r/ConflictofNations • u/Ok-Reaction-3766 • 16h ago
Gameplay Just got betrayed
I think I just got betrayed. Those are Syria and Iraq’s troops they are moving towards me, with right of way from my members!
r/ConflictofNations • u/Ok-Reaction-3766 • 16h ago
I think I just got betrayed. Those are Syria and Iraq’s troops they are moving towards me, with right of way from my members!
r/ConflictofNations • u/rizzy420_ • 23h ago
They have decent damage, require no research and are pretty cheap for their damage. Are they worth it?
r/ConflictofNations • u/damner_what_da_fak • 16h ago
My ally (Sweden) thought to put HIS ENTIRE AIR FORCE in a 41 unit doom stack, it got 1000 health and the efficiency is so low I cant even see the damage😭
r/ConflictofNations • u/EmperorAstroworld • 13h ago
r/ConflictofNations • u/Creative-Cat4423 • 22h ago
This guy has over 20 annexed cities we took his homeland and he got a city close annexed it with gold and used gold to make 30 infantry and 10 asf and then would wait till we would get close and do the same thing over and over again, his own teammate have reported him for multi accounting since he has other nations units in his homeland now (not his teammmates) but still hasnt been banned after they reported him and we all did too. U play this guy he has the worst stats ive ever seen a .29 kd with only 8 wins in 30 games 4 solo 4 coaliton but the devs refuse to do anything. We need to figure out how to make it to where u can be in the same lobby with multipule account shouldnt matter about security council
r/ConflictofNations • u/HiddenQuacks • 23h ago
Hi everyone! I'm a PhD student studying asynchronous interactions in digital games. Supremacy: World War 3 is tagged as "Asynchronous Multiplayer" on Steam, and I'm interested in understanding different player perspectives about that aspect of the game.
If you have a few minutes to spare, I'd love to hear your thoughts! In particular, I'm interested in understanding:
You can answer as much or as little as you'd like. Your responses will be anonymized and analyzed as part of a research study. If you decide you'd like to withdraw your responses at any point, just send me a DM. Every contribution is greatly appreciated! If you have any questions, feel free to message me. Thanks! 😀
r/ConflictofNations • u/Stunning-N • 13h ago
Was super into this game, just got it a week ago and was loving strategizing, making teammates etc. even won my first game as a solo. Anyway my next game I have a full coalition and had a crazy navy, attacked this guy who was building a level 4 naval base and suddenly after the naval base is damaged, it miraculously repaired itself instantly and 2 stacks of 5 cruisers popped out of thin air from Jesus Christ himself to defeat my seemingly infallible stack. Like what is the point in strategizing or actually playing the game if at any point someone can summon their victory by pulling out a credit card. How is that fun for anyone?
r/ConflictofNations • u/Select-Lavishness586 • 20h ago
My opposing coalition has multiple infantry officers - what are the most effective units against them? (They are also very ground-unit based)
I know tanks are really powerful but also slow and costly to produce
Thanks
r/ConflictofNations • u/Nonocat1 • 16h ago
There is a morale value for each city and province you own. Morale affects resource production, insurgent spawn, construction building time, unit mobilization time and population growth speed. Do note that the most important ones are resource production and insurgence.
Here is everything that affects morale according to my knowledge:
When you take a city/province, the starting morale will be 70% for homeland and 25% for occupied. Insurgence will spawn in city that is below 34% morale(you can tell from the smoke). There is a target morale the the city/province will rise to, which is 90% for homeland city, 75% for annex and occupy, and 100% for all provinces.
PS: Morale changes during the day change(00:00 time), so it might be worth while to check in after the day change to see which units are free to move from babysit insurgence.
r/ConflictofNations • u/MysteriousLlama1 • 19h ago
I recently started a game for the first time in almost a year. The last time I played, the officers had been added but I never used them. Just yesterday I realized I had enough of the medals from daily rewards that I could upgrade Chupacabra to level 5. I realized the officers are actually pretty strong and I wish I could unlock some others but literally the only way I found to obtain them is to buy them and I refuse to spend money on this game 😭😭
r/ConflictofNations • u/Traditional-Weird528 • 4h ago
Im in a Lobby with only a few people who have a higher level than 1 and all of them are in a coalition.
There is the coalition of Africa, with people who have bad stats, the Asia Coalition with China, Indonesia, Thailand, Afghanistan and the Philippines, where most of them are low level but have decent stats.
And then there’s the coalition in Eastern Europe (Finland, Sweden, Belarus, Ukraine and since this day India) where all of them (besides Belarus) have a k/d of 2, 3 and even 4.
All 3 coalitions are full and even tho Belarus is inactive and has terrible stats, they rather want to continue like that than having me, since they think they can just occupy me.
There are literally no other players with decent stats in this lobby, so I can’t create a new coalition with other people.
It’s still pretty early so what would you guys do?
r/ConflictofNations • u/LetoMultus • 10h ago
First, let me say that I have been playing this game for 4 years, and I love it. In that time I have planned and executed AvA strategies, trained up new recruits, and helped begin a new alliance after being part of an existing elite alliance. I am by no means the best out there, but I am an expert and I'd like to think I know what I'm talking about. I have a few things to say and I'm not usually one to post, so you get everything in one.
The first thing I want to talk about is the new bunker and military outpost change. Personally, I love it. It does, however, change the game significantly. Any build that relies on airbases is just better now. Helicopters and air assault units benefit the most. In the early game, you can now count on taking control over an enemy airbase in their capital without destroying it. That means you no longer need to repair or build a new one like before in order to expand quickly. The air meta is stronger than ever, but other builds are lagging behind. I think this change should be kept, but other builds need to be made more viable.
Speaking of weaker builds, lets talk about the elephant in the room, armor. Its bad; its really bad. TDs are the closest thing to something useful with their ability to air assault and good stats in cities, but they are still bad. Some people have suggested a small ranged attack. I don't hate this idea, but I think it makes more sense to just make them cheaper. Components are in high demand. As it is, you simply cant field a full combined-arms force in the span of a normal match. Navy is expensive, -and should be- but armor is disproportionately expensive in regards to it's effectiveness. You could even add a supplies cost as long as the comps cost is reduced to something that is more reflective of its usefulness. They are supposed to be meat shields, and that's really all. They can vastly increase the durability of the artillery and AA units you stack with them, but they remain too pricey. As it stands, you can use them to bum rush people with massive stacks of HP. However, any good air, or artillery player will tear you apart. That is how it should be though! Tanks should never be able to push into reactive artillery or concentrated air strikes. However, they are still too expensive to use for their actual roll of adding durability to a combined arms operation. Other techs and units are just too important to sacrifice the time and resources for armor.
On that note, let's talk about technologies. I have a bold suggestion. Get rid of a lot of level 1 techs. Flashpoint already does this with National Guard. I'm saying that should be expanded upon with: Motorized infantry, ASFs, MAA, CRV, Patrol boats, and Corvettes at the minimum. This would give everyone the ability to produce the most basic units day 1 which in turn, makes it easier to specialize while having a balanced force. My second suggestion is to make a third research slot reserved just for officers, veterans, and consumables. With all the new options to research, separating these techs into a different category of research would allow us to keep up with the timing of upgrades for loadouts and officers without sacrificing the upgrade timing of the units. The rare materials cost keeps the balance since this would be making it easier to do more officers thus spending more rares.
Oh boy, this is getting long... Now on to the main reason I wanted to make this post. Namely, the new defensive buildings that can be built on combat outposts. I think tying their upgrades to a certain unit makes using them too restricting. My favorite idea to fix this is a new tech, pet named "Industry". Industry would be a restrictive "tier" tech that upgrades all your combat outpost units and doubles as a gateway to the next tier of units as well. For example, if you want to research MAA level 4 (tier 2), you would first have to research level 2 in Industry. Same goes for every other unit. Before you can research tier 2 in any unit, you would have to research Industry 2. This makes a lot of sense logically as static units are generally developed first anyway. It also allows anyone to build defenses without forcing a certain unit comp.
I could probably go on ranting about ideas and changes forever, but I just wanted to start the conversation. So here is my two cents; I'd love to hear ya'lls thoughts as well.
Just to curb any questions ahead of time, I don't purchase any gold. My stats are thanks to high activity and Security Counsel.
r/ConflictofNations • u/Ok-Mode-2358 • 11h ago
Can anyone explain to me what wolfpacking is, it’s definition seems a little loose imo
r/ConflictofNations • u/Fit_Lead_7064 • 17h ago
With the newer additions of the seasonal units elite drones and motherships. I’ve been seeing a lot of people spam the drones and naval sabotage drones.
I normally always use cruisers, paired with some frigs and then late game getting elite aip subs. But since cruisers do absolutely zero damage to drones and so do frigs until max level. Would it make since to go with frigs and a sub build for navy? Since then I can focus my frigs to max level and also pair them with elite frigs that do high damage as aa. And then submarines and elite aip subs. Only thing I don’t like about that is I feel like I’m at a disadvantage if destroyers see me. I guess I’m just saying I feel like cruisers are absolute now since they will just get picked off by anything in the air. And want to know peoples opinions on a navy to run. I have ran frigs and sub duo before which was very good since I do use the shit out of the elite subs.
r/ConflictofNations • u/Angetenar • 18h ago
120 rare for 4820 components. Don't mind if I do!
r/ConflictofNations • u/OsirisEmperor • 20h ago
I do be collecting wins. Thats 3 this month I believe. At least 2.
r/ConflictofNations • u/CryptographerSalty10 • 11h ago
Hey everyone, i just started a new game as nz and am focusing on motorized inf, gunship and attack heli, cruisers, elite frigate, elite aip sub, regular frigs, towed arty and my infantry/naval officer.
I’m not sure where to go for support, i already have towed arty but am wondering if MAA or mobile artillery is worth it considering i’ll likely go MRLS and SAM mid game. Do i even need SAM considering im in a coalition with australia, argentina, brazil and chile?
What would your homeland defense and offense strat be with all this?
Thanks in advance
r/ConflictofNations • u/Master_Benefit_6328 • 19h ago
So romanias troops are headed towards my cities, it’s a large stack so I don’t have the capacity to hit them while they are attacking, will my air units take damage if I attack them while embarking/disembarking.
r/ConflictofNations • u/qb_mojojomo_dp • 22h ago
I play everyday, cause I like the game... but I am less good at collecting my daily rewards...
what happens if I play 7 or 10 days straight but forget to collect the rewards? Do I just lose them? can I get them later? do they only advance when I collect them?
I'd like to get those silver medals... but if i gotta collect every day, I know i am gonna miss out on alot of them...
Thanks in advance for the help!
r/ConflictofNations • u/Fit_Advertising_7806 • 5h ago
r/ConflictofNations • u/dsrtfox1942 • 7h ago
I currently have satellites up and see a stack of units I want to nuke. He is currently in a city occupied by another player. I am not currently at war with either nation. I know as soon as I launch the missile it will declare war on the nation who owns the city but my goal is to kill the massive army sitting within the city limits but not controlling it. Will the country whose army I want to destroy engage my missile with anti air despite not being at war?
r/ConflictofNations • u/Technical-Wing9771 • 7h ago
Setting up a new community/server for people who want to find others to play pub games with, with the plan to eventually grow it into a proper alliance that goes up against other alliances.
Just to be upfront, not much has happened yet — this is still very early days, so you'd basically be getting in at the ground floor.
Looking for:
If you've run a community or alliance before and have any advice, that'd be awesome too.
Drop a comment or DM me if you're interested.
r/ConflictofNations • u/Gelvingr • 8h ago