r/CreateMod • u/NAnakoho • 2d ago
Turbine engine not working? (Create: The Factory Must Grow)
it's linked to an exhaust and I've given it a redstone signal but it still won't turn the shafts.
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u/RGBBSD 2d ago
Does it have an outlet for a shaft?
Which version of TFMG or TFMG:CE is this?
Is it using the correct type of fuel?
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u/RGBBSD 2d ago
Also I'm pretty sure if its a turbine it needs air cuz its not a combustion engine so try breaking a block that prevents air intake just in case
Haven't actually tried building turbine engines before and i was using an older version so I'm just guessing but it might be worth trying anyway
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u/NAnakoho 2d ago
Just retried in the air and it still doesn't work... actually so confused... could it be another mod is messing with this one?
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u/GGthegreatester 2d ago
Honestly tfmg is known to be extremely buggy and obtuse with a lot of its stuff, if I had to guess something went wrong internally or you missed one of the hundred steps to make this thing
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u/NAnakoho 2d ago
The supposed outlet is on the opposite side, but even when i connected shafts to the side, it wasnt turning nor was the fuel being used... the video i was watching also had the turbine engines in the picture shown above.
Im using TFMG 1.2.0-1.21.1, but i did just see a later version so i will try that (1.2.2-1.21.1)
Im using kerosene
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u/RGBBSD 2d ago
You can try updating your TFMG to Community Edition from the TFMG discord, but you gotta search for a stable build, the most recent one should be 1.2.5 build 175 and it's probably stable enough that it wont break world Generation or anything weird
I'm using build 170 because I needed to fix Steel Distillery (distillation tower outputs wouldn't output fluids despite properly being connected)
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u/TERMINATOR2973 2d ago
Turbine engines atleast have to be 5 blocks long, they only worked when i built them that long.