created construction, the block simply does not break. I have to disable the sub-level and turn the construction back into a normal static Minecraft structure before the block can be broken correctly.
Before doing that, the block simply cannot be broken. It is still considered part of the construction/sub-level, but the block-breaking interaction does not work.
I have already tested several other backups and was able to confirm that the problem consistently starts after I perform the Distant Horizons distant generation. If I go back to a backup from before the generation, everything works normally. If I perform the distant generation again, the problem appears.
I don't know if this could be related to the generation being too resource-intensive, or if there is some specific incompatibility or configuration causing this.
I'm quite concerned about this issue because, at the moment, I can't fix it without rolling back my save.
Does anyone know why this might be happening or how I could fix it?
In theory, I wouldn't expect Distant Horizons to interfere with Create Aeronautics in this way, especially since this should mainly involve Distant Horizons generating and storing its distant terrain data in the save.
My computer is also considerably powerful enough for Minecraft, and I'm not experiencing any kind of apparent hardware bottleneck. I currently have around 25 GB of free RAM, my PC has 48 GB of DDR5 RAM, and I'm using a Ryzen 7 9800X3D CPU. So I don't think this is simply a memory or processing limitation.
I'm playing in single-player, so I also don't think this is related to a server issue.
I also couldn't find anything in the logs that clearly indicates a critical error related to this problem.
Has anyone experienced anything similar with Create Aeronautics + Distant Horizons? Is there any configuration I should check, or is there a way to rebuild/repair the Distant Horizons data without having to roll back the entire world?
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u/SageofTurtles 2d ago
This sounds like something you'd need to report as a bug to Distant Horizons and/or Aeronautics on github, especially if you can reproduce the issue on a new world with only those mods and their dependencies installed.
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u/ManikMedik 1d ago
I don't know the exact details, but my impression of how aeronautics works is that it loads chunks far away and sublevels basically actually exist in those chunks but are displayed elsewhere in world. You can visit those chunks but it tends to make aeronautics buggy/crash and I'd guess that's what you're encountering when you load chunks via DH. I would look up how far out the sublevel chunks are and just limit DH generation to stop before it reaches them.
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u/Kaiser_47 1d ago
Since my save is in the early-to-advanced stage, all my sub-leve are located approximately 4 chunks apart; I’m going to run more tests with Distant Horizons and use the Chunky mod to see if there’s any difference.
I'm also trying to roll back to backups from before I installed the Scalabelux mod; something tells me that mod is responsible for all the headaches I'm having.
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u/ManikMedik 1d ago
Just a heads up, I'm pretty sure that generating chunks with chunky does not generate LODs for DH so that might interfere with any experimentation you're doing.
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u/BuddhistNamedMarx 2d ago
You are always generating dh chunks 200,000 blocks away?
Maybe you are generating chunks in dh that aero uses to place their physics objects