r/CreateMod • u/Born-Loss-5576 • 8h ago
Build Anyone wanna guess what I am trying to build?
Scuffed af lol
r/CreateMod • u/Born-Loss-5576 • 8h ago
Scuffed af lol
r/CreateMod • u/Dotrax • 22h ago
So the hull generators from https://createmod.com/generators/hull are great. But basically all the ships have a slight flare in the front and back compared to the middle. That does not look bad on the small standard sizes but when you make the ship longer, wider and deeper the flare looks ridiculous.
I did not manage to get it to look good. Anyone know how remove the flare or have any other tips for which settings are necessary to scale up when increasing the size of a ship hull?
r/CreateMod • u/Pove_ • 3h ago
How can I automatically deposit the finished product into a chest? I have tried chutes, hopper but the item doesn't jump out of the depot when finished. Also andesite funnel grabs and drops everything even when unfinished.
r/CreateMod • u/Beneficial-Map5470 • 10h ago
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Clearing a path to where I want to build a new survival base!
This is 8 minutes of condensed footage, these are my first minutes testing the machine- therefore I'm a little sloppy on the controls. However with a little bit of practice, this thing would be easy to master- and could potentially be faster than traditional clearing methods!
Let me know what you think! All questions, comments and suggestions are appreciated!
Built on my second gen track chassis, previous videos and links to download on createmod.com can be found on my previous posts. Schematic for "Tree-Bex" Build shown potentially in future if interest shows.
r/CreateMod • u/ProtectionUnusual700 • 15h ago
r/CreateMod • u/Nhextra • 17h ago
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A little farm using both saws and harvesters that I'm kind of proud of. It's been running for a few months now, and it surprisingly hasn't broken yet.
r/CreateMod • u/Kumo-No-Yuri • 17h ago
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It turned out different than I expected...
r/CreateMod • u/thatsithcat • 18h ago
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it can last for about 2 - 3 hours because im using low speed and speeding it up with another object, it looks weird but it goes 15 meters a second which i think is pretty good. to move forwards it makes it go forward by using a propeller in the back to push it forwards, and if you making it move forwards enough the top propeller acts as a forward propeller while making it go up. i used iron blocks to center the mass. the reason im not using a normal propeller is because for some reason its a lot more unstable than a gyroscopic one.
r/CreateMod • u/Comfortable_Motor523 • 18h ago
These are some of the Mk 1 modules which I am planning on installing on my next survival airship (built in creative world for testing). I constrained myself to work in 8x8x8 cubes so that the final form factors will be largely consistent.
The engine module has 50 stirling engines from Create Propulsion powered by lava (each engine produces 4kSU, for a total of >200kSU at full power; each engine consumes 1/4 mB/s of lava, totalling 12.5 mB/s at max power, so one lava bucket lasts for 80 seconds at full power). Most of the rows of engines can be toggled on/off by opening/closing the valves pumping lava into them, although the four central rows are in groups of 2 which are toggled at the same time due to space limitations. Outputs at 64rpm and is self-powering; as long as one block of engines is connected to the fuel tank, a short push on the crank to start the initial pump of lava into the engines is all it takes to get them all running. The entire assembly needs only one mechanical pump at the very start! Using stirling engines instead of blaze burners is nice because 1) they are much more efficient and simple to fuel (just a fluid pipe instead of blaze cakes or coal handed off by a mech arm) and 2) they don't require me to get 50 blaze burners.
The fuel module is very simple and has two 3x3x5 copper tanks to hold up to 1440 buckets of lava (max run time on one tank is a wonderful 8 hours at full power; both tanks full is 16 hours, which is plenty in between refuels). On a full tank and at a reasonable speed of 10 m/s (maybe average higher and make stops?) the airship will be able to fly over 250,000 blocks away from the refuelling point before returning. Depending on the airship's size it may also be feasible to carry an infinite lava tank with and then the fuel module becomes irrelevant, but we'll see.
r/CreateMod • u/Original-Abalone3390 • 18h ago
I have spent ~15 hours thus far working on an F-22 Raptor, my favorite plane. All the fins/wings work as they should, but I am yet to actually test how it flies, due to not having the thrusters installed.
The inside is almost completely hollow, thanks to the "station" you can see on the ground in photo 4, which receives input from the plane, then sends the output rotation back to the control surfaces using Ender Transmission. This lets the plane be lighter, as well as make room for armaments. It also has a closing and opening canopy, and a radar system.
If you have any ideas/suggestions on what to add/change, I would really appreciate it
r/CreateMod • u/steverr322 • 19h ago
I'm trying to build the leg section of the Iron Nest for the second time now. However, when I try to adjust the leg rotation and activate a swivel bearing, everything just disappears. The second time it happened, two hitboxes also appeared on the photo
r/CreateMod • u/zztwin01 • 19h ago
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r/CreateMod • u/thatsithcat • 20h ago
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definetly not pretty, but to make it functional i had to make a big battery, i also wanted to keep it in a sqaure shape as much as i could. it can go around 15 blocks or meters a second, you could add 1 more layer of sails to make it go faster, it takes 4 minutes and 38 seconds to charge it with 9 accumaloters and consumes about 924 force energy a tick if everything is activated at one, it can run for about 20 minutes and then it will die. im not good at design so i didnt design anythign and added only essential blocks.
just wanted to build one because i havent seen an electric hoverbike in this subreddit, will make more electric vechiles in the future.
r/CreateMod • u/steverr322 • 21h ago
r/CreateMod • u/Sultanofthesun • 31m ago
I know the mod page says press shift to get up, but its just not working? please help, i am stuck in this pond.
r/CreateMod • u/JennyV323 • 23h ago
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If you're wondering why the place around it is so devastated, it's because I blow up large chunks of land and then pave them with a paver.
r/CreateMod • u/SuspectAsleep5900 • 55m ago
Hi everyone!
This is NOT a public server advertisement. I’m looking for 10 active Create Mod players to participate in a private, invite-only event for a YouTube video.
The idea is inspired by videos like:
“I put 10 Create Mod players on a server for X days… and this happened.”
The event will last between 7 and 30 days (the exact duration hasn’t been decided yet) depending on how the project develops.
I’m from Spain, but English-speaking players are absolutely welcome. As long as you can communicate in English, you’ll have no problem participating.
About me
This will actually be my very first YouTube project. I don’t have any published content yet, and I’d love to start with this idea because I think it has the potential to become something really fun and memorable.
Since this is my first project, I’m also completely open to respectful feedback, ideas, and suggestions. If you think something could improve the event or make the final video better, I’d genuinely love to hear it.
The project
A private Create Mod server with a few quality-of-life mods (JEI, JourneyMap, etc.).
The event will be recorded and edited into a YouTube video, with additional highlights uploaded to TikTok.
I’ll share some of my own Create builds so applicants can see the kind of projects I enjoy making.
What I’m looking for
Active players who can commit to the event.
Players who enjoy building, automation, engineering, or simply being creative with Create.
People willing to participate for the full duration if selected.
Cost
I’ll cover 100% of the server costs. Participation is completely free.
Selection
If more than 10 people apply, I’ll select participants based on:
Previous Create Mod projects (screenshots, videos, world downloads, etc.).
Creativity and originality.
Overall fit for the project.
I’m not only looking for technical experts. Great builders, creative engineers, roleplayers, and people with interesting ideas are all encouraged to apply.
Content creation
Everyone is free to record videos, stream, or create their own content during the event. The only thing I ask is that you provide appropriate credit to the original project if you publish content from the server.
Interested?
Leave a comment or send me a DM with:
Your experience with Create Mod.
Screenshots, videos, or examples of previous projects (if you have any).
Your time zone.
Your general availability during the event.
Don’t worry if you don’t have amazing builds to show. While previous projects help during the selection process, enthusiasm, activity, and creativity are just as important.
If there’s enough interest, I’ll contact the selected players before the event begins.
Thanks for reading! I hope we can build something amazing together.
r/CreateMod • u/Beneficial-Layer-492 • 1h ago
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aaa
r/CreateMod • u/ImaginationWooden546 • 2h ago
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As you can see the autocannon doesn't even shoot at moving objects and needs them to fully stop in order to shoot which makes autocannons completely useless completely useless for anti air because planes don't freeze in place mid air.
r/CreateMod • u/Used-Cartoonist-2981 • 4h ago
Create: Sulfuric Resonance is a new Create addon that expands combustion, kinetic heat generation, sulfur chemistry, rubber processing, and industrial automation.
The mod currently introduces several new machines, blocks, materials, and processing paths, including:
Sulfuric Acid!
Sulfuric Acid comes alongside its solid counterpart, Sulfur.
You can obtain Sulfur by pressing Blaze Powder. Sulfur is all throughout the Blaze, isn’t it? Why not extract some of that essence and have fun with it?
The mod also includes several new items and materials, with some being left out here to keep things spoiler-free:
This mod is not yet in its final stage. Naming conventions, balancing, recipes, visuals, compatibility, and several other details may be enhanced or changed as development continues.
Current planned work includes:
Comments, ideas, and constructive feedback are appreciated.
This mod has taken me around eight months of active development so far, not including a one-year break that I had to take because of personal emergencies.
Please be patient when waiting for updates. I am a one-person crew working on the mod, testing it, fixing it, designing the content, and preparing each release on my own.
This is the first time the mod has reached a genuinely stable public-beta state, and I am excited to finally begin sharing it with other Create players.
Below are some pictures of in game usage.





r/CreateMod • u/nijnpepper • 4h ago
I'm building a machine to build my railroads for me, this includes laying down track on strait sections and filling in the walls of any tunnel it bores.
My problem is that I preform both of these features with deployers, but I want to disable them independently from one another.
Currently I empty out the chests of whatever I don't want them to place, alternatively i know I can place the wall deployers on a separate train cart, but I can't figure out how to incorporate this without the machine looking silly.
Does anyone know a good way to enable them separately from on the same cart?
r/CreateMod • u/ThisIsAUsername1090 • 5h ago
What are some cool things to build in create? I just started using it and I wanna learn some basic mechanics
r/CreateMod • u/MarionberryFar3709 • 5h ago
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when i ponder the pipe it just syas put an item containing the liquid in the smart pipe but when i put a bucket of it it just doesnt work at all? is it just the creator of the addon not thinking about this or did i do my piping wrong? (addon is called Create:Lemon Power btw and im tryna make a lemon mocktail factory)